Search found 697 matches

by Hume2
Sun Mar 08, 2020 16:47
Forum: General Discussion
Topic: Do you think Mapgen V6 is the comfiest of all mapgens?
Replies: 24
Views: 3533

Re: Do you think Mapgen V6 is the comfiest of all mapgens?

This is beautiful, but is it possible to use it Only for mgv6 features only?, also compared to other mapgen, how fast was it? Well, terrainbrot wasn't designed to imitate v6 or v7 mapgen but I imagine that coordinate noise can be used to achieve that. The speed of terrainbrot isn't much worse than ...
by Hume2
Sun Mar 08, 2020 13:38
Forum: General Discussion
Topic: Do you think Mapgen V6 is the comfiest of all mapgens?
Replies: 24
Views: 3533

Re: Do you think Mapgen V6 is the comfiest of all mapgens?

It is possible to transform the x/z coordinates by Perlin noise to different coordinates. I call this coordinate noise. After that, it can happen that features from both v6 and v7 appear in a single world. The coordinate noise changes somewhere slowly and somewhere rapidly. When the coordinate noise...
by Hume2
Sat Mar 07, 2020 08:14
Forum: General Discussion
Topic: I made the mistake of checking out Roblox
Replies: 31
Views: 3317

Re: I made the mistake of checking out Roblox

I see another problem: The lack of aim. Each developer claims that Minetest is supposed to be something else. Some devs claim that MTG isn't important at all and only the modding base matters, some devs claim that MTG is supposed to be playable but there is no time to do so. Next thing is the lack o...
by Hume2
Mon Mar 02, 2020 18:54
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 34
Views: 6724

Re: Vibrant Lighting

texmex wrote:Is the water's color unchanged? The color of the water somewhat reflects the color of the sky IRL after all.
Note that this should be done in a way so that water in caves won't be affected by daylight cycles.
by Hume2
Fri Feb 28, 2020 07:02
Forum: Feature Discussion
Topic: Minecraft (tm) skin format 1.8 for default character model
Replies: 22
Views: 10726

Re: Minecraft (tm) skin format 1.8 for default character mod

While you're at it, you can implement something like this:
Image
by Hume2
Thu Feb 27, 2020 11:45
Forum: Mod Releases
Topic: [Mod] Magic Potions [magic_potions]
Replies: 10
Views: 3244

Re: [Mod] Magic Potions [magic_potions]

Thanks! I will consider your suggestions. Regarding The fly potion should work in water too I don't know whether it's possible. Currently I'm setting player physics and decreasing gravity. It's not possible. The water physics works regardless of gravity, it has been discussed here: https://github.c...
by Hume2
Wed Feb 26, 2020 12:30
Forum: General Discussion
Topic: Change world from inside a world
Replies: 9
Views: 1909

Re: Change world from inside a world

zicmama wrote:
Linuxdirk wrote: We both know that neither the server network or one server servicing multiple worlds will never happen.
I cannot understand... Could you explain why?
It's easy, there's nobody who is willing to do it.
by Hume2
Wed Feb 26, 2020 12:29
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 230
Views: 77597

Re: [Mod] Digtron tunnel boring/building machine [digtron]

Nice mod!
I have a feature request for you: digtron seats
It's annoying that the digtron sometimes leaves the player on the ground. A player could sit into the seat and then he would be moved together with the digtron as long as he would be sitting in it.
by Hume2
Tue Feb 25, 2020 06:29
Forum: General Discussion
Topic: Change world from inside a world
Replies: 9
Views: 1909

Re: Change world from inside a world

no
no

You can divide the world into several parts and then teleport between them.
by Hume2
Thu Feb 20, 2020 06:34
Forum: Game Releases
Topic: [Game] Box World 3D [1.-1]
Replies: 9
Views: 3817

Re: [Game] Box World 3D

Linuxdirk wrote:
Hume2 wrote:Is it possible to disable mapgen choice?
It is: https://github.com/minetest/minetest/bl ... xt#L67-L69
Thanks a lot! I fixed this issue.

By the way, does anyone know why WorldEdit doesn't use .mts schematic format but a very bloated format?
by Hume2
Wed Feb 19, 2020 07:19
Forum: Game Releases
Topic: [Game] Box World 3D [1.-1]
Replies: 9
Views: 3817

Re: [Game] Box World 3D

Thanks for your levels and criticism! - After you pushed a box, it flashes briefly I will look if anything can be done with that. Currently, the entity is spawned in the same function as the node is changed. - There's a strange selection box around you during the entire game. Very annoying I already...
by Hume2
Mon Feb 17, 2020 13:29
Forum: General Discussion
Topic: (Just for fun) Why Minetest Game will never be realistic
Replies: 86
Views: 13054

Re: (Just for fun) Why Minetest Game will never be realistic

One hit by a mk2-chainsaw can cut down whole forest.
by Hume2
Mon Feb 17, 2020 12:03
Forum: General Discussion
Topic: (Just for fun) Why Minetest Game will never be realistic
Replies: 86
Views: 13054

Re: (Just for fun) Why Minetest Game will never be realistic

In Minetest, you do something useful and not just playing video games all the day.
by Hume2
Mon Feb 17, 2020 07:23
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 31
Views: 4008

Re: Why are the proprietary ad-infested Android forks tolera

I'm not seeing how exactly this will help unless all mods are going to use the AGPL license. I was reading the AGPL license and it says only that the mod must be released, not necessarily all mods on the server. Please, correct me if I am wrong.
by Hume2
Sun Feb 16, 2020 21:08
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 31
Views: 4008

Re: Why are the proprietary ad-infested Android forks tolera

Thanks, I didn't know that. Note that WorldEdit is also AGPL.

P.S. I finally have some leverage to make CalebJ make his repos public, thanks a lot! :D
by Hume2
Sun Feb 16, 2020 12:39
Forum: Game Discussion
Topic: Remaking Classical Games in 3D
Replies: 8
Views: 2967

Remaking Classical Games in 3D

As you might have noticed, I remade the game Box World in 3D here: https://forum.minetest.net/viewtopic.php?f=50&t=24215 The point of this is showing how games will work when you add another dimension. I made a nice framework for that: Level API shows you the next level after you finish the curr...
by Hume2
Sun Feb 16, 2020 11:43
Forum: General Discussion
Topic: Who said that Minetest was dead?
Replies: 4
Views: 1083

Re: Who said that Minetest was dead?

I didn't say that.
by Hume2
Fri Feb 14, 2020 15:27
Forum: Game Releases
Topic: [Game] Box World 3D [1.-1]
Replies: 9
Views: 3817

[Game] Box World 3D [1.-1]

Box World 3D I remade the game Box World in 3D using Minetest engine. https://forum.minetest.net/download/file.php?mode=view&id=21181&sid=6375e7ecc11c503667cef4bc6823faf7 This is a really simple game: You push boxes by walking into them. You can't push more than one box at once. Your task i...
by Hume2
Fri Feb 14, 2020 08:35
Forum: Mod Releases
Topic: [Mod] Level API [1.0][level]
Replies: 0
Views: 812

[Mod] Level API [1.0][level]

This mod is simple. A level is a worldedit schematic with some metadata. The level can be loaded or restarted using lua commands. The mod as such is unplayable, it is designed to be a library for a game. In creative mode, you can also create custom levels. The game can also store its own data like h...
by Hume2
Fri Feb 14, 2020 06:30
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 27669

Re: Other, Superior Open Source Game Engines Exist Now... :D

One thought: Why are we using Irrlicht types all over Minetest? That way, even the server, which doesn't render anything, uses Irrlicht too in a way. Why?
by Hume2
Wed Feb 12, 2020 11:39
Forum: Mod Releases
Topic: [Mod] Discrete Player API [1.0][discrete_player]
Replies: 0
Views: 802

[Mod] Discrete Player API [1.0][discrete_player]

Hello everyone! I had an idea of re-creating classical platform games in 3D using Minetest. There were many games in which the player moves in a grid and performs some kind of actions. This API attaches the player to an entity which performs discrete moves along the node grid. There is an animation ...
by Hume2
Wed Feb 12, 2020 10:28
Forum: General Discussion
Topic: MTG challenges!
Replies: 9
Views: 2126

Re: MTG cahllenges!

The no jumping challenge As always, the name tells what you have to do to play the challenge fair. You are NOT allowed to jump! Try to build a base that reaches up to 300 blocks, to make the challenge even more harder :D Are ladders allowed or the jump key is completely forbidden? And what about sw...
by Hume2
Wed Feb 12, 2020 09:55
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 31
Views: 4008

Re: Why are the proprietary ad-infested Android forks tolera

DISCLAIMER: I'm not defending the illegal forks, I'm just taking it realistically. I agree that these proprietary forks are illegal but I am not going to blame them because I have other things to do. And I guess, the other people here have similar excuses. All the discussion about these forks are ab...
by Hume2
Mon Feb 10, 2020 18:12
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 27669

Re: Other, Superior Open Source Game Engines Exist Now... :D

runs wrote:Be real. The only solution is to use an Irrlitch fork: Irrlitch BAW
Does it handle the keyboard correctly?