Search found 4116 matches

by Sokomine
Sun Sep 22, 2013 18:54
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 645016

devian wrote: I need a machine to convert between LV/MV/HV. With some loses, like 20 LV-> 5 MV -> 1 HV (1HV -> 4 MV -> 15 LV). :-o
That machine is called "supply converter".
by Sokomine
Sun Sep 22, 2013 10:43
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 144
Views: 67647

Nore wrote: We need builders for the villages:
It would be great to have a place to exchange schematics of houses in the new, compact .mts format.
by Sokomine
Thu Sep 19, 2013 03:22
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

Ruins on a server do not really work. You'd never know if it was the mapgen bug, an unfinished building, a building hit by a griefer, or just a very unskilled builder. Even +/- 6000 would imply a very large amount of space. What I saved of the map is mostly supferficial. Where structures or sneak el...
by Sokomine
Thu Sep 19, 2013 02:05
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130764

The showarea command of the landrush mod is indeed very helpful for checking the area. It also seems pretty easy to use for players. I personally do not like the landrush mod as such because it is bundled with attacking the player upon trying to dig/build in protected aeras which are not always reco...
by Sokomine
Tue Sep 17, 2013 17:20
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130764

All those protection mods out there do have one or the other flaw/limitation. Some are fine for very small areas - and small houses are easier to build well for less skilled players than large projects - but do not work at all for middle-sized to huge projects. node_ownership is the protection mod I...
by Sokomine
Mon Sep 16, 2013 17:09
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

My version of the map has reached 127 mb. That's already compressed and in leveldb format. The standard sqlite3 format would be slightly larger. Perhaps we ought to consider making some parts of the map available for download (just: where?). I'm thinking about huge objects like Wyverns angel statue ...
by Sokomine
Mon Sep 16, 2013 16:36
Forum: Old Mods
Topic: [Mod] Money (or Economy) [201207] [money]
Replies: 122
Views: 60531

Automatic determination of the name of the item that is to be sold is certainly important. Most players do not know the name of all items they want to sell. Maybe you could add merchandise to the shops inventory first and then, after something is inserted and thus it's certain what is to be sold, sh...
by Sokomine
Mon Sep 16, 2013 16:21
Forum: WIP Mods
Topic: [Mod] Ruins [0.1 beta] [ruins]
Replies: 12
Views: 6333

A great idea for this: archeology! Bury some cobble stone or bricks in the ground for people to dig up - maybe marking them with a flower, or ridges like in real life. The ruins (and the pyramids of another of BlockMens mods) could be indicators of where things to dig up can be found. Craft a brush...
by Sokomine
Mon Sep 16, 2013 16:12
Forum: Mod Releases
Topic: [Mod] Blox Mod - Now with more cobble! [git] [blox]
Replies: 32
Views: 30768

Glad to hear that there will be an update. Please try to keep the namespace of nodes and textures the same when you update and/or add something. Else I'd have to change much withhin the colormachine.
by Sokomine
Mon Sep 16, 2013 16:11
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736707

Most people who create those models work with a program called Blender.
by Sokomine
Sun Sep 15, 2013 17:47
Forum: WIP Mods
Topic: Could something like this be created
Replies: 24
Views: 5094

Hm...loose windmill sails sailing through the worlds...watermill wheels going through towns...guess we better stick to save nodeboxes :-) The question remains: Can someone do animated textures for them?
by Sokomine
Sun Sep 15, 2013 16:30
Forum: WIP Mods
Topic: Could something like this be created
Replies: 24
Views: 5094

I object to "anything is possible with coding"! There are limits to it. The most obvious limits would be those set by Irrlicht. Rubenwardy already mentioned hardware limits.
by Sokomine
Sun Sep 15, 2013 15:44
Forum: Mod Releases
Topic: [Mod] Quartz [1.0] [quartz]
Replies: 53
Views: 61774

The mod adds very nice blocks that allow to create intresting houses. However, in survival, where you have to dig all materials you want to use, getting enough quartz for one house is a major undertaking. Quartz crystals in stone do not appear very rare, but as you need four of them for a single blo...
by Sokomine
Sun Sep 15, 2013 15:36
Forum: Maps
Topic: Enterprise D
Replies: 31
Views: 15976

Maybe the copy-the-map client version used to save the map of Redcrabs server could be used as well to easily save the Enterprise in a compact format and offer it for download somewhere where that's actually possible to download. zippyshare does not work (perhaps it requires JavaScript).
by Sokomine
Sun Sep 15, 2013 15:29
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 56188

The pebbles remind me a bit of mole hills. Would love to see those in the world from time to time! Hope this mod continues to develop. Bushes the size somewhere between the strawberry bushes and trees would be great.
by Sokomine
Sun Sep 15, 2013 15:23
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736707

I'm working on inhabitants for the world as well :-) Here some (hopefully) helpful answers to your questions: 1. Mobf already comes with some density control functions, especially regarding spawning. When two mobs share the same spot, it might be a case of entity duplication (a bug). 2. You can repl...
by Sokomine
Sun Sep 15, 2013 15:02
Forum: WIP Mods
Topic: Could something like this be created
Replies: 24
Views: 5094

A wind- or watermill plus some simplified gears would be great! I've been looking for something like this for some time. What it takes is basicly the animation for the sails of the windmill and the animation for a waterweel. Both could be done either with models or even with signlike or an overlarge...
by Sokomine
Fri Sep 13, 2013 18:11
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

Ah, thanks! Do you by any chance know if the map used mapgen v6 all the time? I don't know which version of MT it started with. Seems to have been april 2012 according to thread start.
by Sokomine
Fri Sep 13, 2013 18:04
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

0.4.4 dev of minetest_game would be a very good for the basic mods in minetest_game since it would be roughly the same version as that on the server. Do not expect too much from seed. The server ran for a long time and experienced some mapgen changes in the meantime. Again, it may help if you use th...
by Sokomine
Fri Sep 13, 2013 18:01
Forum: Servers
Topic: LevelDB Test Server
Replies: 10
Views: 3818

Regarding how "fast" chunks are loaded on Redcrabs server, and regarding how "fast" fast running on this server here is, I'm afraid the speed of the database backend may be utterly insignificant here. It may play a role regarding possible map size. AFAIK sqlite based databases ca...
by Sokomine
Fri Sep 13, 2013 17:54
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

It also requires the right set of mods for the downloaded world. New versions of minetest_game have diffrent textures and slightly diffrent behaviour. That changes the buildings slightly. I'm not yet satisfied with the mods I use for the saved world.
by Sokomine
Fri Sep 13, 2013 04:30
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

A current image of what has been saved of the map so far can be found here . The image is over 7 MB in size so I do not want to show it here directly. What can be saved: Buildings, towns, contents of chests, inscriptions of signs etc. Also the information who has protected which area is safe. What c...
by Sokomine
Thu Sep 12, 2013 15:01
Forum: WIP Mods
Topic: Request: automatic item stacking for chests
Replies: 13
Views: 2937

Such chests would be very helpful. I got very annoyed about the standard locked chest which got made broken by that "feature" that hides content from non-owners. Most servers are far too slow for that functionality, and most of the time you just want to check what's in which chest. When re...
by Sokomine
Thu Sep 12, 2013 14:55
Forum: WIP Mods
Topic: [Mod] 3D Animated NPC [1.5]
Replies: 94
Views: 37084

want to make a some Horse mod like ostrich in mobframework for any adventure map Then start by making the blender model! The rest can be done pretty easily. Also, you may consider doing a donkey or pony instead of a real horse as those are smaller animals - and smaller animals usually look more rea...
by Sokomine
Mon Sep 09, 2013 00:52
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 875736

Will that really have an effect on how many chunks the server sends? If so, it might be a good idea - and probably someone with better graphics hardware than mine ought to be sent around saving.