Search found 230 matches

by Dokimi
Sat May 18, 2019 02:00
Forum: WIP Mods
Topic: [Mod] Molten Sailor [molten_sailor]
Replies: 3
Views: 1427

[Mod] Molten Sailor [molten_sailor]

Boat for sailing on lava, and armor for diving in lava. Adaptations of Minetest Game mod Boats, and Spacesuit mod by Thomas Rudin / Buckaroo Banzay https://forum.minetest.net/download/file.php?mode=view&id=18626&sid=ccb573f91a7508a0645ee4d1408a5dd9 Requires 3d_armor fire protection setting t...
by Dokimi
Sat May 11, 2019 23:25
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

my new darling, I hope someday it will be shipped with minetest;) Thank you. I'm not sure what it would take to get it to that standard, and it does operate radically different from default maps (e.g. it has no biomes). I guess we'll have to see if any of the developers think that would be feasible...
by Dokimi
Tue May 07, 2019 06:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064885

Re: Post your screenshots!

Image
by Dokimi
Tue May 07, 2019 05:57
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Okay then.... I've got sick of bug fixing, and 0.2 is well overdue for release, so here it is! 0.2 Update This should (ha ha ha!) be 100% playable. While far from perfect I've fixed or disabled anything that was game-breakingly buggy (e.g. I've disabled kelp due to above bug). Main stuff in this upd...
by Dokimi
Sat May 04, 2019 01:18
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator [mg_tectonic]

A few comments have gone missing here after forum crash: ... ...Main point though... 0.2 is very close to release!!! (I think I've dealt with the worst of the bugs... this map is very hard to test though... so big!) Only one thing is really stopping me from releasing 0.2 at the moment: a bug with th...
by Dokimi
Fri May 03, 2019 23:42
Forum: Mod Releases
Topic: [Mod] Earthbuild 1.0.2.1 [earthbuild]
Replies: 21
Views: 8258

Re: [Mod] Earthbuild 1.0.1 [earthbuild]

Lost message from our wee forum crash:

... 1.0.1 update: fixed a bug that made turf cutter and dirt compactor crash minetest 5.0.
by Dokimi
Sat Feb 23, 2019 23:02
Forum: General Discussion
Topic: A Minetest Defense League?
Replies: 18
Views: 2750

A Minetest Defense League?

Exploiting the Minetest community should be like eating bees. How do we best achieve this? (I am refering to things like this Making a list of Minetest forks for Android and iOS , and commercial companies that violate our open source license, etc. These activities freeload on what we do here. They t...
by Dokimi
Fri Feb 22, 2019 22:14
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 4004

Re: We're looking for a skilled C++ developer

Speaking of greater collaboration... Obviously you are looking for a C++ developer, but are you also interested in working more with the many other skilled people here? As has been mentioned, we have many teachers around here. As for myself... this project is about "climate change and .. ecolog...
by Dokimi
Sat Jan 26, 2019 20:48
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator [mg_tectonic]

I’ve been contemplating building a game around this mapgen many times, it could be a lot of fun. What stops me is that I also want biome heat to influence the player and with the mix of hot and cold nodes and schematics that seems hard to do. Am I correct in assuming this? Things have been rearrang...
by Dokimi
Sat Jan 26, 2019 00:59
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Kevin Tee wrote:...Any possibilities of generating very deep ocean? Like Mariana Trench.
Interesting idea. I was actually just fiddling with the ocean basins. The map has deep oceans around the edge. I have now made their max depth deeper than the Mariana Trench!
by Dokimi
Sun Jan 20, 2019 00:31
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator [mg_tectonic]

A 0.2 development version is available (link in main post) I finally got around to looking at the work thorn0906 done, and ending up doing some fiddling of my own. 0.2: - Random lakes and rivers (major contributions by thorn0906) - Random start position (major contributions by thorn0906) - Improved...
by Dokimi
Sun Nov 18, 2018 01:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064885

Re: Post your screenshots!

Image
The swamps of Aotearoa...
by Dokimi
Sun Nov 18, 2018 01:23
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.2][aotearoa]

I hope that this project will continue to develop. It is fantastic! :-( I don't have the time anymore! But for good reasons :-) Fortunately this mod is at a point where someone else could easily finish it. (all it needs are a few missing species, kelp/seaweeds (after MT 0.5 comes out), and minor fi...
by Dokimi
Tue Oct 23, 2018 05:03
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.2][aotearoa]

A Vision for an Aotearoa Game For many of the ideas people (and myself) have come up with, we would need a full on Aotearoa Game. Personally I'm not sure that I will have the time, or skills (or energy!) to do that. It likely would need to be a team effort, and I would be happy for someone else to ...
by Dokimi
Tue Oct 23, 2018 04:25
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.2][aotearoa]

0.2 is released! There was a bunch of other small stuff I wanted to do... but I haven't had time and it has more than enough to justify an update. So... here it is! Lot's of big changes. - many new biomes (e.g. new forest types, volcanic zones...) - many new species - many new rocks... in fact most...
by Dokimi
Wed Oct 17, 2018 00:41
Forum: General Discussion
Topic: Qubits or Bits ? Humans or Bots ? Realism or Utopia ? 42.
Replies: 39
Views: 4228

Re: The future of Minetest

These topics always get awkward but here we go...! ;-) It does make sense that as a community grows from a one-man-band, to a few dozen people, to a few hundred and beyond, the needs of that community will change. Growing pains. Too many people become involved for one-on-one relationships to solve e...
by Dokimi
Wed Oct 17, 2018 00:22
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

Thanks for showing me how the names can be done better. It does look much nicer. Tools (like farming) are something that really needs solving in an Aotearoa game (default technology is...yeah). Currently the early tools are hard to get (find a gravel river... get an axe... then cut wood). I've given...
by Dokimi
Sun Oct 14, 2018 05:02
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

0.2 is coming.... https://forum.minetest.net/download/file.php?mode=view&id=16958&sid=908d399d1c8bf9157ff376ebc87bb8d8 All the big stuff I wanted to get done is now finished. This is a big jump up from 0.1. All the rocks, lots of new biomes, new species... managed to get realistic densities ...
by Dokimi
Fri Sep 28, 2018 11:13
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

I think an Aotearoa game is a good direction to take. also pounamu tools. A vision for an Aotearoa game has been slowly forming in my mind (and yes it would include pounamu tools, and many other suggestions!). However I was only half joking when I said I'd have to ask for donations. I don't want to...
by Dokimi
Fri Sep 28, 2018 09:40
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

...seems the to do list just got longer! Some of these things have already been fixed in 0.2. Bugs: - Lighting is broken for thin tree trunks (hint: paramtype="light") Ah.... a mystery solved! - Trees sometimes float over river water This is the result of the same species being in multiple...
by Dokimi
Tue Sep 25, 2018 07:22
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 1791

Re: The Minetest Pantheon

Oh dear. This talk of pantheons sounds familiar...

viewtopic.php?f=9&t=19894

Something has finally inspired me to update it (with a little bonus based on this episode)!
by Dokimi
Tue Sep 25, 2018 07:19
Forum: WIP Mods
Topic: [Modpack] lorebooks
Replies: 8
Views: 2378

Re: [Modpack] lorebooks

I love this mod, I'm planning to make a fork supporting Intllib and add my translation. I've found an issue though: text doesn't fit in the given space (see the image). Okay.. I've finally got around to updating this. I was hoping I'd figure out the display problem. But no. I'm guessing you're usin...
by Dokimi
Mon Sep 24, 2018 12:44
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

When they go to a mine, they like to have 99 food items with them. I think I know what you mean. Sapling drop has been fixed. I might add something as a concentrated food e.g. Karaka flour cake. (and can be done in additional mod, if you think it should be an optional add-on.). Mainly for the sake ...
by Dokimi
Sun Sep 23, 2018 00:35
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

... It would really be great if the diversity of the stone would go deep down, or at least if the caves would be padded with various rock forms. I am working on an update (see the 0.2 branch on Github). It really did need to be all or nothing with the rocks. So I have filled out an appropriate geol...
by Dokimi
Tue Sep 18, 2018 10:50
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14720

Re: [Mod] Aotearoa [0.1][aotearoa]

maybe to make the forest thicker, you could add supplejack vines? There's a bunch of stuff like that which I'd like to add but would be tricky to get the look right (e.g. why I only have "baby" cabbage trees). Supplejack needs to hang from trees (but I already made the schematics... don't...