Search found 252 matches
- Wed Dec 13, 2017 03:27
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065525
Re: Post your screenshots!
Trekking across the ice with sofar's torches lighting the way. https://imgoat.com/uploads/295c76acbf/65738.png Some players on my experiment server had built a library. These are some of their writings. https://imgoat.com/uploads/295c76acbf/65734.png https://imgoat.com/uploads/295c76acbf/65735.png h...
- Mon Dec 11, 2017 05:28
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130498
Re: [Mod] Advanced area protection [areas]
Protection mods - of which advanced area protection is one - protect player's buildings against unwanted modification, against griefing. It is not their purpose to keep players out of certain areas. Why would you want that anyway? Your items go into locked chests. Placed blocks are protected thanks...
- Sat Dec 09, 2017 05:23
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90327
Re: [mod] Vehicles [vehicles]
Not without commenting out the various register_entity/register_crafts. Which is the issue I was addressing here.
- Sat Dec 09, 2017 04:10
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84247
Re: Should we rename Minetest? (poll)
I got your name right here, boys.
Or how about Minebest? heh
Or how about Minebest? heh
- Sat Dec 09, 2017 03:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065525
Re: Post your screenshots!
Sheep totem pole. If I had the motivation to make a gif, you would see that they are vibrating. I think I broke something.
*sofar's entity_ai for anyone curious
- Fri Dec 08, 2017 04:33
- Forum: General Discussion
- Topic: Help me teach Minetest-based coding camp this Summer
- Replies: 8
- Views: 1272
Re: Help me teach Minetest-based coding camp this Summer
I continue to be amazed at how many educators there are around here.
- Fri Dec 08, 2017 01:08
- Forum: WIP Mods
- Topic: [Mod] Chat Bubbles [chat_bubbles]
- Replies: 19
- Views: 3826
Re: [Mod] Chat Bubbles [chat_bubbles]
This should require shout privilege.
- Thu Dec 07, 2017 20:15
- Forum: General Discussion
- Topic: Minetest convention [Maybe pilot in the United Kingdom]
- Replies: 43
- Views: 6731
Re: Minetest convention [Maybe pilot in the United Kingdom]
So metaKosmos wrote:But what do you think about a convention in Minetest?
But really a good place to stake out could be LibrePlanet. The focus is on nothing in particular, as long as it is FLOSS.
- Thu Dec 07, 2017 03:18
- Forum: Modding Discussion
- Topic: Is there a method for getting number of item stacks?
- Replies: 6
- Views: 628
Re: Is there a method for getting number of item stacks?
Thanks for the help rubenwardy. It would seem listname was referring to an empty list. The mod I'm tinkering on appears to store item stacks outside of the standard inventory convention so I've fallen back to using pairs() to iterate over the stacks and count them. What a mess.
- Thu Dec 07, 2017 02:16
- Forum: Modding Discussion
- Topic: Is there a method for getting number of item stacks?
- Replies: 6
- Views: 628
Re: Is there a method for getting number of item stacks?
I'm probably horribly misunderstanding things but this is the snippet I've been fighting: allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname=="offer" then local meta=minetest.get_meta(pos) local inv=meta:get_inventory() if inv:get_size("listname&q...
- Thu Dec 07, 2017 01:08
- Forum: Modding Discussion
- Topic: Is there a method for getting number of item stacks?
- Replies: 6
- Views: 628
Re: Is there a method for getting number of item stacks?
Just getting the count of stacks regardless of what they are or how many items they hold. The Invref page could really use some examples.
So get_list() returns an array? an integer?
So get_list() returns an array? an integer?
- Tue Dec 05, 2017 23:47
- Forum: Modding Discussion
- Topic: Is there a method for getting number of item stacks?
- Replies: 6
- Views: 628
Is there a method for getting number of item stacks?
Specifically dealing with node metadata, get_count() was close but I'm looking for the sum of itemstacks in a node, rather than the sum of items in a stack.
- Tue Dec 05, 2017 16:23
- Forum: Problems
- Topic: lighting changes shift the textures? (minor annoyance)
- Replies: 3
- Views: 705
Re: lighting changes shift the textures? (minor annoyance)
Can you post a picture? By the sound of it, you probably just have parallax occlusion enabled.
- Sat Dec 02, 2017 14:46
- Forum: General Discussion
- Topic: Stupid Questions - The Topic
- Replies: 20
- Views: 2262
Re: Stupid Questions - The Topic
Why does setting player_transfer_distance = <anything other than 0> seem to have no effect?
- Thu Nov 30, 2017 22:08
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131587
Re: Convert (parts of) Minecraft maps to WorldEdit schematic
Is there any functional difference between using .we and .mts formats?
- Thu Nov 30, 2017 16:05
- Forum: Feature Discussion
- Topic: Better replacement for Nyan cat
- Replies: 8
- Views: 948
Re: Better replacement for Nyan cat
I must have missed that polling. With the base game is so barren, it's almost hard not to grow fond of what little content was actually present. But the removal of an old meme will be better for MT in the long run.ThomasMonroe wrote:I am asking is because EVERYONE loved the nyan cat
- Wed Nov 29, 2017 05:13
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370547
Re: [Modpack] WorldEdit [worldedit]
Sadly, I think I discovered the size limitation at ~853MB before crashing out with a lua error. I guess I will have to save some mega builds in smaller chunks.
- Tue Nov 28, 2017 23:40
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18333
Re: [mod] Realtime Elevators [elevator]
No fallback recipes for default? I guess I could always make my own... otherwise this mod is a pleasure to use! Just one caveat: Only the person who placed the elevator nodes should be able to set floor labels. And it doesn't seem that protection mods do anything to help that. Edit: My default fallb...
- Tue Nov 28, 2017 02:59
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217664
Re: [Mod] Nether [nether]
I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations. +1 Since t...
- Tue Nov 28, 2017 01:29
- Forum: Feature Discussion
- Topic: Should we add the PB&J pup back
- Replies: 27
- Views: 3865
Re: Should we add the PB&J pup back
Nyan/PB&J is about a larger phenomenon than just its merits as a feature. That is, anything implemented into any game as a result of social inertia. For example the lamp in Star Citizen which was shoehorned in after a development stream left the camera focused on a lamp with a note taped to it. ...
- Tue Nov 28, 2017 00:55
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90327
Re: [mod] Vehicles [vehicles]
From a game design standpoint, being able to break down a car back into a carryable item encourages players to keep their cars in their pockets which, let's be honest, is a bit broken and a balancing issue. I think that once a vehicle is placed it should remain an entity. Also, now that the nifty sk...
- Sun Nov 26, 2017 04:39
- Forum: Feature Discussion
- Topic: GLSL Shaders
- Replies: 59
- Views: 25373
- Sun Nov 26, 2017 01:22
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89181
Re: Convert Minecraft maps to Minetest worlds
Our approaches to replacing nodes simply have different goals in mind. Many of the worlds I have been converting are from old Minecraft servers (Beta 1.5-release1.3~) so they don't even have vines or quartz. It has truly been a joy revisiting these old worlds thanks to your work. https://imgoat.com/...
- Sun Nov 26, 2017 00:55
- Forum: Feature Discussion
- Topic: Rename mapgens
- Replies: 42
- Views: 6097
Re: Rename mapgens
The most apt names I would derive just from reading the wiki https://wiki.minetest.net/Map_generator#Description :
v5 - "Strange"
v6 - "Simple"
v7 - "Immense"
v5 - "Strange"
v6 - "Simple"
v7 - "Immense"
- Sat Nov 25, 2017 20:26
- Forum: General Discussion
- Topic: On philosophy of voxel games
- Replies: 28
- Views: 3113
Re: On philosophy of voxel games
An unphilosophical answer to your philosophical quandary: