Search found 745 matches

by SaKeL
Mon Feb 15, 2016 08:35
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 641587

Re: [Mod] Mobs Redo [1.26] [mobs]

Wearing just an iron armor (3d armor) will prevent any monster hurting you, armor above that is for sure that monster will keep hitting you without you taking any damage, so eventually you walk in the world full of monsters what can't heart you. Is there any way how to make the mobs a bit more stron...
by SaKeL
Sun Feb 14, 2016 18:25
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123564

Re: [Mod] Snow Biomes [3.2] [snow]

it's working for now...no crashes ...if it appears again i will let you know ;) thanks
by SaKeL
Sun Feb 14, 2016 11:09
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92622

Re: [Mod] Protector Redo [1.7] [protector]

yes there should be some fallback for all the mods :/ i have mydoors and messecon mod complaining about the same error.
by SaKeL
Sun Feb 14, 2016 02:52
Forum: Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 129
Views: 31870

Re: Minetest Default Textures [32px]---W.I.P.

It's looking better and better! I have added bunch of missing textures and created a git repository. If you want you can download the zip file or browse the repo. Thanks for the great work!
by SaKeL
Sun Feb 14, 2016 01:53
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92622

Re: [Mod] Protector Redo [1.7] [protector]

This took me a while, but it's not related to this Mod... it's the new "mesh" doors in minetest_game, had to revert all the new changes related to the new mesh doors...

https://github.com/minetest/minetest_ga ... its/master
by SaKeL
Sat Feb 13, 2016 23:17
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92622

Re: [Mod] Protector Redo [1.7] [protector]

server is crashing 2016-02-14 00:13:02: ERROR[main]: ========== ERROR FROM LUA =========== 2016-02-14 00:13:02: ERROR[main]: Failed to load and run script from 2016-02-14 00:13:02: ERROR[main]: /root/.minetest/mods/protector/init.lua: 2016-02-14 00:13:02: ERROR[main]: /root/.minetest/mods/protector/...
by SaKeL
Sat Feb 13, 2016 19:30
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123564

Re: [Mod] Snow Biomes [3.2] [snow]

i will pull the changes and give it a test.... will let you know
by SaKeL
Sat Feb 13, 2016 14:21
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123564

Re: [Mod] Snow Biomes [3.2] [snow]

mapgen v6
it happens randomly i.e. when flying around but it also happened when the player walked trough the snow biomes/forest
by SaKeL
Fri Feb 12, 2016 22:39
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123564

Re: [Mod] Snow Biomes [3.2] [snow]

im getting this error, is it something what you are aware of ? 2016-02-12 23:28:37: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2016-02-12 23:28:37: ERROR[main]: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory 20...
by SaKeL
Fri Feb 12, 2016 07:11
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

UPDATE
  • added screenshot image for in-game mod tab
  • added description for in-game mod tab
  • icluded Pyramids Mod as an optional dependency
by SaKeL
Fri Feb 12, 2016 06:56
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 72
Views: 32998

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

The world is flat... burn this sorcerer :D

Great work...looks awesome!
by SaKeL
Thu Feb 11, 2016 23:11
Forum: Servers
Topic: [Server] Survival X
Replies: 1503
Views: 157096

Re: [Server] SaKeL World

NEW spawn is online and ready. See more screenshots in the first post of this topic. spawn is in the big colosseum from where you can teleport to different places (right click on the button) Popular PvP Arena teleport right from spawn Small Parkour at the spawn https://forum.minetest.net/download/f...
by SaKeL
Mon Feb 08, 2016 18:12
Forum: WIP Mods
Topic: [Mod] Non-laggy cars [cars][git]
Replies: 24
Views: 39980

Re: [Mod] Non-laggy cars [cars][git]

Screenshots?
by SaKeL
Fri Feb 05, 2016 06:38
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

Well then you just nailed it ;)
by SaKeL
Thu Feb 04, 2016 18:25
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

Thanks Nathan it worked, i have never tried it because it was mentioned only for items on the wiki page and note for nodes. Added it to this release.
by SaKeL
Thu Feb 04, 2016 17:06
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

That works on the nodes also? Though that is only for items/tools. I will double check, thanks.
by SaKeL
Wed Feb 03, 2016 23:45
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

If someone know about a way how to set max stack for node i would really appreciate it ! (so not 99 stacks together but only 1 at all times)
by SaKeL
Wed Feb 03, 2016 23:27
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16379

Re: [Mod] Spawners [0.4] [spawners]

NEW version 0.4 is out If you know that feeling when you end up with full stacks of ingots and then you need a lump for recipe (or whatever else) and you don't have any this will be your solution! NEW ore spawners (gold, iron and copper) will spawn stone with ore if there is an default stone around...
by SaKeL
Tue Feb 02, 2016 20:15
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 178
Views: 93549

Re: [Modpack] Sea [0.4.2] [sea]

But there are random submarines and ships in the sea ..
by SaKeL
Sun Jan 31, 2016 13:03
Forum: WIP Mods
Topic: [Mod] Funny Signs! [funnysigns]
Replies: 9
Views: 4627

Re: [Mod] Funny Signs! [funnysigns]

the license was already included in the version 2.0 what have Hybrid Dog found
by SaKeL
Sat Jan 30, 2016 17:44
Forum: WIP Mods
Topic: [Mod] Funny Signs! [funnysigns]
Replies: 9
Views: 4627

Re: [Mod] Funny Signs! [funnysigns]

Did some updates and pushed to the repo.

Image

Updates
  • optimized textures (64x64)
  • added recipes for all 15 signs (need unifieddyes)
  • updated README file
Download funnysigns 2.6

Browse in GitHub
by SaKeL
Sat Jan 30, 2016 13:19
Forum: WIP Mods
Topic: [Mod] Funny Signs! [funnysigns]
Replies: 9
Views: 4627

Re: [Mod] Funny Signs! [funnysigns]

excellent thanks a lot ;)
by SaKeL
Fri Jan 29, 2016 20:06
Forum: Servers
Topic: [Server] Survival X
Replies: 1503
Views: 157096

Re: [Server] SaKeL World

cleaned up mods:
  • disabled unused ones
  • partially disabled some of them
by SaKeL
Fri Jan 29, 2016 17:04
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 20285

Re: [mod-pack] water critters (for mobs_redo) [mobs_water]

This mod looks very nice, the models and animations are well done! I'm still getting flying mobs after i punch them, they fly in to the sky like a balloons. Hope the bugs can get fixed so it's more rady for production ;)
by SaKeL
Thu Jan 28, 2016 10:32
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.5]
Replies: 57
Views: 21922

Re: [Mod] PlayerPlus (0.6)

haven't seen the code but good point ;)