Search found 4116 matches

by Sokomine
Wed Jan 08, 2014 03:01
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 136
Views: 73610

Craft receipes only exist so that the nodes can actually be crafted. Cottages was created in order to have nodes for building small, medieval/simple structured houses for the lumberjacks and village inhabitants (once they show up..). If you have better ideas for crafting receipes, that ought to be n...
by Sokomine
Tue Jan 07, 2014 17:03
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 71887

The thing is I don't want an entirely flat world. That is both boring and ugly in my opinion. What I want is to be able to flatten an area quickly and simply so I can place a city without flattening the entire world. Perhaps paramats Universal terrain flattener for towns / cities might then be a go...
by Sokomine
Tue Jan 07, 2014 16:43
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736254

These are so great! Is there documentation on making these? I would love to add more animals onto this. I especially want a hermit crab. :) Most of the work consists of creating a model with the program blender plus a texture for that model. Once you got that ready, adding a new mob with mobf is pr...
by Sokomine
Tue Jan 07, 2014 16:38
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 71887

Its pure hell trying to manually flatten everything for my own offline world in which I want a city. Perhaps you ought to take a look at ShadowNinjas server. That one has a flat map and is in creative mode. Buildings there last (the server is way over a year old now) and are of good/excellent quali...
by Sokomine
Tue Jan 07, 2014 02:44
Forum: General Discussion
Topic: Change a node for another in the whole server
Replies: 12
Views: 2641

Perhaps the easiest way in such a case might be to simply switch the textures and give cobble the old-cobble-new-stonebricks-texture while giving the current cobble texture to stonebricks. If necessary, stone could turn into stonebricks (with cobble texture) after digging - though that might be conf...
by Sokomine
Tue Jan 07, 2014 02:37
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 136
Views: 73610

Hmpf. Typed a long message, included some links, and accidently clicked on a link. The straw (and the straw bale) is indeed a copy of your darkage mod. I sent you a mail back then and asked you for permission :-) You just got to *have* a straw bale in a Minetest world - else it would be incomplete :...
by Sokomine
Tue Jan 07, 2014 02:10
Forum: Feature Discussion
Topic: 1
Replies: 32
Views: 7782

From your description, the mobs you encountered might be from the simple mobs mod. Another mobs mod with far more animals and functionality is mobf . The later one is seldom found on servers but great for singleplayer. You can distinguish the two by right-clicking on a sheep: If it gives wool, it is...
by Sokomine
Mon Jan 06, 2014 22:16
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 136
Views: 73610

MasterGollum wrote: maybe I will include some new nodes for middle age themed furniture.
New furniture is always good to have :-) Take a look at my cottages mod. It already comes with some furniture, but there's certainly room for more :-) The anvil from realtest might look fine in a medieval environment as well.
by Sokomine
Mon Jan 06, 2014 17:29
Forum: Feature Discussion
Topic: Mountain Ranges & Larger Terrain Generation
Replies: 27
Views: 8946

personally prefere these "small mountains" that we have currently, because it would be simply boring if the in-game terrain had the scale of the real world. The scale of the real world would probably be too large. 30 km^2 - that space might be taken up by a few mountains or a large town. ...
by Sokomine
Mon Jan 06, 2014 16:29
Forum: Feature Discussion
Topic: Mountain Ranges & Larger Terrain Generation
Replies: 27
Views: 8946

Real mountains...yes, they would be nice. And they would utterly fail to work on servers because you'd never see them. Except if you stand on one. The size of "oceans" is also a problem. Sometimes players start building aircraft carriers or tankers (see Redcrabs server). Once you managed t...
by Sokomine
Mon Jan 06, 2014 15:55
Forum: Feature Discussion
Topic: Terrain smoothing (configurable)
Replies: 24
Views: 10439

In the suggestion, a terrain block, say, Dirt_with_grass, is the only variant of that block that appears. Hm, yes, that's the main problem of that approach. Especially the grass slopes are very popular with players and lead to a smoother, nicely looking terrain when placed manually. The non-cubic b...
by Sokomine
Mon Jan 06, 2014 15:38
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 136
Views: 73610

Good to see you back, MasterGollum! also there is a function minetest.register_ore() that can be used to generate the iron ore in the desert That function might lead to a significant speedup regarding ore generation. Not only for the iron ore but also for the non-ores (stratus, claylike). To my know...
by Sokomine
Fri Jan 03, 2014 23:39
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 71887

OldCoder is known to host maps in a playable format for servers that can no longer maintain them. Perhaps you (Vazon?) could ask him to host the old map.
by Sokomine
Fri Jan 03, 2014 23:36
Forum: Mod Releases
Topic: [Mod] BitChange (money) [bitchange]
Replies: 38
Views: 29418

i find interesting when you claim "The drawbacks those systems have in real life do not apply here." without providing not even an explanation... I was thinking mostly of electronic payment systems like money cards or credit cards. These systems do not give you direct feedback of how much...
by Sokomine
Fri Jan 03, 2014 21:31
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27972

I've checked the name of the light grey dye and found out that it's just aliassed and has a diffrent name. Please download the newest verison of colormachine from github. It ought to display the correct dye image now.
by Sokomine
Fri Jan 03, 2014 21:07
Forum: Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 71887

Why is there a new map? The old city seemed good. Besides: I'd like to have a .we savefile of the house I started there, please.
by Sokomine
Fri Jan 03, 2014 20:54
Forum: Maps
Topic: [Map] Karsthafen
Replies: 312
Views: 98139

Image
That's a map of the 14 mb version. Most of the important parts seem to be included.
by Sokomine
Fri Jan 03, 2014 20:42
Forum: Servers
Topic: Join a server [0.4.8]
Replies: 2
Views: 527

I'd like to find a "rooky" server, if such one does exist, with maybe help from other members There are no special servers for new players. We're all new and inexperienced when we join a new server :-) Just select one from the public server list and take a look. If you have questsions, as...
by Sokomine
Fri Jan 03, 2014 20:30
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 973
Views: 271822

For example, when I loaded the latest version of Calinou's MoreBlocks mod (as of this writing, Github commit date: 2013_11_29) into a backup copy of the server's world file, Spawntown was covered in "unknown blocks" all over the place. Yes, moreblocks might be a big problem there as it af...
by Sokomine
Fri Jan 03, 2014 19:58
Forum: Mod Releases
Topic: [Mod] BitChange (money) [bitchange]
Replies: 38
Views: 29418

the smallest subdivision of the currency should be able to nominate the cheapest thing in game. That's usually the problem with money mods that are based on "real" items in the game. Plus those items can get lost at death and are inconvenient to handle (stack of 1000 coins? Good luck payi...
by Sokomine
Fri Jan 03, 2014 19:35
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736254

grey wrote: job. I've really been wanting to make some non-hostile mobs to bring some life to the generated world. Like tiny crabs that spawn around beaches and shores. And Little owls that spawn in forests.
Please do so! At least we can enjoy them in singleplayer. The mobs make the world far more intresting.
by Sokomine
Fri Jan 03, 2014 19:29
Forum: WIP Mods
Topic: How can I find the height of the ground in Lua?
Replies: 7
Views: 2410

Hybrid Dog wrote: It wouldn't work if you redefine water to let sunlight through it.
In such a case, checking one node above might be enough. Perhaps the original poster doesn't care about positions on water anyway.
by Sokomine
Fri Jan 03, 2014 19:23
Forum: Minetest-related projects
Topic: A Minetest Fan Fiction. Please Read Description
Replies: 13
Views: 6376

The characters will be picked among my liking. Hopefully no takes it seriously, just for fun, nothing else. Characters may be made up or either real people or members alike. Best talk to the players who you want to include first and ask them if they're ok with what you plan to do with their player ...
by Sokomine
Fri Jan 03, 2014 19:08
Forum: WIP Mods
Topic: CANCELLED
Replies: 64
Views: 13845

Come now, every fantasy game has those. How about, to start, the creatures in the three videos below: http://youtu.be/zPSH6-UC4Og-Male Carpenter Bee (buzzes around you, but is peaceful and can't sting) http://youtu.be/LaPBOUxu-K0-Hippo (can really beat the stuffing out of you, so it is hostile) htt...
by Sokomine
Fri Jan 03, 2014 19:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443724

DeepGaze wrote: is there an unprotected mod(the whole map is protected save the set location
Can't remember offhand where I saw it. The areas mod might be best suited for that purpose. Adding some code that disallows players from interacting outside their owned area ought to be relatively easy.