Search found 6328 matches

by rubenwardy
Sun Oct 07, 2012 14:31
Forum: General Discussion
Topic: [Request] Fork Minetest and Apply Patches
Replies: 60
Views: 10237

I know C++, irrlicht and Game Development, and i will help in the future.
by rubenwardy
Sat Oct 06, 2012 20:02
Forum: Problems
Topic: Texture Bug
Replies: 9
Views: 1527

I disabled texture atlas, and it works. I never had problems before
by rubenwardy
Sat Oct 06, 2012 18:29
Forum: Partly official engine development
Topic: List of important system features to ready Minetest
Replies: 35
Views: 9076

the main aim of minetest: plays on older computers I agree with having this aim, but not with it blocking us from adding any modern features. If we limit ourselves from adding new stuff just so it works on old computers, I don't believe we'll get very far at this day. Instead, create settings for a...
by rubenwardy
Sat Oct 06, 2012 15:14
Forum: Partly official engine development
Topic: List of important system features to ready Minetest
Replies: 35
Views: 9076

the main aim of minetest: plays on older computers really? i want a developer to judge us here. i thought it always aimed at being a better game(than mc, e.g.). providing best gaming expirience it can! the reason that c55 made minetest is for it to be able to play on older computers: something that...
by rubenwardy
Sat Oct 06, 2012 13:38
Forum: General Discussion
Topic: Minecraft like sounds ??
Replies: 2
Views: 919

http://multa.bugs3.com/minetest/forum/viewmod.php?id=34

The above link is to a sound pack that is by Mito551
by rubenwardy
Sat Oct 06, 2012 13:34
Forum: General Discussion
Topic: Doing videos again
Replies: 5
Views: 828

Nice!
by rubenwardy
Sat Oct 06, 2012 13:28
Forum: Partly official engine development
Topic: List of important system features to ready Minetest
Replies: 35
Views: 9076

- 3D players, mobs and animals : This is already made in mobs, but inbuilt AI, Pathfinding and the ability to use animated nobeboxes would be good. - Menu : Yeah, More Settings is a definite. The other day i was thinking about how the main menu should be set up in lua. - Realistic physics for player...
by rubenwardy
Fri Oct 05, 2012 18:58
Forum: Problems
Topic: Texture Bug
Replies: 9
Views: 1527

It is wood planks from moreblocks, the same as those around it.

If i fully dig it, wood planks is added to my inventory.
When I try to dig it with a pick axe, the texture goes back to normal, with cracks
by rubenwardy
Fri Oct 05, 2012 18:47
Forum: Problems
Topic: Texture Bug
Replies: 9
Views: 1527

Texture Bug

This happens to any block a placed around a point of 4 nodes:

Image

When I try to dig it with a pick axe, it goes back to normal.

Is this a texture map thingy bug?
by rubenwardy
Fri Oct 05, 2012 17:27
Forum: WIP Mods
Topic: Lua Tutorial [First Attempt]
Replies: 35
Views: 17150

Can you put a link to my published version, http://tinyurl.com/mt-tut ?
by rubenwardy
Fri Oct 05, 2012 12:20
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 442675

rhomer wrote:Mod Request

Mushroom Island biome from Minecraft

Hell (Minecraft)

Pleasee :)
Do you mean the portal thingy? there is a mod for that.
by rubenwardy
Fri Oct 05, 2012 12:19
Forum: Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 6413

This means that a lua script did not do something right in a function: they did not give a value to it.

This should be reported to the mod that caused it.
by rubenwardy
Thu Oct 04, 2012 19:11
Forum: Feature Discussion
Topic: Sure this has been discussed before but..
Replies: 19
Views: 4056

Or we could do it a lot more securer with a central server, with moderators.

I know it has its down falls, but it is better than people walking around with rude avatars
by rubenwardy
Thu Oct 04, 2012 16:27
Forum: Old Mods
Topic: [Mod] Glowing letters A-Z + 0-9 FINAL VERSION[1.0] [neon]
Replies: 33
Views: 16254

The screenshoots do not work, and also you should add a version that adds recipes that can be used by the workbench mod -Screenshots fixed -Workbench? I had to create 36 new crafting recipes.............. but how should the crafting recipes look like? For the workbench one, you can have 9 x 9 grids...
by rubenwardy
Thu Oct 04, 2012 16:18
Forum: Old Mods
Topic: [Mod] Glowing letters A-Z + 0-9 FINAL VERSION[1.0] [neon]
Replies: 33
Views: 16254

The screenshoots do not work, and also you should add a version that adds recipes that can be used by the workbench mod
by rubenwardy
Thu Oct 04, 2012 16:13
Forum: General Discussion
Topic: [Request] Fork Minetest and Apply Patches
Replies: 60
Views: 10237

This is a good idea.
by rubenwardy
Thu Oct 04, 2012 16:10
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 442675

A chest that is place 3 sq above terrain that you access by jumping from below (pic related) http://i.imgur.com/3fUPx.png Like in Mario? That would be cool... A chest that is place 3 sq above terrain that you access by jumping from below (pic related) http://i.imgur.com/3fUPx.png Brick based blocks...
by rubenwardy
Wed Oct 03, 2012 16:03
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 442675

kronos wrote:please make a locked chest mod that you can add multiple owners to please
I had requested this: http://minetest.net/forum/viewtopic.php ... 440#p44440
by rubenwardy
Wed Oct 03, 2012 15:55
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84771

farming_plus would be good. I think you must have not download the new version properly Try and find this node_implement("farming_plus","farming_plus:carrot_item","food:carrot",function() minetest.register_craftitem([b]"food:carrot"[/b], { description = "...
by rubenwardy
Wed Oct 03, 2012 12:37
Forum: Servers
Topic: Redcrab's server
Replies: 5042
Views: 873680

Inocudom wrote:Have you ever thought about adding the farming and mesecons mods?
Both these mods are too laggy to go on this server.

Redcrab wants the best experience for builders over "fancy mods"

(correct me if i am wrong)
by rubenwardy
Wed Oct 03, 2012 12:32
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84771

Are you sure it is the same message? The bug was caused because PilzAdam's mod was not avaliable, so it was making a built in carrot, which i accidently named wrong. I will try to see what the problem is later today. If you can, i recommend you download the farming mod as well, because the built in ...
by rubenwardy
Tue Oct 02, 2012 19:11
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84771

Bug Fixed.
by rubenwardy
Tue Oct 02, 2012 18:31
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84771

your mod crashes. http://screenshot.su/show.php?img=1dd4d4d708c82d9fc1252c040cf55516.jpg I can not see anything in that screenshot. Please post the whole line (not just part of it) and the: ===== ERROR FROM LUA ====== section. The mod works perfectly for me, reply with that information above and yo...
by rubenwardy
Tue Oct 02, 2012 18:02
Forum: Feature Discussion
Topic: links that launch the game
Replies: 12
Views: 3512

The game as such could need a better handling of servers. Seems it only stores data of the last server contacted. And after installing it you have to figure out which servers ar e up, type in their adress and port by hand etc. And the password has to be typed each time again. Instead of a website w...
by rubenwardy
Tue Oct 02, 2012 16:04
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 84771

[request] for all the things you can eat, can you add groups={food=[1|2|3]}, where 1 is the best food and 3 is the worst. using this, i can detect food given to the NPC in towntest to make him work faster. better food keeps him working fast for a longer period Ok, i will. 1 = Cake, Meals, etc 2 = B...