Search found 835 matches

by joe7575
Mon Jul 17, 2023 20:17
Forum: WIP Mods
Topic: [Mod] VM16 CPU/Computer [vm16]
Replies: 25
Views: 3926

Re: [Mod] VM16 CPU/Computer [vm16]

Currently it doesn't work. VM16/Beduino only work with ASCII characters. But I can imagine a display that understands Unicode characters. In the controller, you would then have to define the strings with control characters so that they are output correctly on the display
by joe7575
Thu Jul 13, 2023 17:52
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15255

Re: [Server] TechAge Survival [DE/EN]

SuperStarSonic wrote:
Thu Jul 13, 2023 13:33
Is there a forum topic for Techage? I didn't find one.

Also, you should think about adding hydro, like turbines and such.
Sure, viewtopic.php?f=11&t=24619
by joe7575
Tue Jul 11, 2023 20:09
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Perfect!
Thanks for your clarification.
Now I can sleep well again :)
by joe7575
Mon Jul 10, 2023 21:14
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

I found an issue (maybe it's mine): growlight do not work on minetest 5.7.0. It's sad, because how do you can survive without flowers on garden soil under growlights?! I've tested it under Minetest 5.7.0 and the growlight works as expected. Have you placed a forceload block, so that the growlight i...
by joe7575
Mon Jul 10, 2023 16:49
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Thanks for your report. I will check the code ASAP
by joe7575
Sat Jun 24, 2023 06:07
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Mea culpa. The bug is sitting in front of the keyboard :)
I undid the bug fix.
(and rebooted my server)
by joe7575
Fri Jun 23, 2023 21:14
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Two images with a closed and open sluice:
screenshot_20230623_231029.png
screenshot_20230623_231029.png (210.36 KiB) Viewed 4089 times
screenshot_20230623_231033.png
screenshot_20230623_231033.png (238.31 KiB) Viewed 4089 times
by joe7575
Fri Jun 23, 2023 21:00
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Do you know this video? https://www.youtube.com/watch?v=lWEdhpPDsZ0&t=3s
It shows how the sluice should look like
by joe7575
Mon Jun 12, 2023 10:28
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15255

Re: [Server] Tech Age Survival [DE/EN]

Server is online again
by joe7575
Sun Jun 11, 2023 17:55
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15255

Re: [Server] Tech Age Survival [DE/EN]

Server ist offline, the Internet connection is disrupted
by joe7575
Mon May 08, 2023 19:04
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Hallo Gorm,
wenn ich es mir aussuchen darf: Als github issue.
/Joe
by joe7575
Fri May 05, 2023 20:03
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

The bucket feature request is implemented with [v1.15](https://github.com/joe7575/techage/tree/65852f20351629c6b05482a2560eb72b5accfd95) Example: if minetest.global_exists("techage") and techage.version >= 1.15 then techage.register_liquid("bucket_wooden:bucket_water", "buck...
by joe7575
Fri May 05, 2023 16:29
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Gorm wrote:
Fri May 05, 2023 14:31
Hello!
I have some other buckets not only the iron ones. Where do i have to register them to be able to fill eg the boiler from ta2?
This is currently not possible, but I will add a register API function for it.
by joe7575
Tue Apr 04, 2023 05:31
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Mindestabstand ist 14, damit passen 4 Rotoren in einen Mapblock
by joe7575
Sun Apr 02, 2023 13:00
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

The performance impact is depending on the amount of players and the size of the machines built. And it is difficult to measure. I am running a small dual core i3-4170 server which can handle up to 15 players who use techage excessively. Techage machines are only running, when a player is around (ma...
by joe7575
Sat Apr 01, 2023 06:36
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15255

Re: [Server] Tech Age Survival [DE/EN]

Thank you, welcome to the server 👍😀
by joe7575
Sat Mar 25, 2023 09:42
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

If all CO2 sources are to be taken into account, this becomes very complex and computationally intensive. The low hanging fruits are: - Count all coal and oil products burned in techage furnaces and generators according to their energy content - Count coal burned in the default furnaces (furnace cod...
by joe7575
Tue Mar 21, 2023 05:30
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Ja, über das Gabelschlüssel Menü
by joe7575
Mon Mar 20, 2023 17:34
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7287

Re: [Mod] Signs Bot [signs_bot]

Please test again from here: https://github.com/joe7575/signs_bot
by joe7575
Mon Mar 20, 2023 17:09
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Hätte da eine Idee. Wenn die Energie Speicher so bei 90 - 95% voll sind, könnte ein Modul (Wie das Stromanzeige Modul) die Strom Generator ausschalten. Das würde am Stromkabel, am Generator gesetzt. (als bsp. ) Wäre gut für den Co2 Abdruck. ;) ( Festus Idee) Das ist heute schon so. Aus dem Manual: ...
by joe7575
Mon Mar 20, 2023 16:59
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

possible to aim for an CO2 footprint calculator part to this (or even able to enlarge for mtg or even technic) ? as of wood, coal and oil used to burn not to much source there ? getting us and sure a lot of schools to the problem of our future ? could even ask for real data : play on PC, mobile ......
by joe7575
Sun Mar 19, 2023 09:44
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7287

Re: [Mod] Signs Bot [signs_bot]

Diablosxm wrote:
Sat Mar 18, 2023 21:36
Hi ,
It is amazing mod i like it . but i have a little problem with it. in my server i use both sign bot and doc mod from Wuzzy
Thanks for the report, should be fixed now.
by joe7575
Fri Mar 17, 2023 11:37
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

Blockhead wrote:
Fri Mar 17, 2023 06:50
The link to ta4_jetpack is a bad link, it's not a valid forum thread or GitHub link.
Thanks, is fixed.
by joe7575
Fri Mar 17, 2023 11:37
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89889

Re: [Mod] Tech Age [techage]

TA3 Kohle/Öl Kraftwerk kann man via Tanks die Öl Zufuhr sicherstellen. Wäre es auch machbar / sinnvoll, das für die Boiler mit Wasser auch sicher zustellen (denn die haben nur max 10 Liter Wasser) ? Die Anfrage kommt immer wieder mal. Machbar wäre es sicher, es war aber Absicht. Spätestens wenn der...