Search found 4464 matches
- Wed Apr 18, 2012 01:19
- Forum: Texture Packs
- Topic: texture problem
- Replies: 12
- Views: 3243
- Wed Apr 18, 2012 00:55
- Forum: Texture Packs
- Topic: texture problem
- Replies: 12
- Views: 3243
In The GIMP, do the following: Load the image. Do: Layer -> Transparency -> Add Alpha Channel (if it's grayed out, you don't need to add it) Select -> By Color (or click the icon in the toolbox). Click on one of the gray areas that you want to erase, but hold the mouse button down. Very slowly, drag...
- Mon Apr 16, 2012 23:35
- Forum: Problems
- Topic: Slow appearance of the world in 0.4 branch
- Replies: 5
- Views: 1727
TL;DR: Anything newer than roughly one week ago takes forever to start a world when using a high-resolution texture pack, at least in Linux, and starting fresh doesn't really help. :-) ----- I can't be sure if the speed difference I saw between 0.3 and 0.4 (March 20) was real or just my imagination,...
- Mon Apr 16, 2012 20:37
- Forum: Problems
- Topic: Memory leak in texture handling
- Replies: 8
- Views: 2781
- Sun Apr 15, 2012 04:39
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 690274
- Sat Apr 14, 2012 17:46
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 690274
- Thu Apr 12, 2012 14:28
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065186
- Wed Apr 11, 2012 23:36
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065186
- Sun Apr 08, 2012 17:44
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 278271
- Sun Apr 08, 2012 15:28
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 278271
HDX Textures (64 - 512 px) [git rolling release]
Vanessa's Photorealistic "HDX" texture packs These texture packs are intended to provide a nice, realistic look to Minetest, in multiple resolutions to support a reasonable range of graphics power. High- and low-end machines should all do well with these, provided you choose a size approp...
- Fri Apr 06, 2012 20:48
- Forum: Texture Packs
- Topic: Alpha translucency?
- Replies: 7
- Views: 2284
- Fri Apr 06, 2012 20:44
- Forum: Texture Packs
- Topic: Texture pack help
- Replies: 0
- Views: 1215
Texture pack help
As I mentioned in another post, I'm working on a texture pack, but I'm having trouble using/testing it. I've already scoured the web looking for hints as to what might be causing this problem, but I've come up short. First, some background: I started this project by getting a listing of filenames of...
- Fri Apr 06, 2012 12:19
- Forum: Texture Packs
- Topic: Alpha translucency?
- Replies: 7
- Views: 2284
Alpha translucency?
I'm working on a texture pack and would like to make some objects with parts that are slightly translucent, for example adding a soft glow around torches and mese lamps via the alpha channel. I've noticed that this seems to be possible at least for some mods like bobblocks, but what about plain text...
- Sun Apr 01, 2012 12:45
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294130
Hi all, This is my first post to this forum, so first I'd like to say that I've grown rather fond of MineTest, to the point of playing it pretty much constantly! I'm using 0.4 (2012-03-20), and have installed the moreores, moreblocks, mesecons, and zlpdoors mods, and Misa's 64x64 texture pack. That ...