Search found 106 matches

by jn
Fri Mar 02, 2012 14:41
Forum: Problems
Topic: movestone not working mescons
Replies: 2
Views: 1259

Screenshots, further information?

The recipe is like this (m = mesecon, S = stone (not cobble)):

Code: Select all

SSS
mmm
SSS
by jn
Thu Mar 01, 2012 23:20
Forum: Problems
Topic: Bug on start-up
Replies: 3
Views: 932

How does it fail to start, what does debug.txt say after it didn't start up?
by jn
Mon Feb 27, 2012 14:36
Forum: Feature Discussion
Topic: problems with minetest
Replies: 5
Views: 1161

Putting "video_driver = direct3d9" or "video_driver = direct3d8" into your minetest configuration file could help. but I haven't tried it.
by jn
Sun Feb 26, 2012 13:05
Forum: General Discussion
Topic: mod reviews/commentary..
Replies: 179
Views: 24924

@jordan: What inventory error did you see? I couldn't see one in the video.

EDIT: Or were you referring to the totally wrong-looking inventory images that blocks have? In that case I might have a fix here.
by jn
Sun Feb 26, 2012 12:48
Forum: Servers
Topic: Mintest server invite only
Replies: 65
Views: 11485

Death Dealer wrote:I will post a copy of minetest with all the mods I have and my texture pack.
You need to mods only on the server. To connect to a server with mods you don't need the same mods locally.
by jn
Sun Feb 26, 2012 12:38
Forum: Partly official engine development
Topic: [patchset] Texture cache improvements / Caching textures by checksum
Replies: 2
Views: 1112

Thank you! Does it work? On which OS?
by jn
Sat Feb 25, 2012 19:42
Forum: Partly official engine development
Topic: [patchset] Texture cache improvements / Caching textures by checksum
Replies: 2
Views: 1112

[patchset] Texture cache improvements / Caching textures by checksum

Because the current texture cache implementation is rather inefficient when switching between servers with different texture packs, I changed it to store the textures by their checksum, instead of their filename (e.g. default_dirt.png). This patchset has one disadvantage that I can currently think o...
by jn
Sat Feb 25, 2012 17:37
Forum: Feature Discussion
Topic: rain and snow in minetest?
Replies: 19
Views: 5096

This is what the petchsets page lists: https://github.com/TeddyDesTodes/minetest/tree/weather
by jn
Sat Feb 25, 2012 13:31
Forum: Problems
Topic: Crash upon load-timeout?
Replies: 4
Views: 1327

I have a little patchset for this problem: http://repo.or.cz/w/minetest-c55/jn.git ... ent_texerr

Feedback appreciated!
by jn
Sat Feb 25, 2012 02:08
Forum: WIP Mods
Topic: Idea for modding?
Replies: 3
Views: 1495

We already have the texture cache, which "remembers" textures when they are downloaded from a server. The problem with it is currently that it is extremely inefficient when switching between servers with different texture packs, because the textures are stored by their file names, which, o...
by jn
Fri Feb 24, 2012 18:18
Forum: General Discussion
Topic: Porting to ps3 ( minetest remake ) devs needed
Replies: 27
Views: 6125

I would only use the "Minetest" name only if I used the Minetest codebase, as someone else already suggested.

(EDIT: sorry for the truncated post)
by jn
Mon Feb 20, 2012 11:58
Forum: Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5384

Did you also draw the player, cactus, oerkki and book textures? These and some others look a lot like the default textures. Nobody is perfect. EDIT: I'm right now making another version and I will edit every texture. Well, I was just asking, because for the 0.4 version I only need the textures whic...
by jn
Sun Feb 19, 2012 23:54
Forum: Servers
Topic: Public Viewing (with limited build rights) Server Offline
Replies: 44
Views: 8496

You _might_ like my patch disallowing empty passwords: http://repo.or.cz/w/minetest-c55/jn.git ... 28bfe1dabf
by jn
Sun Feb 19, 2012 17:51
Forum: Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5384

Did you also draw the player, cactus, oerkki and book textures? These and some others look a lot like the default textures.
by jn
Sun Feb 19, 2012 16:51
Forum: Texture Packs
Topic: TheSimple pack! (Minetest 0.3.1)
Replies: 15
Views: 5384

Nice!

I turned it into a mod (i.e. something that's technically a mod but still only contains textures) for use with 0.4-dev: http://repo.or.cz/w/minetest-c55/jn.git ... imple_pack (click where it says "snapshot (tar.gz zip)")

Did you draw the torch textures yourself?
by jn
Sat Feb 18, 2012 20:40
Forum: Partly official engine development
Topic: LUA function: get_ground_level
Replies: 12
Views: 3193

How is this related to cheating?
by jn
Sat Feb 18, 2012 20:25
Forum: Problems
Topic: Client Texture/Image Bug
Replies: 12
Views: 2939

Ok, so I notice that when I make my client go fullscreen, most of the inventory images disappear. If this happens to the textures which are supposed to be shown as cubes in the inventory, and you like compiling stuff have have someone who compiles minetest for you, then you might want to try these ...
by jn
Fri Feb 17, 2012 21:44
Forum: Partly official engine development
Topic: 3D anaglyph support
Replies: 24
Views: 10895

So what exactly is so stupid about this conversation?
by jn
Fri Feb 17, 2012 11:11
Forum: Partly official engine development
Topic: 3D anaglyph support
Replies: 24
Views: 10895

bwog wrote:From those images, it doesn't work very well. There's too much "ghosting". (Seeing the image twice, therefore making it not look 3d)
Are you looking through anaglyph 3D glasses?
by jn
Wed Feb 15, 2012 15:53
Forum: Problems
Topic: Can't connect to servers
Replies: 4
Views: 1520

marzin wrote:

Code: Select all

[...] Assertion 'm_itemdef_received' failed. [...]
This can also be due to the server sending data to slowly upon connecting.
It should show a nice warning in this case, instead of just crashing, that's a bug.
by jn
Wed Feb 15, 2012 00:15
Forum: Problems
Topic: Can't connect to servers
Replies: 4
Views: 1520

marzin wrote:[...] Connection timed out. [...]
That's the issue.
Does it work with fast servers, or a server standing in the same room?
by jn
Sun Feb 12, 2012 09:04
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 144169

@rinoux: Are you using DirectX on Ubuntu or does it just look like that?
by jn
Sun Feb 12, 2012 09:02
Forum: Problems
Topic: Can't remove unknown blocks?
Replies: 12
Views: 6305

To remove unknown items and entities, you could try /clearobjects.
by jn
Sat Feb 11, 2012 21:49
Forum: General Discussion
Topic: Help me create my Minetest server
Replies: 6
Views: 2316

What's the server address?
by jn
Sat Feb 11, 2012 21:40
Forum: Partly official engine development
Topic: connect fences to solid nodes
Replies: 9
Views: 3162

dannydark wrote:Great work ^_^ this has made the gate fences look so much nicer :D

Also with the texture I'm using for the fences it lines up perfectly :D where as before it was always a little off on the bars.
Care to post a screenshot?
dannydark wrote:Linked on the patchsets page in the wiki
Thanks!