Search found 478 matches

by celeron55
Sun Aug 27, 2017 20:12
Forum: WIP Games
Topic: [Game] Minetest_c55 [WIP][Suspended]
Replies: 29
Views: 7972

Re: [Game] Minetest_c55 [WIP]

I don't like this version.

I think 2011-07-23 is probably the best one, before those pesky minetest-delta merges!
by celeron55
Tue Aug 08, 2017 16:49
Forum: Minetest-related projects
Topic: Minetest Content Database
Replies: 37
Views: 8876

Re: Minetest Content Database

To answer a question: While the forum uses MySQL for historical reasons (and is not easy to convert to anything else), I prefer PostgreSQL for any new project I need to host.
by celeron55
Wed Mar 29, 2017 08:42
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 8435

Re: Rebuild from scratch on Xamarin, different engine...

I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to ...
by celeron55
Wed Mar 29, 2017 08:26
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 8435

Re: Rebuild from scratch on Xamarin, different engine...

I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Minetest doesn't run well on low-end devices so it's a good thing to focus on. Of course, open source would be very welcome...
by celeron55
Sat Dec 10, 2016 21:44
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495438

Re: [Mod] Advanced Trains [advtrains] [1.3.0]

Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements. Keep up the good work; I can't even imagine how painful it has been to make something even this fun...
by celeron55
Tue Sep 20, 2016 06:09
Forum: Minetest-related projects
Topic: Making Mining Music
Replies: 5
Views: 1977

Re: Making Mining Music

This is probably among the best original music about/for Minetest made so far.

Yes, quite frankly, the bar isn't very high here. I listened the first one two times. 8)
by celeron55
Sat Sep 03, 2016 12:08
Forum: Engine Builds
Topic: Older classic versions please?
Replies: 3
Views: 3831

Re: Older classic versions please?

Also, here are all source backups before the initial git commit: http://packages.8dromeda.net/minetest/m ... s_2010.zip

Sloccount reports 1564 lines of code for the first one.
by celeron55
Tue Apr 12, 2016 12:12
Forum: Partly official engine development
Topic: dynamic image loading
Replies: 5
Views: 2294

Re: dynamic image loading

Work could be done towards allowing the server to push updated or generated images to the clients at runtime. There are problems with that like the fact that the Minetest client has no means to ever delete any images, but even if that isn't solved, it would still allow updating player skins without ...
by celeron55
Wed Apr 06, 2016 09:36
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 4389

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, bu...
by celeron55
Sun Apr 03, 2016 21:34
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 4389

Re: The future of Minetest after RealBadAngel's departure

Frankly, the shader system will very probably be abandoned in a corner. It will be maintained as-is and it might get some performance improvements, but there is absolutely no force that would move that part of Minetest anywhere now that RBA isn't around. It's just what will happen, there's no need t...
by celeron55
Sat Mar 26, 2016 18:47
Forum: General Discussion
Topic: The Flying Whale - the build
Replies: 18
Views: 8075

Re: The Flying Whale - the build

Meh; please stop fighting and adding unnecessary reports. The topic will be moved only if the moderators so decide on their own. I decide to not move it because it isn't strictly a map, which in my opinion gives Michael Eh? the freedom to post it here.
by celeron55
Fri Mar 25, 2016 22:13
Forum: General Discussion
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 92
Views: 15798

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

I agree that WTFPL was a better idea a few years ago when Mine* was more of a college kid thing rather than a family thing. However, it's practically impossible to switch every piece of content away from that license, and regardless of that, going around changing licenses is not something I consider...
by celeron55
Fri Mar 18, 2016 20:59
Forum: General Discussion
Topic: RealBadAngel
Replies: 75
Views: 20695

Re: RealBadAngel

Welp. I guess hoping for the best is all most of us can do.

If there is no recovery, I will miss the brain function of this bastard no matter how many fights I had with him. Or maybe exactly because of those fights.
by celeron55
Sun Mar 13, 2016 20:52
Forum: Partly official engine development
Topic: image library functions in lua api
Replies: 4
Views: 1895

Re: image library functions in lua api

Converting pixels to voxels is a valid use case that comes up now and then. If somebody contributes a well-made small implementation of reading image files to the Lua API, I think it could be included. Anything that goes beyond the bare minimum will probably have hard time being accepted because Min...
by celeron55
Sun Mar 13, 2016 11:10
Forum: General Discussion
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 6606

Re: Old-timer MT lovers (4 years on)

I thought of something that might be of interest... Here's the first ever map rendition of the c55.me server (back then actually celeron.55.lt). It was generated right on the next day (2011-05-30) after the first version of minetestmapper was published by J0gge (2011-05-29) on the finnish IRC channe...
by celeron55
Tue Mar 01, 2016 14:23
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 7565

Re: A plea for direction.

Eh. It'll do. I appreciate your response! Not being Mojang or Microsoft has many sides to it. Let's just deal with it and do what we can get ourselves to be bothered to do. Some people make it sound like everything is falling apart but it's not really the case; there's a lot of room for this projec...
by celeron55
Mon Feb 29, 2016 23:50
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 7565

Re: A plea for direction.

Let's be frustrated together! As far as I am aware, Minetest is an horrible failure at any decent goal I could imagine for it. That's a bit rough isn't it? I have personally seen Minetest raise from nothing to likely tens of thousands of users and to an online community with many things happening ev...
by celeron55
Mon Feb 29, 2016 21:49
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 7565

Re: A plea for direction.

That's a whole lot of stuff; I wasn't really expecting such a bunch of documents - I guess time will tell if this is useful or not.
by celeron55
Sun Feb 21, 2016 16:54
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 7565

Re: A plea for direction.

RobertZenz: You have more power than you think; you just need to use it. I don't know what you mean. I don't know either. For me you're one of the few Minetest players that really use their power. Well, you are using it. I said that more from a standpoint of being concerned that you would stop.
by celeron55
Thu Feb 18, 2016 12:40
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 7565

Re: A plea for direction.

I now took a new look at the current arguments about this overarching issue, which I agree is an issue. I don't feel like there is anything in particular that I could do outside of personally starting to handle all PRs. There is no mission statement in this world that would help those PRs RobertZenz...
by celeron55
Thu Nov 12, 2015 20:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2065330

Re: Post your screenshots!

What game/subgame is that? Looks like the node LOD stuff is on, and textures look different? It's Nodetopia with far-away background being rendered using my in-development code. I was testing stuff and was making my way through a thick forest. Nodetopia likes to make them insanely thick; it's not e...
by celeron55
Wed Nov 11, 2015 22:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2065330

Re: Post your screenshots!

Image
by celeron55
Sun Nov 01, 2015 15:37
Forum: Feature Discussion
Topic: [Forum]Dark Theme
Replies: 6
Views: 1398

Re: [Forum]Dark Theme

If you make a dark theme, I can add it to the forum. Maybe just fork the current one to get a strong base or whatever. Oh, also, I think the installation instructions in the repo are outdated; you don't need to copy it over prosilver anymore because it already includes all the required files now. At...