Search found 501 matches
- Sat Jun 15, 2013 17:14
- Forum: WIP Mods
- Topic: The Coolness of Being Random
- Replies: 10
- Views: 2313
- Wed Jun 12, 2013 04:33
- Forum: WIP Mods
- Topic: Minecraft has it, why not us?
- Replies: 29
- Views: 7139
- Wed Jun 12, 2013 04:31
- Forum: Problems
- Topic: mod issue 0.4.7
- Replies: 5
- Views: 1748
- Tue Jun 11, 2013 17:19
- Forum: General Discussion
- Topic: World Edit help.
- Replies: 14
- Views: 3015
- Tue Jun 11, 2013 16:32
- Forum: Problems
- Topic: inventory empty after dead
- Replies: 3
- Views: 1155
A bones node will be added to the place your were dead, with your inventory in it. You should go back there, and other player cannot take your inventory from the node within a short time of your death. If you do not want it, you should remove the bones mod. ... I've played with the bones mod since ...
- Tue Jun 11, 2013 16:31
- Forum: WIP Mods
- Topic: Minecraft has it, why not us?
- Replies: 29
- Views: 7139
- Tue Jun 11, 2013 16:26
- Forum: General Discussion
- Topic: New to game, server building priveleges etc.
- Replies: 3
- Views: 829
Uh, hey! Like Josh said, if you're playing online, you probably should request interact privs on their topics- although there are freebuild servers you can choose from, as well (uplink.io, for one). Also, as Josh said, you should spend a bit of time in singleplayer to get a feel for how the game wor...
- Mon Jun 10, 2013 21:12
- Forum: Mod Releases
- Topic: [Mod] Zeg's Mobs and Lava Temple [zmobs]
- Replies: 51
- Views: 25952
- Mon Jun 10, 2013 19:09
- Forum: General Discussion
- Topic: How do i change the spawnpoint?
- Replies: 31
- Views: 20198
- Sun Jun 09, 2013 00:47
- Forum: Problems
- Topic: The automatic naming of users "GuestXxxx" should stop
- Replies: 9
- Views: 2751
- Sun Jun 09, 2013 00:39
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27388
I see what you did there. Okay, I'm officially changing my position on the Lua and mobs- it doesn't impact performance that badly- at least in singleplayer. The problem _now_ is building something unique that adds to the Minetest experience and fits thematically- using mobf or a hybrid of mobf and s...
- Sat Jun 08, 2013 06:21
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27388
- Fri Jun 07, 2013 02:49
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27388
- Thu Jun 06, 2013 05:10
- Forum: General Discussion
- Topic: Minetest in space
- Replies: 10
- Views: 2738
- Thu Jun 06, 2013 04:52
- Forum: General Discussion
- Topic: How do i change the spawnpoint?
- Replies: 31
- Views: 20198
- Wed Jun 05, 2013 21:46
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38927
- Wed Jun 05, 2013 16:18
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75913
- Mon Jun 03, 2013 20:17
- Forum: WIP Mods
- Topic: Need mod help
- Replies: 10
- Views: 2924
- Mon Jun 03, 2013 05:02
- Forum: WIP Mods
- Topic: Item in Players hand visible
- Replies: 13
- Views: 3824
Hey, bashibazooks: the 3D Armor modpack by stu has what you're looking for. It's called wieldview. Poking around first can help a bit- but then again, the crowd's smart enough to know what you ask for. So, *******s, here you go. It can be laggy (somewhat) on multiplayer servers, though metrics haven...
- Mon Jun 03, 2013 04:59
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27388
Meh. The C++ mobs weren't very modder friendly, and celeron's promised Mobs API has been lost somewhere between electrical schooling and chatting up the IRC channel. And putting a mod in by default would simply be annoying; mobs lag a lot thanks to the design of the Lua API (which wasn't designed fo...
- Sun Jun 02, 2013 21:52
- Forum: Partly official engine development
- Topic: See your own player
- Replies: 54
- Views: 18440
- Sun Jun 02, 2013 20:18
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27388
- Sun Jun 02, 2013 04:10
- Forum: WIP Mods
- Topic: Make spawn coordinates always the same?
- Replies: 5
- Views: 1675
Code: Select all
minetest.register_on_respawnplayer(function(player)
player:setpos({x=0.0, y=(surface coordinate), z=0.0})
return true
end)
minetest.register_on_newplayer(function(player)
player:setpos({x=0.0, y=(surface coordinate), z=0.0})
return true
end)
- Sun Jun 02, 2013 01:52
- Forum: Problems
- Topic: How to adjust the respawn
- Replies: 1
- Views: 474
Question was asked in this topic. Evergreen has the solution posted.
- Sat Jun 01, 2013 00:19
- Forum: General Discussion
- Topic: What do you do when people call minetest minecraft?
- Replies: 26
- Views: 8538