Search found 885 matches
- Sat Sep 28, 2019 22:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054748
Re: Post your screenshots!
The optimal spawn point...
Not again :(. Crap!
- Wed Sep 25, 2019 20:38
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
This appears to be what light_tool does... I'm thinking about using this mod as optional dependency...
- Tue Sep 24, 2019 18:28
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Making things other than nodes emit light is not possible due to limitations in the minetest engine. Walking_light and consorts place an invisible lightemitting node to hack around this limitation.
I wish it were possible, too.
I wish it were possible, too.
- Mon Sep 23, 2019 20:19
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
ITALIAN ULLA SERVER too :-) Сrimea HiTech&Magic (RUS) SERVER too :-) Added them. -- lmk, regarding the tender car: 1. Making steam engines use fuel would not be that hard. Wagon inventories are detached inventories and we would just need to add an internal callback to burn coal. Would be some w...
- Mon Sep 16, 2019 09:51
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hm, from a quick look at the code, it appears that villagers are purely objects. They have no global ID or similar contraptions. Thus, advtrains can't keep track of them when they're unloaded.
It would be complicated, if not impossible, to make them ride trains.
It would be complicated, if not impossible, to make them ride trains.
- Fri Aug 09, 2019 19:44
- Forum: Deutsch
- Topic: Minetest Testberichte
- Replies: 33
- Views: 4615
Re: Minetest Berichte in PrintMedien und Organisationen
gpcf hat was schönes gefunden:
https://www.tcs.ifi.lmu.de/lehre/ss-2018/mod
Nicht ganz ein Bericht, aber ich denke das passt hier rein.
https://www.tcs.ifi.lmu.de/lehre/ss-2018/mod
Nicht ganz ein Bericht, aber ich denke das passt hier rein.
- Fri Aug 09, 2019 19:35
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91558
Re: [Server] LinuxWorks Next Generation (Lots of trains)
gabriel has set up the wiki to query the Minetest server accounthttps://wiki.linux-forks.de/mediawiki/index.php?title=Special:UserLogin wrote:Log in using the username and password from the LinuxWorks Minetest server.
- Wed Jul 31, 2019 18:11
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hm, I would like adding them as new wagons instead of replacing the old textures. But nice work thomas!
The displays are on my wishlist too.
The displays are on my wishlist too.
- Sun Jul 28, 2019 20:45
- Forum: WIP Mods
- Topic: [Mod] "asyncio" [git] [asyncio]
- Replies: 1
- Views: 540
Re: [Mod] "asyncio" [git] [asyncio]
Looks impressive, nice work.
My last memory of using coroutines in Minetest (I forgot for what) was that they don`t work. Nice to see they do now.
My last memory of using coroutines in Minetest (I forgot for what) was that they don`t work. Nice to see they do now.
- Sat Jul 20, 2019 11:41
- Forum: General Discussion
- Topic: How to get STDOUT and STDIN of a server?
- Replies: 3
- Views: 451
Re: How to get STDOUT and STDIN of a server?
Hm, possibly get Stdout the normal way, and then create a named pipe (mkfifo), open that from Lua and parse commands in there, like Script (not sure whether this works) mkfifo path/to/world/in.fifo minetestserver --worldname x | process-for-stdout & tee in.fifo As mod, find the external-cmd mod ...
- Fri Jul 19, 2019 10:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Hm, my problem is that my free time to work on advtrains is practically inexistant at the moment, and my motivation to create new models and integrate them is close to 0.
- Mon Jul 15, 2019 18:46
- Forum: Modding Discussion
- Topic: How do I set item's "tool_capabilities" from item meta?
- Replies: 4
- Views: 521
Re: How do I set item's "tool_capabilities" from item meta?
From what I know, the item meta string expects a string in the JSON format. You can generate this by using
I'm not sure, however.
Code: Select all
local meta = itemstack:get_meta()
meta:set_string("tool_capabilities", minetest.json_encode({
full_punch_interval=1.0
}))
- Sat Jul 06, 2019 05:55
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
With 5.0,yesmbb wrote:just a question: are sloped trains a thing now?
- Thu Jul 04, 2019 05:32
- Forum: General Discussion
- Topic: I can't post topics in the mod releases
- Replies: 3
- Views: 445
Re: I can't post topics in the mod releases
Read this viewtopic.php?f=11&t=1271
You need to post in WIP mods first, then request moving the topic.
You need to post in WIP mods first, then request moving the topic.
- Wed Jun 26, 2019 11:56
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
At the moment, you need to set and lock(punch) all switches. This is not done automatically yet.
- Wed Jun 19, 2019 21:15
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
It is a new feature that I'm working on. See also the wiki page https://advtrains.de/wiki/doku.php?id=lines:railway_time My long term goal is to provide a system to make trains run according to a timetable. This is the first step towards this goal: having a time synchronized to the movement of train...
- Thu Jun 06, 2019 04:53
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
The LZB does this all the time, calculating brake distances and braking the train
- Tue Jun 04, 2019 14:37
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
speed 3 is the threshold. Speed <=3: no damage, Speed >3: death.
Regarding the trams, I might implement a system for "driving on sight" that utilizes the LZB system to slow down trams when people are on the tracks.
Regarding the trams, I might implement a system for "driving on sight" that utilizes the LZB system to slow down trams when people are on the tracks.
- Tue May 28, 2019 08:02
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58674
Re: [Mod] Monorail [0.1.2] [monorail]
Hm, this mod is abandoned ever since I started playing Minetest...
- Mon May 27, 2019 09:27
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Uh, it looks like both saves are out of sync again. There`s an ID in the ndb binary data which doesn`t correspond to a node name (saved in main save file)
Hm, you could just check for nil there and skip the iteration if "ndbnode" is nil.
Hm, you could just check for nil there and skip the iteration if "ndbnode" is nil.
- Thu May 23, 2019 21:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
When restoring the NDB backup, it is really important that you restore both the "advtrains" and "advtrains_ndb" file from the same backup, because the node-id mappings are stored in the main save file. And the file corruption protection is insufficient, but I don't know how to do...
- Fri May 17, 2019 10:22
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
During the next track rework. Making these is not fun.thomasthespacefox wrote:a few suggestions:
- some 'Y' switches,
They do that in the latest Git state in MT 5.0.0. Perhaps I haven't made a Content DB release yet.thomasthespacefox wrote: - it would look better if the trains could angle correctly on ramps.
- Thu May 16, 2019 05:58
- Forum: WIP Mods
- Topic: A funny form for Minetest: lazzbreak
- Replies: 1
- Views: 545
Re: A funny form for Minetest: lazzbreak
This sounds good as an app for the Laptop mod...
- Tue May 07, 2019 08:18
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 91558
- Mon Mar 11, 2019 22:46
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 492021
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
@smacker: I have already noticed this bug, but thanks. I'll try to fix it asap.
@thomas: oh no, they've broken the particle spawners again...
@thomas: oh no, they've broken the particle spawners again...