Search found 4116 matches
- Wed Jan 08, 2014 03:01
- Forum: Mod Releases
- Topic: [Mod] DarkAge [0.4] [darkage]
- Replies: 136
- Views: 73610
Craft receipes only exist so that the nodes can actually be crafted. Cottages was created in order to have nodes for building small, medieval/simple structured houses for the lumberjacks and village inhabitants (once they show up..). If you have better ideas for crafting receipes, that ought to be n...
- Tue Jan 07, 2014 17:03
- Forum: Servers
- Topic: [0.4.12] Minerealm Server
- Replies: 388
- Views: 71887
The thing is I don't want an entirely flat world. That is both boring and ugly in my opinion. What I want is to be able to flatten an area quickly and simply so I can place a city without flattening the entire world. Perhaps paramats Universal terrain flattener for towns / cities might then be a go...
- Tue Jan 07, 2014 16:43
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736254
These are so great! Is there documentation on making these? I would love to add more animals onto this. I especially want a hermit crab. :) Most of the work consists of creating a model with the program blender plus a texture for that model. Once you got that ready, adding a new mob with mobf is pr...
- Tue Jan 07, 2014 16:38
- Forum: Servers
- Topic: [0.4.12] Minerealm Server
- Replies: 388
- Views: 71887
Its pure hell trying to manually flatten everything for my own offline world in which I want a city. Perhaps you ought to take a look at ShadowNinjas server. That one has a flat map and is in creative mode. Buildings there last (the server is way over a year old now) and are of good/excellent quali...
- Tue Jan 07, 2014 02:44
- Forum: General Discussion
- Topic: Change a node for another in the whole server
- Replies: 12
- Views: 2641
Perhaps the easiest way in such a case might be to simply switch the textures and give cobble the old-cobble-new-stonebricks-texture while giving the current cobble texture to stonebricks. If necessary, stone could turn into stonebricks (with cobble texture) after digging - though that might be conf...
- Tue Jan 07, 2014 02:37
- Forum: Mod Releases
- Topic: [Mod] DarkAge [0.4] [darkage]
- Replies: 136
- Views: 73610
Hmpf. Typed a long message, included some links, and accidently clicked on a link. The straw (and the straw bale) is indeed a copy of your darkage mod. I sent you a mail back then and asked you for permission :-) You just got to *have* a straw bale in a Minetest world - else it would be incomplete :...
- Tue Jan 07, 2014 02:10
- Forum: Feature Discussion
- Topic: 1
- Replies: 32
- Views: 7782
From your description, the mobs you encountered might be from the simple mobs mod. Another mobs mod with far more animals and functionality is mobf . The later one is seldom found on servers but great for singleplayer. You can distinguish the two by right-clicking on a sheep: If it gives wool, it is...
- Mon Jan 06, 2014 22:16
- Forum: Mod Releases
- Topic: [Mod] DarkAge [0.4] [darkage]
- Replies: 136
- Views: 73610
New furniture is always good to have :-) Take a look at my cottages mod. It already comes with some furniture, but there's certainly room for more :-) The anvil from realtest might look fine in a medieval environment as well.MasterGollum wrote: maybe I will include some new nodes for middle age themed furniture.
- Mon Jan 06, 2014 17:29
- Forum: Feature Discussion
- Topic: Mountain Ranges & Larger Terrain Generation
- Replies: 27
- Views: 8946
- Mon Jan 06, 2014 16:29
- Forum: Feature Discussion
- Topic: Mountain Ranges & Larger Terrain Generation
- Replies: 27
- Views: 8946
- Mon Jan 06, 2014 15:55
- Forum: Feature Discussion
- Topic: Terrain smoothing (configurable)
- Replies: 24
- Views: 10439
In the suggestion, a terrain block, say, Dirt_with_grass, is the only variant of that block that appears. Hm, yes, that's the main problem of that approach. Especially the grass slopes are very popular with players and lead to a smoother, nicely looking terrain when placed manually. The non-cubic b...
- Mon Jan 06, 2014 15:38
- Forum: Mod Releases
- Topic: [Mod] DarkAge [0.4] [darkage]
- Replies: 136
- Views: 73610
Good to see you back, MasterGollum! also there is a function minetest.register_ore() that can be used to generate the iron ore in the desert That function might lead to a significant speedup regarding ore generation. Not only for the iron ore but also for the non-ores (stratus, claylike). To my know...
- Fri Jan 03, 2014 23:39
- Forum: Servers
- Topic: [0.4.12] Minerealm Server
- Replies: 388
- Views: 71887
- Fri Jan 03, 2014 23:36
- Forum: Mod Releases
- Topic: [Mod] BitChange (money) [bitchange]
- Replies: 38
- Views: 29418
- Fri Jan 03, 2014 21:31
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27972
- Fri Jan 03, 2014 21:07
- Forum: Servers
- Topic: [0.4.12] Minerealm Server
- Replies: 388
- Views: 71887
- Fri Jan 03, 2014 20:54
- Forum: Maps
- Topic: [Map] Karsthafen
- Replies: 312
- Views: 98139
- Fri Jan 03, 2014 20:42
- Forum: Servers
- Topic: Join a server [0.4.8]
- Replies: 2
- Views: 527
- Fri Jan 03, 2014 20:30
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 271822
- Fri Jan 03, 2014 19:58
- Forum: Mod Releases
- Topic: [Mod] BitChange (money) [bitchange]
- Replies: 38
- Views: 29418
- Fri Jan 03, 2014 19:35
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736254
Please do so! At least we can enjoy them in singleplayer. The mobs make the world far more intresting.grey wrote: job. I've really been wanting to make some non-hostile mobs to bring some life to the generated world. Like tiny crabs that spawn around beaches and shores. And Little owls that spawn in forests.
- Fri Jan 03, 2014 19:29
- Forum: WIP Mods
- Topic: How can I find the height of the ground in Lua?
- Replies: 7
- Views: 2410
- Fri Jan 03, 2014 19:23
- Forum: Minetest-related projects
- Topic: A Minetest Fan Fiction. Please Read Description
- Replies: 13
- Views: 6376
The characters will be picked among my liking. Hopefully no takes it seriously, just for fun, nothing else. Characters may be made up or either real people or members alike. Best talk to the players who you want to include first and ask them if they're ok with what you plan to do with their player ...
Come now, every fantasy game has those. How about, to start, the creatures in the three videos below: http://youtu.be/zPSH6-UC4Og-Male Carpenter Bee (buzzes around you, but is peaceful and can't sting) http://youtu.be/LaPBOUxu-K0-Hippo (can really beat the stuffing out of you, so it is hostile) htt...
- Fri Jan 03, 2014 19:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443724
Can't remember offhand where I saw it. The areas mod might be best suited for that purpose. Adding some code that disallows players from interacting outside their owned area ought to be relatively easy.DeepGaze wrote: is there an unprotected mod(the whole map is protected save the set location