Search found 745 matches
- Mon Feb 15, 2016 08:35
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641587
Re: [Mod] Mobs Redo [1.26] [mobs]
Wearing just an iron armor (3d armor) will prevent any monster hurting you, armor above that is for sure that monster will keep hitting you without you taking any damage, so eventually you walk in the world full of monsters what can't heart you. Is there any way how to make the mobs a bit more stron...
- Sun Feb 14, 2016 18:25
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123564
Re: [Mod] Snow Biomes [3.2] [snow]
it's working for now...no crashes ...if it appears again i will let you know ;) thanks
- Sun Feb 14, 2016 11:09
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92622
Re: [Mod] Protector Redo [1.7] [protector]
yes there should be some fallback for all the mods :/ i have mydoors and messecon mod complaining about the same error.
- Sun Feb 14, 2016 02:52
- Forum: Texture Packs
- Topic: Minetest Default Textures [32px]---W.I.P.
- Replies: 129
- Views: 31870
Re: Minetest Default Textures [32px]---W.I.P.
It's looking better and better! I have added bunch of missing textures and created a git repository. If you want you can download the zip file or browse the repo. Thanks for the great work!
- Sun Feb 14, 2016 01:53
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92622
Re: [Mod] Protector Redo [1.7] [protector]
This took me a while, but it's not related to this Mod... it's the new "mesh" doors in minetest_game, had to revert all the new changes related to the new mesh doors...
https://github.com/minetest/minetest_ga ... its/master
https://github.com/minetest/minetest_ga ... its/master
- Sat Feb 13, 2016 23:17
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92622
Re: [Mod] Protector Redo [1.7] [protector]
server is crashing 2016-02-14 00:13:02: ERROR[main]: ========== ERROR FROM LUA =========== 2016-02-14 00:13:02: ERROR[main]: Failed to load and run script from 2016-02-14 00:13:02: ERROR[main]: /root/.minetest/mods/protector/init.lua: 2016-02-14 00:13:02: ERROR[main]: /root/.minetest/mods/protector/...
- Sat Feb 13, 2016 19:30
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123564
Re: [Mod] Snow Biomes [3.2] [snow]
i will pull the changes and give it a test.... will let you know
- Sat Feb 13, 2016 14:21
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123564
Re: [Mod] Snow Biomes [3.2] [snow]
mapgen v6
it happens randomly i.e. when flying around but it also happened when the player walked trough the snow biomes/forest
it happens randomly i.e. when flying around but it also happened when the player walked trough the snow biomes/forest
- Fri Feb 12, 2016 22:39
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123564
Re: [Mod] Snow Biomes [3.2] [snow]
im getting this error, is it something what you are aware of ? 2016-02-12 23:28:37: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2016-02-12 23:28:37: ERROR[main]: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory 20...
- Fri Feb 12, 2016 07:11
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
UPDATE
- added screenshot image for in-game mod tab
- added description for in-game mod tab
- icluded Pyramids Mod as an optional dependency
- Fri Feb 12, 2016 06:56
- Forum: Mod Releases
- Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
- Replies: 72
- Views: 32998
Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]
The world is flat... burn this sorcerer :D
Great work...looks awesome!
Great work...looks awesome!
- Thu Feb 11, 2016 23:11
- Forum: Servers
- Topic: [Server] Survival X
- Replies: 1503
- Views: 157096
Re: [Server] SaKeL World
NEW spawn is online and ready. See more screenshots in the first post of this topic. spawn is in the big colosseum from where you can teleport to different places (right click on the button) Popular PvP Arena teleport right from spawn Small Parkour at the spawn https://forum.minetest.net/download/f...
- Mon Feb 08, 2016 18:12
- Forum: WIP Mods
- Topic: [Mod] Non-laggy cars [cars][git]
- Replies: 24
- Views: 39980
Re: [Mod] Non-laggy cars [cars][git]
Screenshots?
- Fri Feb 05, 2016 06:38
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
Well then you just nailed it ;)
- Thu Feb 04, 2016 18:25
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
Thanks Nathan it worked, i have never tried it because it was mentioned only for items on the wiki page and note for nodes. Added it to this release.
- Thu Feb 04, 2016 17:06
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
That works on the nodes also? Though that is only for items/tools. I will double check, thanks.
- Wed Feb 03, 2016 23:45
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
If someone know about a way how to set max stack for node i would really appreciate it ! (so not 99 stacks together but only 1 at all times)
- Wed Feb 03, 2016 23:27
- Forum: Mod Releases
- Topic: [Modpack] Spawners [spawners]
- Replies: 41
- Views: 16379
Re: [Mod] Spawners [0.4] [spawners]
NEW version 0.4 is out If you know that feeling when you end up with full stacks of ingots and then you need a lump for recipe (or whatever else) and you don't have any this will be your solution! NEW ore spawners (gold, iron and copper) will spawn stone with ore if there is an default stone around...
- Tue Feb 02, 2016 20:15
- Forum: Mod Releases
- Topic: [Modpack] Sea [0.4.2] [sea]
- Replies: 178
- Views: 93549
Re: [Modpack] Sea [0.4.2] [sea]
But there are random submarines and ships in the sea ..
- Sun Jan 31, 2016 13:03
- Forum: WIP Mods
- Topic: [Mod] Funny Signs! [funnysigns]
- Replies: 9
- Views: 4627
Re: [Mod] Funny Signs! [funnysigns]
the license was already included in the version 2.0 what have Hybrid Dog found
- Sat Jan 30, 2016 17:44
- Forum: WIP Mods
- Topic: [Mod] Funny Signs! [funnysigns]
- Replies: 9
- Views: 4627
Re: [Mod] Funny Signs! [funnysigns]
Did some updates and pushed to the repo.
Updates
Browse in GitHub
Updates
- optimized textures (64x64)
- added recipes for all 15 signs (need unifieddyes)
- updated README file
Browse in GitHub
- Sat Jan 30, 2016 13:19
- Forum: WIP Mods
- Topic: [Mod] Funny Signs! [funnysigns]
- Replies: 9
- Views: 4627
Re: [Mod] Funny Signs! [funnysigns]
excellent thanks a lot ;)
- Fri Jan 29, 2016 20:06
- Forum: Servers
- Topic: [Server] Survival X
- Replies: 1503
- Views: 157096
Re: [Server] SaKeL World
cleaned up mods:
- disabled unused ones
- partially disabled some of them
- Fri Jan 29, 2016 17:04
- Forum: WIP Mods
- Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
- Replies: 44
- Views: 20285
Re: [mod-pack] water critters (for mobs_redo) [mobs_water]
This mod looks very nice, the models and animations are well done! I'm still getting flying mobs after i punch them, they fly in to the sky like a balloons. Hope the bugs can get fixed so it's more rady for production ;)
- Thu Jan 28, 2016 10:32
- Forum: Mod Releases
- Topic: [Mod] PlayerPlus [1.5]
- Replies: 57
- Views: 21922
Re: [Mod] PlayerPlus (0.6)
haven't seen the code but good point ;)