Search found 447 matches

by srifqi
Fri Jul 11, 2014 08:28
Forum: Maps
Topic: Time Travelling Map
Replies: 11
Views: 3393

Time Travelling Map

Hello, this is my map. I create this after watching time travelling in minecraft. So, I build this one. There are 5 places: - Time Central - Past - Present - Future - Present (with snow) RULES: Don't go over fence. Don't break, use, pick item or node. Don't use fly, teleport, noclip, fast (settime i...
by srifqi
Tue Jul 08, 2014 06:31
Forum: Problems
Topic: Notice : performance drop.
Replies: 12
Views: 2271

Re: Notice : performance drop.

Duxi wrote:On XP : the entire game is many times slower :
Me too. I'm always get this message:

Code: Select all

HH:MM:SS: ACTION[ServerThread]: singleplayer times out. List of players: 
by srifqi
Mon Jul 07, 2014 18:02
Forum: General Discussion
Topic: Jacobs Ladder: A SkyTest journal
Replies: 12
Views: 4592

Re: Jacobs Ladder: A SkyTest journal

Finally, a SkyTest journal (after v6 mapgen journal)

+1
by srifqi
Mon Jul 07, 2014 17:41
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572767

Re: Post your modding questions here

Where did you start the server? Singleplayer Can you see any error output in the console there, or in the log file? No. Just a normal output There is probably a very simple answer to this, but how would one create a flat area of certain dimensions. For example: Say you have a hill, but you want som...
by srifqi
Mon Jul 07, 2014 04:22
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572767

Re: Post your modding questions here

prestidigitator wrote:Does it spit out an error message like it usually does if a mod has an error (e.g. indexing a nil value), or just die without explanation?
I just type "/grant singleplayer all" and no result from server.
Is it server crash or server lag?
by srifqi
Sun Jul 06, 2014 07:42
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572767

Re: Post your modding questions here

prestidigitator wrote:try it on a brand new world, where the mod is enabled prior to you first logging into it.
If I use singlenode or math mapgen, it doesn't work (and causing server crash).
But, if i use v6, v7, or indev mapgen, it works.
by srifqi
Sat Jul 05, 2014 16:46
Forum: General Discussion
Topic: Walkabout to the edge of the world
Replies: 19
Views: 4558

Re: Walkabout to the edge of the world

Can we use noclip and fly enabled to go farther?
by srifqi
Sat Jul 05, 2014 16:16
Forum: Feature Discussion
Topic: Far Land
Replies: 2
Views: 1173

Far Land

I think if MT has a fake terrain in the edge or corner of the world (far land in MC) (to fill emptyness of void) it will be great.
by srifqi
Thu Jul 03, 2014 06:40
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572767

Re: Post your modding questions here

Topic: How to use minetest.register_on_generated? Reason: I want to make a mod. More Info: I've tried but I don't know how. Anyone know why this doesn't work (no error reported). EDIT: What's wrong with this code? Why it can not run in singlenode map? minetest.register_on_generated(function(minp, ma...
by srifqi
Wed Jul 02, 2014 04:47
Forum: General Discussion
Topic: Walkabout to the edge of the world
Replies: 19
Views: 4558

Re: Walkabout to the edge of the world

Found a river cave.
by srifqi
Wed Jul 02, 2014 02:13
Forum: General Discussion
Topic: Walkabout to the edge of the world
Replies: 19
Views: 4558

Re: Walkabout to the edge of the world

+10.

Can you give the seed please? It's on map_meta.txt
by srifqi
Tue Jul 01, 2014 08:12
Forum: Mod Releases
Topic: [Mod] Paintings [paintings]
Replies: 5
Views: 4824

Re: [Mod] Paintings [paintings]

Very nice!
A 64x64 texture :)
Add more maybe?
by srifqi
Tue Jul 01, 2014 04:50
Forum: Feature Discussion
Topic: Add new Language in Minetest
Replies: 9
Views: 2083

Re: Add new Language in Minetest

I already have freetype6.dll and libiconv2.dll
How to get gettext?
by srifqi
Mon Jun 30, 2014 04:49
Forum: Old Games
Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
Replies: 75
Views: 44187

Re: [Game] Minetest NeXt [minetest_next]

Sorry, but i have an error here: 11:49:25: ERROR[main]: ========== ERROR FROM LUA =========== 11:49:25: ERROR[main]: Failed to load and run script from 11:49:25: ERROR[main]: D:\Program Files\minetest-0.4.9\bin\..\games\minetest_next\mods\farming\init.lua: 11:49:25: ERROR[main]: ...-0.4.9\bin\..\gam...
by srifqi
Mon Jun 30, 2014 04:31
Forum: Mod Releases
Topic: [Mod] Point Teleporter [1.5] [teletool]
Replies: 16
Views: 9024

Re: [Mod] Point Teleporter [0.2] [teletool]

Like Ender Pearl in MC :D
by srifqi
Mon Jun 30, 2014 03:49
Forum: Feature Discussion
Topic: Add new Language in Minetest
Replies: 9
Views: 2083

Re: Add new Language in Minetest

How to test it? (Before uploading to git)
by srifqi
Sun Jun 29, 2014 07:15
Forum: Maps
Topic: my Skyblock version
Replies: 3
Views: 2119

Re: my Skyblock version

when i'm in the 2nd island, i punch the sand once and all sand goes down....
you need to add desert stone below it
by srifqi
Sun Jun 29, 2014 06:31
Forum: Feature Discussion
Topic: Add new Language in Minetest
Replies: 9
Views: 2083

Re: Add new Language in Minetest

Human language (Indonesian)
by srifqi
Sat Jun 28, 2014 05:38
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224498

Re: What's Minetest still missing over Minecraft?

bloodyax2000 wrote:Honestly, I prefer minetest mining (caves and such) over minecrafts.
I agree. Minetest has ~60000 blocks tall (Minecraft: 256 blocks tall)
by srifqi
Sat Jun 28, 2014 04:55
Forum: Feature Discussion
Topic: Add new Language in Minetest
Replies: 9
Views: 2083

Add new Language in Minetest

Hi.
Anyone know how to add new language in Minetest?