Search found 1852 matches

by sorcerykid
Thu Oct 12, 2023 12:31
Forum: Feature Discussion
Topic: ABM interleaving
Replies: 11
Views: 2633

Re: ABM interleaving

It is more efficient in my experience. As I explained above, I have been using that methodology in one of my own mods.
by sorcerykid
Wed Oct 11, 2023 23:05
Forum: Problems
Topic: Find unused but activated mods
Replies: 8
Views: 1130

Re: Find unused but activated mods

I'm not sure what you mean by "unused mods". From the perspective of the engine, any mod that is installed and active will be used by the engine. Whether the features of that mod end up actually being utilized is an entirely different story. And that is heavily dependend on the mod in ques...
by sorcerykid
Wed Oct 11, 2023 22:55
Forum: General Discussion
Topic: Minetest Game will be debundled in 5.8.0
Replies: 26
Views: 4744

Re: Minetest Game will be debundled in 5.8.0

I'm so excited to see that the engine is finally being shipped without Minetest Game pre-installed. However, I believe that the main menu should have really defaulted to the multiplayer tab. After all, servers afford a much more inviting experience for new players to get their feet wet. There's virt...
by sorcerykid
Wed Oct 11, 2023 01:38
Forum: Feature Discussion
Topic: ABM interleaving
Replies: 11
Views: 2633

Re: ABM interleaving

The applicability depends on what exactly you want to do, but here is an alternative. globalstep + LBM (+ on_place ) This way you can check all nodes at once and don't have to execute the check in every ABM separately. Also bulk checks are much faster, since you can use VoxelManipulation. That is h...
by sorcerykid
Mon Oct 09, 2023 20:13
Forum: Feature Discussion
Topic: ABM interleaving
Replies: 11
Views: 2633

Re: ABM interleaving

I agree that ABMs have their share of limitations (and performance issues as well). I implemented a much more flexible alternative to both ABMs and LBMs in pure Lua several years ago, which I still use on my own server for handling large scale mapblock updates. https://forum.minetest.net/viewtopic.p...
by sorcerykid
Fri Oct 06, 2023 19:44
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute (300 Years)

https://i.imgur.com/g0h0EBW.png Let's get hype! This Saturday, October 7 we celebrate 300 years on JT2! An extended carillon will play from Lag Memorial Bell Tower when the midnight hour strikes. Get those confetti cannons and party horns ready. We about to make some NOISE! Afterward Nemo will be s...
by sorcerykid
Fri Oct 06, 2023 00:25
Forum: Mod Releases
Topic: [Mod] FediAuth [fediauth]
Replies: 16
Views: 2811

Re: [Mod] FediAuth [fediauth]

I haven't looked at the code, but it sounds like the measures you put in place should be sufficient now.
by sorcerykid
Wed Oct 04, 2023 22:52
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

Great news everyone! With the turn of the century just a few days away, I decided to finish rewriting Wuzzy's calendar mod for the JT2 server. It is finally available again as a craftable item. The recipe requires 8 paper and 1 black dye. https://i.imgur.com/3TeYanb.png You can access the calendar G...
by sorcerykid
Tue Oct 03, 2023 06:01
Forum: Mod Releases
Topic: [Mod] FediAuth [fediauth]
Replies: 16
Views: 2811

Re: [Mod] FediAuth [fediauth]

I believe it would technically be possible to change the user password as well, since the ESC menu is builtin to the client and is always available as soon as the player enters the game. Also I suspect the user would still able to issue chat commands. In both cases, a hacked client can simply close ...
by sorcerykid
Mon Oct 02, 2023 21:03
Forum: Mod Releases
Topic: [Mod] FediAuth [fediauth]
Replies: 16
Views: 2811

Re: [Mod] FediAuth [fediauth]

Interesting implementation. I will say that realistically, it should be impossible to join the server until the correct 2FA code is entered. While you can revoke privileges, the other game mechanics are not suspended. For example, I developed a temperature survival mod for my server that damages pla...
by sorcerykid
Sun Oct 01, 2023 20:24
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

⛨ Guardian Eligibility Requirements Starting today, players will be promoted to Guardian rank on the 1st of each month. Here is a quick overview of the minimum eligibility requirements for guardianship. Your account has a non-empty password. You have placed one or more protectors. You have accrued ...
by sorcerykid
Thu Sep 28, 2023 21:54
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

https://i.imgur.com/J1aTkb4.png Here are some much belated photos from the 7th anniversary party last month. Enjoy! https://i.imgur.com/QssxZvl.png The monster mash was a raving success, that is considering the massive carnage. Few survived the hoard of mobs! https://i.imgur.com/yev9Tcs.png Wuzzy c...
by sorcerykid
Thu Sep 28, 2023 14:20
Forum: General Discussion
Topic: Need help on making a map reset system
Replies: 2
Views: 728

Re: Need help on making a map reset system

One option you could try is to use the age-old trick, from the 8-bit console systems, of background rendering in an alternate "page", and then switching to that "page" when you're ready. Except in this case the "page" could simply mean a positional offset along a specif...
by sorcerykid
Tue Sep 26, 2023 21:49
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

https://i.imgur.com/wJF4dio.png Don't forget that in just 10 more days we celebrate the turn of the century, as the clock rolls over to year 301! As with our bicentennial party back in 2021 , we'll once again be pulling out all the stops. This is truly an event not to miss, as it only comes around ...
by sorcerykid
Tue Aug 22, 2023 20:02
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

https://i.imgur.com/1P2L5g0.png Cheers to everyone who joined us for our anniversary party on August 10, 2023! It doesn't seem possible that JT2 has been online for 7 years. Wow, how time flies when you're in a stone world! Once again, we took a trip down down memory lane for 24 hours. But despite ...
by sorcerykid
Tue Aug 08, 2023 20:55
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

https://i.imgur.com/hg3Rxjp.png Join us on Thursday, August 10 for the seventh anniversary of the Just Test Tribute server! We're celebrating 7 years online with another trip down memory lane! As is tradition,I'll be reiving the map from December 21, 2016, so that means you can enjoy 24 hours of st...
by sorcerykid
Mon Jul 17, 2023 21:24
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

A couple bugs were brought to my attention yesterday. Huge thanks to talamh and iisu for the heads up! 1. Crops can sometimes grow in low-light conditions. From what I can tell, it seems to be highly sporadic. I haven't determined whether this is due to a lighting glitch or a problem with the crop g...
by sorcerykid
Mon Jul 03, 2023 02:47
Forum: WIP Mods
Topic: [Mod] Timekeeper [timekeeper]
Replies: 5
Views: 1319

Re: [Mod] Timekeeper [timekeeper]

As promised, the Bitbucket and GitHub repos are now up-to-date with the master branch. Here's the changelog: Version 1.1 (06-Sep-2020) Removed shift and unshift methods Removed extraneous delay property Incorporated delay as parameter of start method Added experimental globaltimer object Version 1.2...
by sorcerykid
Fri Jun 30, 2023 02:07
Forum: WIP Mods
Topic: [Mod] Debugging Console [console]
Replies: 6
Views: 1776

Re: [Mod] Debugging Console [console]

I certainly appreciate you bringing this to my attention, and I'm glad that you find my mods useful! The Timekeeper mod on Bitbucket is indeed out of date. I've been meaning to resynchronize that repo, as it's still are not up-to-date with master. I've just been sidetracked with dev projects outside...
by sorcerykid
Fri Jun 09, 2023 21:01
Forum: Minetest-related projects
Topic: RocketLib Toolkit (Lua-based SQLite3 map reader)
Replies: 8
Views: 3524

Re: RocketLib Toolkit (Lua-based SQLite3 map reader)

Thanks for bringing this issue to my attention. Rest assured, I still support these command-line scripts and routinely use them for server administration. The error you encountered is likely due to a recent change in map database format . Minetest 5.5 introduced zstd compression, so any tools that p...
by sorcerykid
Fri Jun 09, 2023 19:06
Forum: WIP Mods
Topic: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [dataminer]
Replies: 11
Views: 2699

Re: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [dataminer]

Thanks for bringing both of these issues to my attention. The first error ("statmon.lua:56: The 'days' parameter is invalid or missing.") is due to not providing the number of days as a paramter to the script. Please refer to section "Command Line Usage" in the first post, as it ...
by sorcerykid
Tue May 09, 2023 16:25
Forum: Servers
Topic: [Server] just test
Replies: 1060
Views: 166392

Re: [Server] just test

You should take a look at my Filesystem Safeguard Mod . It automatically shuts down the Minetest server as soon as low disk space is detected on either the filesystem storing the world directory or the debug log. I'v been running this mod on the JT2 server for the past year, and I've never suffered ...
by sorcerykid
Fri Apr 28, 2023 21:57
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1853
Views: 332740

Re: [Server] Just Test Tribute

More bug fixes! The inventory home screen no longer displays excessive errors in chat when the spawncam is online. Likewise the JT2 homepage now shows a blank image rather than broken image for the spawncam's avatar. I also resolved an issue with the spawncam entity itself becoming detached and non-...
by sorcerykid
Thu Apr 27, 2023 02:08
Forum: Feature Discussion
Topic: A Minetest Browser Client
Replies: 5
Views: 1251

Re: A Minetest Browser Client

This was already done in WebAssembly. You can find the port here:

https://github.com/paradust7/minetest-wasm

Here's a screenshot of the "just test" server played inside a web browser.

Image
by sorcerykid
Wed Apr 26, 2023 01:05
Forum: Modding Discussion
Topic: Comparing of password hashes.
Replies: 18
Views: 2714

Re: Comparing of password hashes.

Afaik if the server admin uses the /setpassword command, then Minetest does use a cryptographic hashing algorithm based only on username + password pair (I think it stores SHA256 as Base64) in which case the same hash could appear on multiple servers.