Search found 433 matches

by Gambit
Fri Sep 20, 2013 23:24
Forum: News
Topic: [0.4.8] Texture pack selection
Replies: 21
Views: 11644

I wish there was a slideshow feature for the preview images that way we can show multiple shots of the texture pack.
by Gambit
Fri Sep 20, 2013 23:18
Forum: Servers
Topic: I CANT CONNECT TO ANY SERVERS
Replies: 9
Views: 2911

nolan wrote:
Dan Duncombe wrote:
nolan wrote:
Also, try waiting at least 5 minutes
In fact, try waiting 25 minutes. Seriously, it sometimes takes a loooong time to connect.
If i had to wait THAT long to connect... i'd poop bricks
I wouldn't bother.
by Gambit
Wed Sep 18, 2013 09:48
Forum: Texture Packs
Topic: How to change fonts
Replies: 10
Views: 4353

Go to Minetest/fonts/ and swap the font file with the one you prefer and rename them liberationmono and liberationsan. That's the only real way to do it I feel. You dont need to change filenames, just change the according settings in minetest.conf to point to the new files (see minetest.conf.exampl...
by Gambit
Sun Sep 15, 2013 00:34
Forum: Feature Discussion
Topic: Map Limitations
Replies: 18
Views: 5845

The future mapgen V7 is intended to have 3 types of definable realms: sky realm, surface and underworld, but these are meant to be reachable physically. It's an excellent idea to have horizontal dividers that could seal off the realms in the realm stack that are meant to be other dimensions only re...
by Gambit
Sun Sep 15, 2013 00:18
Forum: Texture Packs
Topic: How to change fonts
Replies: 10
Views: 4353

Go to Minetest/fonts/ and swap the font file with the one you prefer and rename them liberationmono and liberationsan. That's the only real way to do it I feel.
by Gambit
Thu Sep 12, 2013 20:36
Forum: General Discussion
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 5805

jojoa1997 wrote:I forgot to add that I see a beginners tutorial or crafting guide in game. Or at least a tutorial.text somewhere.
Or a Tutorial World like they do with Minecraft on Xbox 360 which the map updates when new features come up.
by Gambit
Wed Sep 11, 2013 21:55
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572557

How do I make grass cover more ground? The grass I'm talking about is the one that grows, not the grass_on_dirt kind. It's just the fields feel too flat and grass really helps make it look better but there is so little of them that spawns.
by Gambit
Wed Sep 11, 2013 19:39
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8497

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 05:54
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8497

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 04:54
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8497

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 03:37
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8497

/settime?

What does it do exactly? I thought it would set the time to whatever so that it could stay day for as long as I want, but using it says the Invalid command.

What be?
by Gambit
Wed Sep 11, 2013 03:32
Forum: General Discussion
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 5805

PilzAdam wrote:What do you mean exactly, the engine or minetest_game?
It doesn't matter.
by Gambit
Tue Sep 10, 2013 21:59
Forum: General Discussion
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 5805

What do you see in Minetest 1.0?

Just a general question for the community. Sort of like saying "Where do you see yourself in 5 years?" this is a question based on Minetest and what you believe it'll be like once it reaches 1.0. If you can't really estimate what it'll be like by then, what would you dream it'll be like? N...
by Gambit
Sun Sep 08, 2013 22:33
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 10379

Anyone know how to produce singlenode without the ground or anything under. I plan to make second map but this time I want it without land. Put "mg_name = singlenode" in minetest.conf, it outputs air only. Then copy the islands with WE. Thanks, I'll start with that right away. I might not...
by Gambit
Sun Sep 08, 2013 21:48
Forum: Feature Discussion
Topic: Capes. Are they possible?
Replies: 47
Views: 39033

Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PN...
by Gambit
Sun Sep 08, 2013 21:42
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 10379

Anyone know how to produce singlenode without the ground or anything under. I plan to make second map but this time I want it without land.
by Gambit
Sat Sep 07, 2013 23:17
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 10379

I like it so far, have only been to the first upper island so far and then I died. I didn't know about the lava in the lower island and put wooden pallets around the base. Since everything was basically connected by them, everything went up and I fell off the island and died. I think you should hav...
by Gambit
Sat Sep 07, 2013 22:07
Forum: Feature Discussion
Topic: Dungeons...
Replies: 14
Views: 3498

I just finished this dungeon plan. Granted, it's built above ground and over the water (hyuck) but I think it's all good. So check out the sample if you like. It's best to play this at night to get a good feel of underground and grab a few torches from /giveme or creative. http://ubuntuone.com/7iqjF...
by Gambit
Sat Sep 07, 2013 22:03
Forum: Feature Discussion
Topic: Map Limitations
Replies: 18
Views: 5845

Since this topic was brought up back in 0.4.4, but now with 0.4.7 and 0.4.8 coming soon what are the conditions for this type of feature?
by Gambit
Fri Sep 06, 2013 21:19
Forum: WIP Mods
Topic: Minecraft has it, why not us?
Replies: 29
Views: 7139

3rd person with a slightly different control scheme would be nicer. That way 3rd person won't feel awkward.
by Gambit
Fri Sep 06, 2013 20:58
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443346

Can anyone make a door mod that locks but can be opened when right-clicking with a key which then the key would be destroy after use.

I don't have time to study or break down anything at the moment.
by Gambit
Thu Sep 05, 2013 20:15
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572557

It is pretty easy to make the formspec, but making it functional is another thing entirely. You would need to make an api for making potion recipes, and the potions themselves, as well as making the brewing actually work. That's what I was worried about. Thanks for feedback though. Perhaps in a fut...
by Gambit
Thu Sep 05, 2013 20:08
Forum: Mod Releases
Topic: [Mod] Extra Chests [extrachests]
Replies: 28
Views: 13186

What kind of additions are we talking about? (Also I don't have a clue how to spawn anything like flowers, but I did figure out how to spawn ores.)
by Gambit
Thu Sep 05, 2013 19:57
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572557

I was wondering if anyone can give an understandable guide on creating a Brewing Screen. I had a plan to make a Cauldron mod with a brewing system that requires 4 items, 1 item is a bottle of water and the other 3 are various items as recipes. This is the kind of screen I was hoping to build. http:...
by Gambit
Thu Sep 05, 2013 19:33
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572557

I was wondering if anyone can give an understandable guide on creating a Brewing Screen. I had a plan to make a Cauldron mod with a brewing system that requires 4 items, 1 item is a bottle of water and the other 3 are various items as recipes. This is the kind of screen I was hoping to build. http:/...