Search found 92 matches

by fireglow
Mon Jan 25, 2016 19:48
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 688886

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

is it possible to add more names in player detector ? Done on our servers, you can clone the code :) https://github.com/MinetestForFun/server-minetestforfun/commit/9bcbb1c4e5b5bb7ccfee254d2563ebf317fdad57 That's awesome! I have a challenge for you: Add negations, i.e. "! player " will mat...
by fireglow
Mon Jan 25, 2016 14:03
Forum: Mod Releases
Topic: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
Replies: 60
Views: 29497

Re: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]

Is there a way, maybe a setting, that growing mushrooms won't destroy other nodes?
In the sense that there would be a check before growing a mushrooms if other nodes would be destroyed, and it yes, do not grow the mushroom.
That would be a good addition, I think.
by fireglow
Sun Jan 24, 2016 18:29
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 38
Views: 24926

Re: [Mod] markers - gui for areas mod [0.2][markers]

I'm wondering: Why does the setting "markers.MAX_SIZE" exist? A similar setting is already present in areas: self_protection_max_size in areas/settings.lua Since this mod is to be understood as a GUI/extension for areas, shouldn't markers use the settings in areas? I've stumbled across thi...
by fireglow
Sun Jan 24, 2016 13:40
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59236

Re: [Mod] Internet Relay Chat [irc]

Ah, okay. I can give the following information: Server is 0.4.13-9f988e3, running on FreeBSD, cmake is cmake -DBUILD_SERVER=1 -DBUILD_CLIENT=0 -DENABLE_LEVELDB=1 -DRUN_IN_PLACE=1 -DUSE_GETTEXT=1 -DUSE_SOUND=0 -DUSE_CURL=1 -DUSE_FREETYPE=1 -DUSE_LUAJIT=1 .. The tested clients are: 0.4.13 on windows, ...
by fireglow
Sat Jan 23, 2016 20:39
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59236

Re: [Mod] IRC Chat (Huge rewrite!) [irc]

Hello, we're running the latest git head of this mod and getting <UserName> <invalid wstring> in IRC whenever a in-game message includes ö,ü,ä, or ß. Is there a fix for this issue? kaeza, is there anything I can do to help you identify the problem? Most of my users are speaking German, so we get a ...
by fireglow
Sun Jan 17, 2016 14:58
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59236

Re: [Mod] IRC Chat (Huge rewrite!) [irc]

Hello, we're running the latest git head of this mod and getting
<UserName> <invalid wstring>
in IRC whenever a in-game message includes ö,ü,ä, or ß.
Is there a fix for this issue?
by fireglow
Sun Jan 10, 2016 17:46
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 351
Views: 142258

Re: [Mod] Ethereal [1.16] [ethereal]

Hi,
I've been using this mod for a few weeks on one of my servers.
We've noticed, with some shock, that all default:dirt_with_grass has been replaced with ethereal:green_dirt.
Why is that?
by fireglow
Wed Jan 06, 2016 03:28
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126677

Re: [Mod] X-Decor [git] [xdecor]

I absolutely love this mod!
Keep up the good work :-)
by fireglow
Mon Jan 04, 2016 19:30
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59236

Re: [Mod] IRC Chat (Huge rewrite!) [irc]

Thanks for your answer.
Yes, I thought it would be rejected, after all, minetests #1 feature is stagnation.
by fireglow
Mon Jan 04, 2016 19:28
Forum: Mod Releases
Topic: [Mod] mycorners [mycorners]
Replies: 55
Views: 13933

Re: [Mod] mycorners [mycorners]

Okay, cool. Thanks for the quick fix.
by fireglow
Mon Jan 04, 2016 06:43
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59236

Re: [Mod] IRC Chat (Huge rewrite!) [irc]

Very cool mod, absolutely love it!
Suggestion: Display the reason for a player leaving the minetest server in the IRC message.
While on IRC, I see a few players always joining/quitting the minetest servers, so it'd be nice to see if they, for example, time out or not.
by fireglow
Mon Jan 04, 2016 03:44
Forum: Mod Releases
Topic: [Mod] mycorners [mycorners]
Replies: 55
Views: 13933

Re: [Mod] mycorners [mycorners]

One of my players just hit a very serious bug: When someone hits a default locked chest (be it the owner or another player) with the tool, a) the chest ownership is cleared b) the chest is emptied. Please fix this asap. I'll disable the tool on my servers for now. Edit: The chests in question were p...
by fireglow
Sun Jan 03, 2016 04:27
Forum: WIP Mods
Topic: [Mod] Timber-Frame [0.4.9.1] [fachwerk]
Replies: 61
Views: 13639

Re: fachwerk mod [fachwerk]

I've been using this mod on my server for a long time, never had any issues with it.
Very nice mod!
by fireglow
Mon Nov 02, 2015 14:16
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 637626

Re: [Mod] Mobs Redo [1.19] [mobs]

mahmutelmas06 wrote:I im using 1.19
Minetest version is latest develpment by fess 64bit
Windows 10

Log file has only warnings by other mods but none by mobsredo. "The program has stopped working" is the message windows shows.
Try with the latest stable minetest release.
by fireglow
Wed Oct 28, 2015 14:10
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201956

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

I like this mod very much, just installed it, looks very nice!
Spawners, nice animations, very cool.
Will be running this on my server in unison with another mobs mod.

When will there be more mobs like cows (milk), chickens (eggs), etc?
by fireglow
Sun Mar 29, 2015 23:55
Forum: Mod Releases
Topic: [Mod] Sethome [sethome]
Replies: 26
Views: 31156

Re: [Mod] Sethome [sethome]

mahmutelmas06 wrote:
fireglow wrote:Does anybody have a recent version of Alienhunters fork?
The UbuntuOne link doesn't work anymore :-/
sethome is a part of default game. Dont need to download
I'm particularly interested in the additions Alienhunter made, such as multiple home locations.
by fireglow
Sat Mar 28, 2015 21:57
Forum: Mod Releases
Topic: [Mod] Sethome [sethome]
Replies: 26
Views: 31156

Re: [Mod] Sethome [sethome]

Does anybody have a recent version of Alienhunters fork?
The UbuntuOne link doesn't work anymore :-/
by fireglow
Sat Mar 28, 2015 21:53
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 61
Views: 29934

Re: [Mod] TreeCapitator [treecapitator]

Niice, you even added pinetrees, very cool. Thank you! :-)
by fireglow
Mon Mar 23, 2015 23:34
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 351
Views: 142258

Re: [Mod] Ethereal [1.07] [ethereal]

Ah, very interesting, I have the problem with floating trees when I load the mod "moretrees" on my current map: https://fireglow.de/755/temp/snapshot173.png (disregard the date, version; tried it again yesterday with 0.4.12, same issue) I must admit, I don't even know which mapgen created ...
by fireglow
Mon Mar 23, 2015 17:39
Forum: Mod Releases
Topic: [Mod] Afk Kick [afkkick] – Automatically kick afk players
Replies: 9
Views: 5268

Re: [Mod] Afk Kick [afkkick] – Automatically kick afk player

Server crash when a player joins the server: 2015-03-23_17:38:21.15671 17:38:21: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-03-23_17:38:21.15679 17:38:21: ERROR[main]: /srv/minetest/world/worldmods/afkkick/init.lua:60: attempt to index local 'pla...
by fireglow
Mon Mar 23, 2015 00:50
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 432
Views: 213668

Re: [Mod] More Trees! [20140807] [moretrees]

Anybody else with an already existing world ever witnessed strange behaviour of jungletrees after loading this mod? I have a problem like that on my server, jungle tree trunks left hanging in the air, it looks something like this: https://fireglow.de/755/temp/snapshot173.png All the mods are updated...
by fireglow
Mon Mar 23, 2015 00:30
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 351
Views: 142258

Re: [Mod] Ethereal [1.07] [ethereal]

Can I use this mapgen in an already existing world?
Currently, my minetest.conf has the mg_name setting commented out, so I guess it's at default.
What kind of issues can I expect?
by fireglow
Sun Mar 22, 2015 04:05
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130321

Re: [Mod] Advanced area protection [areas]

I don't really like this idea. Players ought to be able to take a look at the buildings of others and go sightseeing. Else the houses could as well have been built in singleplayer. Theft of items out of furnaces can be avoided thanks to protection mods and recent changes to the furnaces. If players...
by fireglow
Sat Mar 21, 2015 21:43
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130321

Re: [Mod] Advanced area protection [areas]

Super great mod, I absolutely love it, it makes my server a much better place for our builders. I have a suggestion, for which I had numerous requests: Add a "expel" command, that teleports all players in the users area that are not an owner of the current area out of said area. Kind of li...