Search found 4116 matches

by Sokomine
Mon Jan 29, 2024 17:47
Forum: WIP Mods
Topic: [Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]
Replies: 13
Views: 1241

Re: [Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]

For me, NPCs are a crucial and invigorating element to keep Minetest interesting for new players in the years to come. I consider them as very important as well. That's why I've wanted to write this mod for quite some time. NPC standing around can give life to a world, can explain what a building i...
by Sokomine
Sun Jan 28, 2024 23:19
Forum: WIP Mods
Topic: [Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]
Replies: 13
Views: 1241

Re: [Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]

Could you make an tutorial of how to add this mod functionalities to an NPC from an NPC mod? In general that's what the npc_talk mod is for. It comes with an NPC that doesn't need any other mods, an NPC based on mobs_redo, an NPC based on mobs_npc (those are based on mobs_redo), a sign you can talk...
by Sokomine
Sun Jan 28, 2024 19:55
Forum: Mod Releases
Topic: [MOD]Native American Village [OBJECTS & ITEMS]
Replies: 19
Views: 5968

Re: [MOD]Native American Village [OBJECTS & ITEMS]

The canoe looks very nice! It's jsut a bit long. I wonder if it works on MT's ousually not very large lakes and oceans.
by Sokomine
Sun Jan 28, 2024 19:54
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 45
Views: 29208

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

I've tried that mod before. I'm not into its style of spawning a box with super detailed textures and no floors. I preferred instabuild's method of structures made out of actual nodes. Are there any other mods that did what instabuild did? My handle_schematics mod and in particular citybuilder do t...
by Sokomine
Sun Jan 28, 2024 18:29
Forum: WIP Mods
Topic: [Mod] Pole Scaffolding [0.8] [pole_scaffolding]
Replies: 3
Views: 847

Re: [Mod] Pole Scaffolding [0.8] [pole_scaffolding]

Admittedly a bit late, but: Very nice looking mod. I wonder how a world with the mods of SFENCE will look like. Perhaps a server might adopt them and make them available for builders?
by Sokomine
Sun Jan 28, 2024 17:52
Forum: Modding Discussion
Topic: AdventureTest - how many of you would be interested in this?
Replies: 6
Views: 1371

Re: AdventureTest - how many of you would be interested in this?

Did anything came out of this? yl_speak_up for talking to NPC has now been released.
by Sokomine
Sat Jan 27, 2024 19:07
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 897

Re: [Mod]Petroglyphs[petroglyphs]

I could take the Graffiti Mod and tweak it to only allow carving on desert stone. Is that what you're looking for? That's the idea. Just let players add those decorations to their own deserts where they want in addition to the automaticly generated. Perhaps with some lerarning curve involved (first...
by Sokomine
Sat Jan 27, 2024 16:38
Forum: Game Discussion
Topic: Mineclonia: What is the loom device ?
Replies: 4
Views: 362

Re: Mineclonia: What is the loom device ?

There's also the stations mod from NathanS which also comes with a loom and a similar interface.
by Sokomine
Sat Jan 27, 2024 16:27
Forum: General Discussion
Topic: Free Fabric Texture (Item Art?)
Replies: 6
Views: 553

Re: Free Fabric Texture (Item Art?)

I made some item art for fabric with colors from the dyes in the default game. To be honest, I am not really a modder at all, only found out about Minetest a couple days ago, and only like making art... so I thought I could post it here for someone to use in their Mod. The art is free and I am tota...
by Sokomine
Sat Jan 27, 2024 05:52
Forum: WIP Mods
Topic: [Mod] NPC for yl_speak_up [npc_talk]
Replies: 6
Views: 736

[Mod] NPC for yl_speak_up [npc_talk]

This mod here provides actual NPC for the mod yl_speak_up . It does not come with any skins or models. You have to get those from other mods (i.e. player_api or other sources like skinsdb). The NPC added by this mod are more like examples of how you can do it. You may not want so many diffrent types...
by Sokomine
Sat Jan 27, 2024 05:29
Forum: WIP Mods
Topic: [Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]
Replies: 13
Views: 1241

[Mod] Talk to NPC like in RPGs/point&click-adventures [yl_speak_up]

This mod offers a way to talk with NPC by reading what they have to say and selecting given answers like in point&click adventures: npc_talk_start.jpg The mod consists of two parts: A runtime environment that reads and displays dialogs stored in .json files (this mod) - and an editor (mod name: ...
by Sokomine
Fri Jan 26, 2024 23:17
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2182

Re: Ideas for an in-world mod editor

The problem in my case is detecting and applying changes to any script without restarting the server: The detecting part is the job of your mod. Only that can know what's been changed. The applying part...in general it may only be possible to reload code in the environment of your own mod, not in o...
by Sokomine
Fri Jan 26, 2024 11:48
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 897

Re: [Mod]Petroglyphs[petroglyphs]

Nice idea. Looks very good!

Perhaps - as we kind of start as stoneage people when joining a server - players could learn to create petroglyphs themshelves? Might take some time to learn how to do each one right.
by Sokomine
Fri Jan 26, 2024 05:31
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2182

Re: Ideas for an in-world mod editor

As far as hot reloading mods goes, my upcomming yl_speak_up mod (talking to NPC) does support that to a huge degree and even has a chat command so that someone with sufficent privs can reload the mod without having to restart the server. But: There are limitations. Code (functions) in general can be...
by Sokomine
Fri Jan 26, 2024 05:09
Forum: WIP Mods
Topic: [Mod] Rock Piles [rock_piles]
Replies: 1
Views: 689

Re: [Mod] Rock Piles [rock_piles]

Looks nice! Hope to see those rock piles on servers soon.
by Sokomine
Fri Jan 26, 2024 04:41
Forum: WIP Mods
Topic: [Mod] Steampunk Blimp [steampunk_blimp]
Replies: 53
Views: 14360

Re: [Mod] Steampunk Blimp [steampunk_blimp]

The blimp is definitely a great fun. It's very impressive what's possible now. Wouldn't have thought some years ago that we might actually be able to move around while travelling with the blimp.
by Sokomine
Fri Jan 26, 2024 04:22
Forum: Modding Discussion
Topic: Why does the LuaVoxelManip area differ from the on_generated area?
Replies: 8
Views: 1966

Re: Why does the LuaVoxelManip area differ from the on_generated area?

In other words, if I place a large schematic at the maxp border (any axis), is there a size that I can consider "safe"? It's not only the size that matters...it matters also *which* types of blocks you place. Some (like dirt) may be changed when the mapblock your schematic extended into i...
by Sokomine
Fri Jan 26, 2024 01:43
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 94
Views: 16806

Re: [Mod] Settlements [settlements]

get_content_id Seems to be the same error that also caught at least my moresnow mod and probably others. In the past, minetest.get_content_id(some_node) returned nil if some_node wasn't defined. Some mods relied on this behaviour. Sadly it was changed so that the game now deliberately crashes when ...
by Sokomine
Wed Sep 27, 2023 02:14
Forum: News
Topic: Minetest Privacy Policy
Replies: 33
Views: 6717

Re: Minetest Privacy Policy

And then at the end, only bad people might be searched, or bad people might search others that disturbs their bad business. I remember reading a story on BoldCoder's site in which he describes how he found somebody's location with just his name and IPv4 address Seems Festus1965' list was not comple...
by Sokomine
Wed Aug 30, 2023 17:06
Forum: Minetest-related projects
Topic: Create a creative, serious build team.
Replies: 257
Views: 25858

Re: Create a creative, serious buid team.

@Horka wanted a server that only allowed team members, and it would be much easier to do things if he were the admin. It's almost trivial to start a server in MT. But it's sadly a lot of work and requires a lot of experience to run and maintain a good server. Having your own may allow more freedom ...
by Sokomine
Tue Aug 29, 2023 20:45
Forum: Minetest-related projects
Topic: Create a creative, serious build team.
Replies: 257
Views: 25858

Re: Create a creative, serious buid team.

Building is always good and a lot of fun. I think you don't need your own server. There are so many good servers out there with more than enough room for new builds - even very big ones! That is, as long as you don't want to use WorldEdit. That's usually a problem on public servers. But WE usually i...
by Sokomine
Tue Aug 29, 2023 20:37
Forum: Modding Discussion
Topic: Cart without a player doesn't arrive at long railroad end
Replies: 6
Views: 603

Re: Cart without a player doesn't arrive at long railroad end

Carts or mobs or anything arriving at a destination without the blocks inbetween loaded is tricky. Yes, techage has forceload blocks and seems to have its own cart system which might work. I'd recommend AdvTrains in this context. It works nicely without the world inbetween having to be loaded. And i...
by Sokomine
Sun Aug 27, 2023 04:51
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 832810

Re: [Game] MineClone2 [0.84.0]

Hi, I have been messing around with villages and have been trying to make a nice way of structuring the foundations. I've come up with a kind of top structure. Doesn't really have much to do with MineClone2. It's a problem all village mods (or structure spawning mods) have to a degree. The radius o...
by Sokomine
Sun Aug 27, 2023 03:38
Forum: Feature Discussion
Topic: Pathing movement prediction
Replies: 6
Views: 1756

Re: Pathing movement prediction

It'd help a lot if entities could tell the server (and thus the client) how far they want to move and where they want to stop. AFAIK that's still not implemented? Recently, the seagulls from water_life on the Your Land server improved considerably. From rather...odd...behaviour (hovering in a corner...
by Sokomine
Sun Aug 27, 2023 03:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495097

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

orwell wrote: So, I implemented support for filling TechAge liquids into tank wagons!
Great! I think both mods will work very well together.