Search found 252 matches

by AccidentallyRhine
Wed Dec 13, 2017 03:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2065525

Re: Post your screenshots!

Trekking across the ice with sofar's torches lighting the way. https://imgoat.com/uploads/295c76acbf/65738.png Some players on my experiment server had built a library. These are some of their writings. https://imgoat.com/uploads/295c76acbf/65734.png https://imgoat.com/uploads/295c76acbf/65735.png h...
by AccidentallyRhine
Mon Dec 11, 2017 05:28
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130498

Re: [Mod] Advanced area protection [areas]

Protection mods - of which advanced area protection is one - protect player's buildings against unwanted modification, against griefing. It is not their purpose to keep players out of certain areas. Why would you want that anyway? Your items go into locked chests. Placed blocks are protected thanks...
by AccidentallyRhine
Sat Dec 09, 2017 05:23
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 90327

Re: [mod] Vehicles [vehicles]

Not without commenting out the various register_entity/register_crafts. Which is the issue I was addressing here.
by AccidentallyRhine
Sat Dec 09, 2017 04:10
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 84247

Re: Should we rename Minetest? (poll)

I got your name right here, boys.
Image

Or how about Minebest? heh
by AccidentallyRhine
Sat Dec 09, 2017 03:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2065525

Re: Post your screenshots!

Image

Sheep totem pole. If I had the motivation to make a gif, you would see that they are vibrating. I think I broke something.

*sofar's entity_ai for anyone curious
by AccidentallyRhine
Fri Dec 08, 2017 04:33
Forum: General Discussion
Topic: Help me teach Minetest-based coding camp this Summer
Replies: 8
Views: 1272

Re: Help me teach Minetest-based coding camp this Summer

I continue to be amazed at how many educators there are around here.
by AccidentallyRhine
Fri Dec 08, 2017 01:08
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 19
Views: 3826

Re: [Mod] Chat Bubbles [chat_bubbles]

This should require shout privilege.
by AccidentallyRhine
Thu Dec 07, 2017 20:15
Forum: General Discussion
Topic: Minetest convention [Maybe pilot in the United Kingdom]
Replies: 43
Views: 6731

Re: Minetest convention [Maybe pilot in the United Kingdom]

Kosmos wrote:But what do you think about a convention in Minetest?
So meta

But really a good place to stake out could be LibrePlanet. The focus is on nothing in particular, as long as it is FLOSS.
by AccidentallyRhine
Thu Dec 07, 2017 03:18
Forum: Modding Discussion
Topic: Is there a method for getting number of item stacks?
Replies: 6
Views: 628

Re: Is there a method for getting number of item stacks?

Thanks for the help rubenwardy. It would seem listname was referring to an empty list. The mod I'm tinkering on appears to store item stacks outside of the standard inventory convention so I've fallen back to using pairs() to iterate over the stacks and count them. What a mess.
by AccidentallyRhine
Thu Dec 07, 2017 02:16
Forum: Modding Discussion
Topic: Is there a method for getting number of item stacks?
Replies: 6
Views: 628

Re: Is there a method for getting number of item stacks?

I'm probably horribly misunderstanding things but this is the snippet I've been fighting: allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname=="offer" then local meta=minetest.get_meta(pos) local inv=meta:get_inventory() if inv:get_size("listname&q...
by AccidentallyRhine
Thu Dec 07, 2017 01:08
Forum: Modding Discussion
Topic: Is there a method for getting number of item stacks?
Replies: 6
Views: 628

Re: Is there a method for getting number of item stacks?

Just getting the count of stacks regardless of what they are or how many items they hold. The Invref page could really use some examples.

So get_list() returns an array? an integer?
by AccidentallyRhine
Tue Dec 05, 2017 23:47
Forum: Modding Discussion
Topic: Is there a method for getting number of item stacks?
Replies: 6
Views: 628

Is there a method for getting number of item stacks?

Specifically dealing with node metadata, get_count() was close but I'm looking for the sum of itemstacks in a node, rather than the sum of items in a stack.
by AccidentallyRhine
Tue Dec 05, 2017 16:23
Forum: Problems
Topic: lighting changes shift the textures? (minor annoyance)
Replies: 3
Views: 705

Re: lighting changes shift the textures? (minor annoyance)

Can you post a picture? By the sound of it, you probably just have parallax occlusion enabled.
by AccidentallyRhine
Sat Dec 02, 2017 14:46
Forum: General Discussion
Topic: Stupid Questions - The Topic
Replies: 20
Views: 2262

Re: Stupid Questions - The Topic

Why does setting player_transfer_distance = <anything other than 0> seem to have no effect?
by AccidentallyRhine
Thu Nov 30, 2017 22:08
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 97
Views: 131587

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

Is there any functional difference between using .we and .mts formats?
by AccidentallyRhine
Thu Nov 30, 2017 16:05
Forum: Feature Discussion
Topic: Better replacement for Nyan cat
Replies: 8
Views: 948

Re: Better replacement for Nyan cat

ThomasMonroe wrote:I am asking is because EVERYONE loved the nyan cat
I must have missed that polling. With the base game is so barren, it's almost hard not to grow fond of what little content was actually present. But the removal of an old meme will be better for MT in the long run.
by AccidentallyRhine
Wed Nov 29, 2017 05:13
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 370547

Re: [Modpack] WorldEdit [worldedit]

Sadly, I think I discovered the size limitation at ~853MB before crashing out with a lua error. I guess I will have to save some mega builds in smaller chunks.
by AccidentallyRhine
Tue Nov 28, 2017 23:40
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 49
Views: 18333

Re: [mod] Realtime Elevators [elevator]

No fallback recipes for default? I guess I could always make my own... otherwise this mod is a pleasure to use! Just one caveat: Only the person who placed the elevator nodes should be able to set floor labels. And it doesn't seem that protection mods do anything to help that. Edit: My default fallb...
by AccidentallyRhine
Tue Nov 28, 2017 02:59
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217664

Re: [Mod] Nether [nether]

I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations. +1 Since t...
by AccidentallyRhine
Tue Nov 28, 2017 01:29
Forum: Feature Discussion
Topic: Should we add the PB&J pup back
Replies: 27
Views: 3865

Re: Should we add the PB&J pup back

Nyan/PB&J is about a larger phenomenon than just its merits as a feature. That is, anything implemented into any game as a result of social inertia. For example the lamp in Star Citizen which was shoehorned in after a development stream left the camera focused on a lamp with a note taped to it. ...
by AccidentallyRhine
Tue Nov 28, 2017 00:55
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 90327

Re: [mod] Vehicles [vehicles]

From a game design standpoint, being able to break down a car back into a carryable item encourages players to keep their cars in their pockets which, let's be honest, is a bit broken and a balancing issue. I think that once a vehicle is placed it should remain an entity. Also, now that the nifty sk...
by AccidentallyRhine
Sun Nov 26, 2017 01:22
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 128
Views: 89181

Re: Convert Minecraft maps to Minetest worlds

Our approaches to replacing nodes simply have different goals in mind. Many of the worlds I have been converting are from old Minecraft servers (Beta 1.5-release1.3~) so they don't even have vines or quartz. It has truly been a joy revisiting these old worlds thanks to your work. https://imgoat.com/...
by AccidentallyRhine
Sun Nov 26, 2017 00:55
Forum: Feature Discussion
Topic: Rename mapgens
Replies: 42
Views: 6097

Re: Rename mapgens

The most apt names I would derive just from reading the wiki https://wiki.minetest.net/Map_generator#Description :

v5 - "Strange"

v6 - "Simple"

v7 - "Immense"
by AccidentallyRhine
Sat Nov 25, 2017 20:26
Forum: General Discussion
Topic: On philosophy of voxel games
Replies: 28
Views: 3113

Re: On philosophy of voxel games

An unphilosophical answer to your philosophical quandary:

Image