Search found 885 matches

by orwell
Tue Sep 08, 2020 19:47
Forum: Maps
Topic: [MAP] Karsthafen Subway
Replies: 35
Views: 10553

Re: [MAP] Karsthafen Subway

[*] there is an error about unregisterd node advtrains:track_st_45 and I can't find any clue how to fix. It seems not to be related to too new MT version (have tried 5.3 and 5.2), but may be something that must be changed in advtrains to be compatible with 5.x The full error message: 2020-09-06 00:...
by orwell
Sat Sep 05, 2020 10:21
Forum: Deutsch
Topic: Unified Inventory
Replies: 2
Views: 474

Re: Unified Inventory

Warum nicht aus der content database?
https://content.minetest.net/packages/R ... inventory/
obwohl, weiß nicht wie aktuell das ist...
by orwell
Mon Aug 24, 2020 16:34
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I tried increasing the train speed to 160 km/h. Everything seems to work fine except one thing. Sometimes a train overrides a red signal on a straight track, it looks like the train doesn't manage to brake before the signal. Maybe I should change something in LZB, there are many constants but I don...
by orwell
Thu Jul 30, 2020 06:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Im Moment noch nicht. Ich kann mir ja mal vormerken sie auf deutsch zu übersetzen.
by orwell
Sun Jul 26, 2020 20:21
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When i try to use worldedit to edit rail's param2, it sometimes not work. Is it an advtrain bug? Or a worldedit bug? I said this multiple times in this thread, and I imagine it was also written in the manual. So here I say it again: Do not use worldedit to edit advtrains nodes! Reason: advtrains ke...
by orwell
Sun Jul 19, 2020 11:55
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Thanks Blockhead, this is pretty accurate.
The reason why you can't use mesecons for this is simply because mesecons don't work when the area is not loaded (no player is near). Trains however do.
Btw the Lua API is also on the wiki here: http://advtrains.de/wiki/doku.php?id=usage:atlatc:api
by orwell
Fri Jul 17, 2020 12:45
Forum: Problems
Topic: Game freezes system
Replies: 2
Views: 385

Re: Game freezes system

Minetest fills up the RAM over time. This also caused a system freeze for me sometimes.
For me, it worked to limit the amount of blocks that minetest keeps in memory. The setting is called client_mapblock_limit. Setting this to 5000 or so appears to work.
by orwell
Wed Jul 15, 2020 19:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I think this mod can add a Luacontrolled rail (with switch support) The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion.
by orwell
Sat Jul 11, 2020 07:32
Forum: Deutsch
Topic: Minetest auf Oculus Quest / VR-Brille
Replies: 3
Views: 797

Re: Minetest auf Oculus Quest / VR-Brille

Du kannst auch versuchen eine Forum-PM zu schreiben: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=10772 Abgesehen davon: es gibt die Konfigurationsoption 3d_mode. Ich weiß nicht genau wie die Quest funktioniert, aber vielleicht ist da was funktionierendes dabei. Gamepad-Support i...
by orwell
Fri Jul 03, 2020 23:49
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Hmmmm.... Update: Yeah, the b3d exporter plugin that I used (source unknown sorry) really doesn't seem to like n-gons. If you want to use b3d for the smaller file size compared to obj, then you should break all your faces into triangles before exporting. But OBJ seems to handle more cases of n-gons...
by orwell
Thu Jul 02, 2020 08:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2066807

Re: Post your screenshots!

I`ve made a dummy player, so it is created automatically when a real player has gone into a vehicle and his hands have become visible: (Img) Unfortunately, it is impossible to force a real player to be invisible in third-person view if he is attached to entity. Hence the following screenshot is not...
by orwell
Tue Jun 16, 2020 15:54
Forum: Servers
Topic: Automatic Server Restart Script
Replies: 10
Views: 5691

Re: Automatic Server Restart Script

If it's still relevant: you might want to have a look at https://github.com/orwell96/minetest_server_initd
by orwell
Tue Jun 16, 2020 07:57
Forum: Deutsch
Topic: Mapserver lässt Minetest abstürzen
Replies: 5
Views: 868

Re: Mapserver lässt Minetest abstürzen

Hast du den zugehörigen Minetest-Mod installiert? Ich glaube da gehört ein Mod dazu, der den Mapserver mit MT reden lässt.
by orwell
Tue Jun 16, 2020 07:51
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Yes it is...
by orwell
Thu Jun 11, 2020 16:23
Forum: Deutsch
Topic: Mapserver lässt Minetest abstürzen
Replies: 5
Views: 868

Re: Mapserver lässt Minetest abstürzen

Ich vermute mal das erstmalige Rendern der Map dauert einen Moment. Während dieser Zeit hält der Mapserver die Datenbank gesperrt, und MT gibt nach 2 Sekunden auf. Lass mal den Mapserver alleine etwa 10 Minuten laufen und starte dann erst MT dazu. das müsste aber nur einmal nötig sein.
by orwell
Wed May 27, 2020 13:27
Forum: Mod Releases
Topic: [Mod] Arena_lib [4.6.0] [arena_lib]
Replies: 46
Views: 8473

Re: [Mod] Arena_lib [2.7.0] [arena_lib]

Wow, this looks impressive so far. Reminds me of something I wanted to do once. Really looking forward to the hub manager!

Are there any servers using this already?
by orwell
Wed May 27, 2020 12:58
Forum: WIP Mods
Topic: Moving many blocks aka. large vehicles idea
Replies: 6
Views: 1488

Re: Moving many blocks aka. large vehicles idea

Also trains cannot run on a schedule because at least entities are disabled once no players are near. advtrains solves this problem by simply ignoring Minetest's entity handling. Unloaded wagon entities are deleted and loaded wagons spawned on demand. It would be fun to combine this with the VAE (E...
by orwell
Tue May 19, 2020 07:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

This makes the distant signal aspect settable from the menu, right. However, I've reworked that dialog anyways in an upcoming merge (currently branch new_lzb). The problem is rather that there is no useful concept to use distant signals, like linking it to a main signal. When done right, a distant s...
by orwell
Wed May 13, 2020 06:28
Forum: General Discussion
Topic: Creating a textlist
Replies: 1
Views: 486

Re: Creating a textlist

If your textlist's name is 'foo', fields.foo would hold a special string. You are supposed to use minetest.explode_textlist_event(fields.foo) . Look in lua_api.txt what the values mean. It is important to know that these formspec events can be weird, e.g. you get a CHG when user clicks an item, but ...
by orwell
Mon Apr 13, 2020 20:13
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

This is a cool mod. I downloaded and started to build tracks a couple of days ago but hit a snag now when I try to create routes. How should one delete TCB after they have been assigned track sections and signals? I did remove it without removing signals and track sectons and now I seem to have gho...
by orwell
Mon Apr 13, 2020 19:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

In my server log I get a lot of such messages : ACTION[Server]: [advtrains]Train 425468 get_occupations requested off-track -3 I guess some users misplaced a train. Is it possible to easily find where or simply to remove them via some minetest commands? quick hack using worldedit lua command: //lua...
by orwell
Tue Mar 24, 2020 19:18
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495905

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Oof.

Yes, advtrains used to use intllib. But since 2 years I haven't updated any of the strings or the intllib code.
I opened an issue, and will remove the old intllib code soon. In the long term, I should re-add localization for all parts of the mod.
by orwell
Thu Mar 12, 2020 23:31
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 1856

Re: Naming convention for library mods

I think it's really sad to think how few people use your libraries. I think the main problem is people thinking "I want my code to be as small as possible, so I won't touch any other libraries" as well as modders not wanting users to have to worry about dependencies. I don't think people ...
by orwell
Tue Mar 10, 2020 21:47
Forum: Deutsch
Topic: Chemnitzer Linuxtage 2020
Replies: 2
Views: 1198

Re: Chemnitzer Linuxtage 2020

Die CLT wurden abgesagt...

Ich schreibe wieder wenn es Neuigkeiten gibt.