Search found 134 matches

by Devy
Wed Jul 19, 2017 17:24
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] Geominer: cave-ins, flooding, deep mining! [geomin

Okay: here is some feedback! the good: It's awesome and very polished it's light and fast It's very reliable and convenient it's well-realized adds many useful stuff I love the glowstick and that new realistic environment! that super scary gravel-fall in caves (oh i was close of an heart attack dud...
by Devy
Tue Jul 18, 2017 20:05
Forum: WIP Mods
Topic: [Mod]Universal Craftitems[unicraft]
Replies: 7
Views: 1443

Re: [Mod]Universal Craftitems[unicraft]

This is a great idea! I hope to see you develop this more if need be.
by Devy
Tue Jul 18, 2017 17:01
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] Geominer: cave-ins, flooding, deep mining! [geomin

Update: I'm still in school but I will be done in about three weeks, and then I'll get back to updating this mod until the fall semester starts.

New bug: If a rope is placed above unloaded blocks then it will crash the game. Might be because it tries to replace ignore nodes with rope nodes.
by Devy
Sat Jul 08, 2017 06:20
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] Geominer: cave-ins, flooding, deep mining! [geomin

Any input or ideas? I haven't used the mod yet, but I do have ideas :P Giant cavern, with lots of lava, but also land to get around, also maybe some large structures to explore maybe with some loot, and maybe some decorative things like fire plants and such, and maybe some explosive things. Just my...
by Devy
Sat Jul 08, 2017 03:04
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] Geominer: cave-ins, flooding, deep mining! [geomin

*bloub bloub bloub* Ha, sorry you're drowning. Anyway, before you die due to lack of oxygen, have you used my mod and actually used it for its purpose? How do you like it? Anything you would like to see changed or added? Any bugs you can point out? The big question as of now is what should the bott...
by Devy
Sat Jul 01, 2017 02:42
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

Added flash floods that happen below -300 nodes, and recipes for ropes and glow-sticks have also been added. Here's a flash-flood in action. Ignore the lag, the video was shot in a different frame rate. https://gfycat.com/DapperEnviousBabirusa https://thumbs.gfycat.com/DapperEnviousBabirusa-size_res...
by Devy
Tue Jun 20, 2017 18:31
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 167
Views: 45226

Re: [Mod] Villagers for Minetest [villagers]

Do you have a Github for this mod?
by Devy
Mon Jun 19, 2017 17:12
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

This reminds me of this game: https://play.google.com/store/apps/details?id=com.theredbubble.mineraldigger&hl=en Yeah, I got my inspiration from a game called Total Miner: https://en.wikipedia.org/wiki/Total_Miner and the guy that made that game got his inspiration from Miner Dig Deep, which is...
by Devy
Mon Jun 19, 2017 16:28
Forum: WIP Mods
Topic: [Mod] Simple Sprint [sprint]
Replies: 10
Views: 3960

Re: [Mod] Simple Sprint [sprint]

This looks great! I haven't had good experiences with other sprint mods, so I hope this one can replace them.
by Devy
Sun Jun 18, 2017 22:31
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

Added a node that spawns as an ore called 'gas.' These nodes will start an abm if it has a neighbor 'air.' Once the abm starts, the block will move upwards, or if it can't it will move forwards, backwards, left, or right. If the node ends up within a radius of three blocks of a player then the node ...
by Devy
Wed Jun 14, 2017 17:15
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

Dev update [June 14th, 2017]: Hello, I have started school again for the summer, and I will not be able to update this mod as much until I'm done sometime in August. If anyone feels like a feature should be added and you have the time, go ahead and make a commit to github. I will review it and see ...
by Devy
Wed Jun 14, 2017 17:08
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

does the glowstick remain lit after? in the gif it looks to go out at the end Yes, it stays lit. That was just bad timing on the gif ending. When you drop a glowstick it is an entity that adds another node that produces light. That light node follows the glowstick's position as it falls. In fact, t...
by Devy
Wed Jun 14, 2017 16:17
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [MOD] geominer (cave-ins, glowsticks, deep mining!)

Sounds cool I might try some of the things this mod provided :D Maybe split this mod? :) I am interested in the caveins and glow sticks, maybe the harder layers but not sure about that but most likely not the extra ores... You could provide a modpack, packaging the various components together (as s...
by Devy
Thu Jun 08, 2017 00:53
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

you could make he glowstick regularly spawn big blue transparent particules that would make the light look blue! ... and likely lag the server into oblivion and drop FPS to 0.5/s ... :) Irrlicht itself is capable of multiple dynamic light sources of different colors. Thanks for the reply! If you ha...
by Devy
Tue Jun 06, 2017 06:59
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Thanks to paramat, the issue with decorations spawning wherever without limitation is fixed: https://github.com/CoderForTheBetter/geominer/issues/1
by Devy
Tue Jun 06, 2017 06:17
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Added cave-ins! If you are below layer -300 then you will have a one in 3000 chance of a cave-in. This chance is generated every two minutes for each player. Once a cave-in starts, the ceiling above you will start being replaced by gravel and if one lands on you, then you will take damage fast. Ther...
by Devy
Mon Jun 05, 2017 19:47
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

If you make a stand alone mod that modifies the torch to work like the glowstick, I suspect that the powers that be will want to include it in the minetest_game in the future. Dropping a torch down a pit is kind of an essential part of cave exploration in movies and stories. That's true. Maybe this...
by Devy
Mon Jun 05, 2017 19:45
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Glowsticks are a sort of 1977 sort of thing. So for more ancient mods, if you altered the basic torch to act like a glowstick it would be cool for a lot of RPG's. As far as a formula for making glowsticks, if you are rich on dependencies then, water_source, plastic, glass, rhubarb, and coal. Plasti...
by Devy
Mon Jun 05, 2017 17:38
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

The mod is fully playable now! At least I hope so. The hardness levels for both the pickaxes and the stone are done. I also added throwing to the glowsticks. To throw a glowstick you have to hold Q and press the right mouse button at the same time. Holding Q charges how far you will throw the glows...
by Devy
Mon Jun 05, 2017 17:36
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Added glow sticks that when dropped light up the area around them. Best. Idea. Ever. Period. I wish colored light was a thing so they could turn blue (or green, depending on your texture for it). I know! I even looked at the source code for Minetest, and the lighting part is very complicated. I don...
by Devy
Mon Jun 05, 2017 15:51
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

azekill_DIABLO wrote:WOw! those glowsticks are totally awesome!
Thanks!
by Devy
Mon Jun 05, 2017 06:29
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

The mod is fully playable now! At least I hope so. The hardness levels for both the pickaxes and the stone are done. I also added throwing to the glowsticks. To throw a glowstick you have to hold Q and press the right mouse button at the same time. Holding Q charges how far you will throw the glowst...
by Devy
Sun Jun 04, 2017 19:03
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Added more stuff and fixed some other things. Saplings now spawn in the default Minetest dungeons. Added glow sticks that when dropped light up the area around them. GIF https://fat.gfycat.com/HonorableOrderlyEidolonhelvum.gif If you can't see that here's the link: https://gfycat.com/HonorableOrderl...
by Devy
Sun Jun 04, 2017 18:36
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

azekill_DIABLO wrote:maybe you should do less abrupt variations between layers.
Do you mean the textures clash? We have thought about that, and we might end up reorganizing them so that the transitions are smoother.
by Devy
Sun Jun 04, 2017 17:50
Forum: WIP Mods
Topic: [MOD] Geominer: cave-ins, flooding, deep mining! [geominer]
Replies: 98
Views: 14959

Re: [WIP][MOD] geominer

Hey! The mod is kind of hard to do a complete test run of due to it's very intent of being slowly progressive, but I've managed to scramble a few thoughts by running around in creative mode: The mod is sprawling a bit conceptually. Bush saplings, custom dungeons, stone types etc. I think the mod wo...