Search found 835 matches
- Mon Jul 17, 2023 20:17
- Forum: WIP Mods
- Topic: [Mod] VM16 CPU/Computer [vm16]
- Replies: 25
- Views: 3926
Re: [Mod] VM16 CPU/Computer [vm16]
Currently it doesn't work. VM16/Beduino only work with ASCII characters. But I can imagine a display that understands Unicode characters. In the controller, you would then have to define the strings with control characters so that they are output correctly on the display
- Thu Jul 13, 2023 17:52
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15255
Re: [Server] TechAge Survival [DE/EN]
Sure, viewtopic.php?f=11&t=24619SuperStarSonic wrote: ↑Thu Jul 13, 2023 13:33Is there a forum topic for Techage? I didn't find one.
Also, you should think about adding hydro, like turbines and such.
- Tue Jul 11, 2023 20:09
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Perfect!
Thanks for your clarification.
Now I can sleep well again :)
Thanks for your clarification.
Now I can sleep well again :)
- Mon Jul 10, 2023 21:14
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
I found an issue (maybe it's mine): growlight do not work on minetest 5.7.0. It's sad, because how do you can survive without flowers on garden soil under growlights?! I've tested it under Minetest 5.7.0 and the growlight works as expected. Have you placed a forceload block, so that the growlight i...
- Mon Jul 10, 2023 16:49
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Thanks for your report. I will check the code ASAP
- Sat Jun 24, 2023 06:07
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Mea culpa. The bug is sitting in front of the keyboard :)
I undid the bug fix.
(and rebooted my server)
I undid the bug fix.
(and rebooted my server)
- Fri Jun 23, 2023 21:14
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Two images with a closed and open sluice:
- Fri Jun 23, 2023 21:00
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Do you know this video? https://www.youtube.com/watch?v=lWEdhpPDsZ0&t=3s
It shows how the sluice should look like
It shows how the sluice should look like
- Mon Jun 12, 2023 10:28
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15255
Re: [Server] Tech Age Survival [DE/EN]
Server is online again
- Sun Jun 11, 2023 17:55
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15255
Re: [Server] Tech Age Survival [DE/EN]
Server ist offline, the Internet connection is disrupted
- Mon May 08, 2023 19:04
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Hallo Gorm,
wenn ich es mir aussuchen darf: Als github issue.
/Joe
wenn ich es mir aussuchen darf: Als github issue.
/Joe
- Fri May 05, 2023 20:03
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
The bucket feature request is implemented with [v1.15](https://github.com/joe7575/techage/tree/65852f20351629c6b05482a2560eb72b5accfd95) Example: if minetest.global_exists("techage") and techage.version >= 1.15 then techage.register_liquid("bucket_wooden:bucket_water", "buck...
- Fri May 05, 2023 16:29
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
- Tue Apr 04, 2023 05:31
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Mindestabstand ist 14, damit passen 4 Rotoren in einen Mapblock
- Sun Apr 02, 2023 13:00
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
The performance impact is depending on the amount of players and the size of the machines built. And it is difficult to measure. I am running a small dual core i3-4170 server which can handle up to 15 players who use techage excessively. Techage machines are only running, when a player is around (ma...
- Sat Apr 01, 2023 06:36
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15255
Re: [Server] Tech Age Survival [DE/EN]
Thank you, welcome to the server 👍😀
- Sat Mar 25, 2023 09:42
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
If all CO2 sources are to be taken into account, this becomes very complex and computationally intensive. The low hanging fruits are: - Count all coal and oil products burned in techage furnaces and generators according to their energy content - Count coal burned in the default furnaces (furnace cod...
- Tue Mar 21, 2023 05:30
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Ja, über das Gabelschlüssel Menü
- Mon Mar 20, 2023 17:34
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 33
- Views: 7287
Re: [Mod] Signs Bot [signs_bot]
Please test again from here: https://github.com/joe7575/signs_bot
- Mon Mar 20, 2023 17:09
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
Hätte da eine Idee. Wenn die Energie Speicher so bei 90 - 95% voll sind, könnte ein Modul (Wie das Stromanzeige Modul) die Strom Generator ausschalten. Das würde am Stromkabel, am Generator gesetzt. (als bsp. ) Wäre gut für den Co2 Abdruck. ;) ( Festus Idee) Das ist heute schon so. Aus dem Manual: ...
- Mon Mar 20, 2023 16:59
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
possible to aim for an CO2 footprint calculator part to this (or even able to enlarge for mtg or even technic) ? as of wood, coal and oil used to burn not to much source there ? getting us and sure a lot of schools to the problem of our future ? could even ask for real data : play on PC, mobile ......
- Sun Mar 19, 2023 16:13
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 33
- Views: 7287
Re: [Mod] Signs Bot [signs_bot]
From here? https://github.com/joe7575/signs_bot
You can also install it from CDB: https://content.minetest.net/packages/j ... signs_bot/
You can also install it from CDB: https://content.minetest.net/packages/j ... signs_bot/
- Sun Mar 19, 2023 09:44
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 33
- Views: 7287
- Fri Mar 17, 2023 11:37
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
- Fri Mar 17, 2023 11:37
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89889
Re: [Mod] Tech Age [techage]
TA3 Kohle/Öl Kraftwerk kann man via Tanks die Öl Zufuhr sicherstellen. Wäre es auch machbar / sinnvoll, das für die Boiler mit Wasser auch sicher zustellen (denn die haben nur max 10 Liter Wasser) ? Die Anfrage kommt immer wieder mal. Machbar wäre es sicher, es war aber Absicht. Spätestens wenn der...