Digital Farms now has a new spawn area! Thanks to LDH for help in testing it.
As with Creative Gardens, which also got a new spawn area two days ago, from now on I will make a new spawn area every year.
Search found 308 matches
- Fri Feb 14, 2020 04:53
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10496
- Tue Feb 11, 2020 04:16
- Forum: Servers
- Topic: ANNOUNCE: "THE VALLEYS" Server
- Replies: 24
- Views: 10809
Re: ANNOUNCE: "THE VALLEYS" Server
As of February 10, 2020, you will need to remove "THE VALLEYS" from your Favorites list and reconnect to it in the public list. Changes today include: 1. Creative Gardens, Digital Farms, and Valleys are now united under the animine.org minetest network name! You can visit the official Web...
- Tue Feb 11, 2020 04:14
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10496
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
As of February 10, 2020, you will need to remove "THE DIGITAL FARMS" from your Favorites list and reconnect to it in the public list. Changes today include: 1. Creative Gardens, Digital Farms, and Valleys are now united under the animine.org minetest network name! You can visit the officia...
- Tue Feb 11, 2020 04:12
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 35721
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
As of February 10, 2020, you will need to remove "THE CREATIVE GARDENS" from your Favorites list and reconnect to it in the public list. Changes today include: 1. Creative Gardens, Digital Farms, and Valleys are now united under the animine.org minetest network name! You can visit the off...
- Sun Feb 09, 2020 19:17
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10496
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
IMPORTANT RULE CHANGE When I started The Creative Gardens in 2016 and Digital Farms and Valleys in 2017, I didn't realize that very young kids played this game. I had rules against sexual language, but otherwise didn't care about NSFW language or creations, with the exception of a swastika made at t...
- Sun Feb 09, 2020 19:17
- Forum: Servers
- Topic: ANNOUNCE: "THE VALLEYS" Server
- Replies: 24
- Views: 10809
Re: ANNOUNCE: "THE VALLEYS" Server
IMPORTANT RULE CHANGE When I started The Creative Gardens in 2016 and Digital Farms and Valleys in 2017, I didn't realize that very young kids played this game. I had rules against sexual language, but otherwise didn't care about NSFW language or creations, with the exception of a swastika made at t...
- Sun Feb 09, 2020 19:17
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 35721
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
IMPORTANT RULE CHANGE When I started The Creative Gardens in 2016 and Digital Farms and Valleys in 2017, I didn't realize that very young kids played this game. I had rules against sexual language, but otherwise didn't care about NSFW language or creations, with the exception of a swastika made at t...
- Thu Feb 06, 2020 21:53
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 35721
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
MESSAGE REMOVED Creative Gardens will not be replaced. While setting up the map browser, I noticed that there are tons of unexplored areas. I will just move the spawn area for a third time, maybe creating new spawn areas regularly until there absolutely is nothing left or I can't use old versions of...
- Mon Dec 30, 2019 18:18
- Forum: Modding Discussion
- Topic: PB&J Pup sounds
- Replies: 7
- Views: 614
Re: PB&J Pup sounds
This summarizes the problem.redblade7 wrote:I noticed now that sometimes I get the howl repeated every few seconds at the place where it was eaten. However it has to be eaten first.
I have filed a bug here: https://github.com/minetest-mods/pbj_pup/issues/2
- Tue Dec 24, 2019 21:57
- Forum: Modding Discussion
- Topic: PB&J Pup sounds
- Replies: 7
- Views: 614
Re: PB&J Pup sounds
I am hearing audio at times. It just doesn't seem to be a consistent experience and I'm wondering when the audio is supposed to go off. Probably relevant issue Workaround: hit F7 and play in 2nd or 3rd player perspective. It's fixed in 5.2.0-dev. I noticed now that sometimes I get the howl repeated...
- Mon Dec 23, 2019 14:54
- Forum: Modding Discussion
- Topic: PB&J Pup sounds
- Replies: 7
- Views: 614
Re: PB&J Pup sounds
I didn't much care for the sounds and edible pup so I forked the mod and re-added the nyan cat too: https://notabug.org/TenPlus1/pbj_pup I honestly don't know why PB&J Pup gets so much hate. Also, the other one has been installed so it's too late (unless I want to restore a backup, though it is...
- Mon Dec 23, 2019 14:50
- Forum: Modding Discussion
- Topic: PB&J Pup sounds
- Replies: 7
- Views: 614
Re: PB&J Pup sounds
The localization of the audio could be broken in your version redblade. Check to make sure the audio file is mono, not stereo. MT cannot play audio and localize it when its in stereo. Otherwise, check the code in your server to determine how the audio is played. I don't see your source code so I ca...
- Mon Dec 23, 2019 04:47
- Forum: Modding Discussion
- Topic: PB&J Pup sounds
- Replies: 7
- Views: 614
PB&J Pup sounds
Hi, I noticed that there were some recent updates to PB&J Pup (which doesn't have a Minetest forum thread anymore), where the nyan cats and rainbows were removed, but also sounds were added. I'm wondering when exactly the sounds go off, because after updating it on one of my servers (Creative Ga...
- Sat Dec 14, 2019 22:26
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3922
Re: [Mod] Ham Radio [ham_radio]
I've been a ham since I was a kid/student :)techniX wrote:Thank you! Even though I'm not a ham myself, I was very interested in amateur radio while I was a kid/student.thunderdog1138 wrote:As a ham myself, this looks great.
I'm 35 now.
- Wed Oct 30, 2019 17:34
- Forum: Servers
- Topic: ANNOUNCE: "THE VALLEYS" Server
- Replies: 24
- Views: 10809
Re: ANNOUNCE: "THE VALLEYS" Server
https://cdn.discordapp.com/attachments/616497642251223041/635254220941033472/valleys-map-4K-20191018-pre51.png Valleys on 10/18, prior to updating to v5.1.0 BTW I decided to leave in the monsters. Only thing I don't like is, not sure if it has to do with valleys mapgen being uncommon, but there are...
- Wed Oct 30, 2019 17:27
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 35721
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
Creative Gardens on 10/18, prior to updating to v5.1.0
- Wed Oct 30, 2019 17:26
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10496
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
Digital Farms on 10/18, prior to updating to v5.1.0
- Wed Oct 30, 2019 17:17
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 3428
Re: Disable damage but in sigleplayer dead
I have 3d_armor and xtraarmor installed on that server. Can you please explain what you mean by "resetting the armor group"? See: https://github.com/stujones11/minetest-3d_armor/pull/170 When 3d_armor calls set_armor_groups , it needs to keep "immortal" set as armor group. But i...
- Mon Oct 28, 2019 19:19
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 3428
Re: Disable damage but in sigleplayer dead
I'm having the same problem on Creative Gardens since the v5.1.0 upgrade. Despite enable_damage = false, enable_pvp = false, people are dying if they fall off cliffs or stay in water too long. Cannot reproduce. The server does neither handle client-sent damage packets (https://github.com/minetest/m...
- Mon Oct 28, 2019 13:56
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 3428
Re: Disable damage but in sigleplayer dead
I'm having the same problem on Creative Gardens since the v5.1.0 upgrade. Despite enable_damage = false, enable_pvp = false, people are dying if they fall off cliffs or stay in water too long. There are no heart or bubble indicators for the death, and all items are retained with no dropped bones. Fo...
- Tue Oct 22, 2019 19:41
- Forum: Mod Releases
- Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
- Replies: 92
- Views: 35716
Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Unfortunately I can't test it for you as I just gave the user who found them replacement signs. But I'll update the mod at some point and let you know if I run into any problems.VanessaE wrote:Try updating, see if the commit I just pushed fixes it.
- Tue Oct 22, 2019 18:50
- Forum: Mod Releases
- Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
- Replies: 92
- Views: 35716
Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
After recent updates, there are a handful of signs which are editable with right-click, but appear as unknown node blocks.
debug.txt reports them as "default:sign_wall_steel_onpole"
debug.txt reports them as "default:sign_wall_steel_onpole"
- Sat Oct 19, 2019 20:38
- Forum: WIP Mods
- Topic: Unified Inventory Plus
- Replies: 24
- Views: 8163
Re: Unified Inventory Plus
Yep the update worked. Thank you!ThorfinnS wrote:Yesterday's update seemed to have worked. I haven't duplicated it, anyway.
- Fri Oct 18, 2019 23:35
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72370
Re: [mod] Underground Realms [0.8] [caverealms]
There is a crash with FaceDeer's fork and v5.1.0:
https://github.com/FaceDeer/minetest-ca ... s/issues/4
https://github.com/FaceDeer/minetest-ca ... s/issues/4
- Fri Oct 18, 2019 19:07
- Forum: WIP Mods
- Topic: Unified Inventory Plus
- Replies: 24
- Views: 8163