Thank you, too kind :)azekill_DIABLO wrote:This is so cute. And so well made.
Search found 123 matches
- Sat May 26, 2018 20:19
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
- Tue May 22, 2018 13:03
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Apparently, you are creating OBJS(so this works pretty similar like my Model Creator) Are you removing unnecessary faces+merging faces ? (Some features of my Model Creator) EDIT : I looked and your code and assume the answer is no. Yep, I'm creating .obj files but I didn't have a chance to inspect ...
- Sun May 20, 2018 02:04
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
wow i tried this and i already love it Glad you like it :) By the way, if anyone has any cool miniature to show off please do so! A friend on discord shown me sort of an industrial crane made out of about a dozen miniatures of side 8, it's pretty neat. You have Discord? You may be interested in thi...
- Sat May 19, 2018 23:17
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Glad you like it :)cybervision wrote:wow i tried this and i already love it
By the way, if anyone has any cool miniature to show off please do so! A friend on discord shown me sort of an industrial crane made out of about a dozen miniatures of side 8, it's pretty neat.
- Sat May 19, 2018 11:26
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
this makes building small structures much easier than micronode or its variants because their building is a little finicky Glad you like it :) And done without a single entity. Simply awesome. Thanks :) Main point of not using them is that I wasn't even aware of them probably, inspecting the worlde...
- Thu May 17, 2018 13:55
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Updated the repo with the new feature for capturing and customizing colors of the default minetest_game nodes, screenshot and link in the updated first post.
- Thu May 17, 2018 11:59
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Thanks so much for this mod! I was thinking about something like this the other day, and wanted a mod that did it. Now I have a mod. Haven't tested it yet, I probably will tomorrow. ~~BakerPrime You're welcome, let me know if you stumble on any problems. Upcoming stuff: I'm mapping minetest_game bl...
- Wed May 16, 2018 21:55
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
New update, added canvases of sizes 2, 4, 8 and 32, tweaked some stuff here and there: https://github.com/entuland/wesh
- Wed May 16, 2018 14:03
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
ooooh, love this Glad you like it :) I pushed yet another commit: adding the vertex normals wasn't really enough, cause I had horizontal faces darker than vertical ones... seems like the rendering uses both vertex normals _and_ face normals computed according to the rotation used to define them... ...
- Wed May 16, 2018 12:53
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Pushed new commit to the repo to fix the missing normals that made meshes look funky. Details in the "Update" section at the bottom of the first post, updated screenshots.
- Wed May 16, 2018 00:07
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
Re: [mod] Woolen Mesh Creator [wesh]
Glad you like it :)Chem871 wrote:That is adorable.
I look forward for seeing what other people could do with it, I suck at building :)
One could also build stuff larger than 16 cubed by capturing separate sections and joining the resulting small blocks :P
- Tue May 15, 2018 23:02
- Forum: Mod Releases
- Topic: [mod] Woolen Mesh Creator (not only wool!) [wesh]
- Replies: 110
- Views: 16243
[mod] Woolen Mesh Creator (not only wool!) [wesh]
Update 2019/01/12: released v1.1 allowing RGB captures in the style of minetest mapper: https://github.com/entuland/wesh/issues/6 - thanks @benrob0329 for the nice idea Hello there, I've just published my second mod, it allows for capturing builds made out of most of the default minetest_game nodes...
- Sat May 12, 2018 00:07
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
Added screenshots to the first post and pushed a new commit to the repo hopefully fixing ghost pads for good - holding a pad and right clicking on some interactable such as chests could result in a ghost station without name appearing in the station list. If you have any of such ghost stations simpl...
- Fri May 11, 2018 22:18
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
slightly offtopic but..: it would be cool if to go to blocks high there was something like air-dashing. *EDIT: if your interested, i just found this: https://forum.minetest.net/viewtopic.php?f=9&t=19633 Not sure I get the kind of addition you would like to see to my mod, could you elaborate a b...
- Fri May 11, 2018 22:15
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
make a pic showing the craft, the tpad itself, and a few screenies to demonstrate setting up a tpad station, this will make your mod look impressive/official and a lot of people wont download a mod until they see a pic. Oh I see, now I understand your previous post :) I will surely add pics and mor...
- Fri May 11, 2018 22:13
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
a mods is on minetesthosting list but it seems something about teleporter that says a mods on this topic: teleporter - Teleporter pads allow players to teleport around to minetest world in a controllable manner. just so you have something with this mods? Not sure I get the question. The mod in this...
- Fri May 11, 2018 00:22
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
a mods is on minetesthosting list but it seems something about teleporter that says a mods on this topic: teleporter - Teleporter pads allow players to teleport around to minetest world in a controllable manner. just so you have something with this mods? Not sure I get the question. The mod in this...
- Thu May 10, 2018 20:30
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
pic or it didnt happen btw: for jumping 2 blocks high you can activate the infamous "sneak glitch" in the advanced settings menu. Sorry but I don't get what I should document with a pic :P About the sneak glitch: yep, I've been suggested that approach but that would also require me to sne...
- Thu May 10, 2018 17:32
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
Repo updated with a new version using a mesh instead of a flat texture.
- Thu May 10, 2018 17:10
- Forum: Problems
- Topic: [SOLVED] Place against surface, have after_place_node called
- Replies: 1
- Views: 378
Re: Place against surface _and_ have after_place_node called
I managed to fix my code working around the issue with the help of Krock on IRC. I got rid of on_construct() and after_place_node() altogether, now everything happens in on_place(). For some reason on_place() gets called even when I right click on one of the existing pads (even though I registered o...
- Thu May 10, 2018 13:21
- Forum: Problems
- Topic: [SOLVED] Place against surface, have after_place_node called
- Replies: 1
- Views: 378
[SOLVED] Place against surface, have after_place_node called
Hello there, I'm stumbling on a problem with my mod. The scenario is this: I have a working textured mesh that takes about 1/4 of a full node (it's a pad), I want to to be able to place it against the floor, the wall or the ceiling depending on the pointed to surface. Inspecting other mods seems lik...
- Thu May 10, 2018 12:54
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
Re: [mod] Teleporter Pads [tpad]
Nice, all comments will be more than welcome :)Phoenixflo44 wrote:The MoD name sounds cool. I test the mods only when I go off. That means that my opinion maybe come tomorrow.
- Wed May 09, 2018 15:59
- Forum: Mod Releases
- Topic: [mod] Teleporter Pads [1.1][tpad]
- Replies: 31
- Views: 8813
[mod] Teleporter Pads [1.1][tpad]
A teleporter-pads mod for Minetest Developed and tested on Minetest 0.4.16 - try in other versions at your own risk :) Repo : https://github.com/entuland/tpad Download links : Version 1.1: https://github.com/entuland/tpad/archive/1.1.zip Dependencies : none Code License : MIT Media License : CC0 Sev...