Search found 140 matches

by fishyWET
Mon Mar 17, 2014 06:58
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings
by fishyWET
Mon Mar 17, 2014 05:39
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

The error above will only happen when using 0.4.8 & below as hacky_swap_node is changed into minetest.swap_node in 0.4.9 . Therefore a nil value will be given as minetest.swap_node doesn't exist in 0.4.8. To prevent that error from occuring just use 0.4.9 or 0.4.9 dev or another method will be t...
by fishyWET
Sun Mar 16, 2014 04:10
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 27135

The three mods below might be useful teaching tools: https://forum.minetest.net/viewtopic.php?id=730 -Monorail https://forum.minetest.net/viewtopic.php?id=2538 -Technic https://forum.minetest.net/viewtopic.php?id=628 -Mesecons There are some more too like the chemistry mods: https://forum.minetest....
by fishyWET
Sun Mar 16, 2014 03:35
Forum: General Discussion
Topic: what is your most common way to die in minetest(poll)?
Replies: 13
Views: 2321

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by fishyWET
Sat Mar 15, 2014 06:39
Forum: Servers
Topic: [0.4.9] Capture The Flag - PVP Server [24/7]
Replies: 28
Views: 8364

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by fishyWET
Tue Mar 11, 2014 14:08
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Competition We are organizing a competition for lord of the rings structures. Anyone is welcomed to submit your entries. The reward is seeing your structure spawn in the mapgen of Lord of the Test later on. Submit your entries as .we files or .mts files. Read the rules before submitting: Rules Your...
by fishyWET
Tue Mar 11, 2014 10:56
Forum: WIP Mods
Topic: Conception for a weather mod
Replies: 29
Views: 9492

Gael de Sailly wrote:How can I download this mod ? The link does not work.
Ompldr.org is down, therefore all downloads from that site won't be downloadable.
Try this viewtopic.php?id=5245
or viewtopic.php?id=6854
by fishyWET
Mon Mar 03, 2014 14:49
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Nope, no unknown item. I think that is something wrong with your version of lott, as when i checked the code, both the game & modpack should give an unknown item Also, how much sunlight is necessary to kill the ghosts?  I have a shft that's about 200m deep but the top was open to the sky.  The ...
by fishyWET
Sun Mar 02, 2014 11:24
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Error Report I had the game crash while attacking a green mob. I'm not sure what it is but here's the text from my debug.txt file: This happens anytime I attack this particular mob. Now, I'm not sure if I'm reading this debug correctly but it looks like every hit is increasing it's hitpoints instea...
by fishyWET
Wed Feb 26, 2014 10:28
Forum: General Discussion
Topic: What would make a good server?
Replies: 16
Views: 3701

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by fishyWET
Wed Feb 26, 2014 10:19
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Well, it's a shame about the cotton (and junglewood) but I'm really enjoying this mod so far. I know it's a WIP but if the makers are looking for any feedback on what we'd like to see, I've got the following suggestions: Text labels on focus for the mobs (like with signs in the default game). It's ...
by fishyWET
Mon Feb 24, 2014 12:48
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

AMMOnym wrote:I have readed all wiki of lord of the rings but when i tried cook limestone so that did nothing. thanks
Cook limestone block not limestone lump
Spoiler
Image
by fishyWET
Mon Feb 24, 2014 09:42
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

As a game, all the necessary mods are present and working. It's user friendly. As a modpack, you'll need to anticipate when the dependencies break your mod(s). But you'll have the latest 'state of the art' and looking at the dependencies, they're not mods that change often. Since people playing thi...
by fishyWET
Sun Feb 23, 2014 14:14
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Bugfix Version 0.1.2.1
Changelog
  • Fixed Stone Dagger crafting recipe
  • Fixed Gamemode not working
Thanks to AMMOnym for reporting the bugs
by fishyWET
Sun Feb 23, 2014 13:19
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

AMMOnym wrote:No, i dont have. It only write me than lottfarming,lottmobs... dont have depencies.
Seems something is wrong with the game, not sure why. I will work on it and release a fix for that by latest, the day after tomr.
Edit: Found the mistake, will change it.
by fishyWET
Sun Feb 23, 2014 12:06
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Please, make it as modpack. Gamemode doesnt work for me. Could u add Armor in next update ? Do you have any error in debug.txt? Can you post it here? And put the " LOTT " folder in your games folder instead of the " Lord-of-the-Test-0.1.2-game ", it should work. [hint]And yup, a...
by fishyWET
Sun Feb 23, 2014 10:38
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Survey ----------------------------------------------------------------------------------------------------------------------------------------------------------------- The Survey have ended with 14 votes (70%) for Game and 6 votes (30%) for modpack. Therefore, the next version will be released as ...
by fishyWET
Sat Feb 22, 2014 16:26
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

AMMOnym wrote:When i tried craft wooden dagger i got training dagger but when i tried craft stone dagger i got training dagger too. It is wrong ?
Yeah, sorry, a tiny mistake. Will change that in the next bugfix.
by fishyWET
Sat Feb 22, 2014 15:51
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

AMMOnym wrote:Yupíííííí update AWESOME. Is it for mapgen v7 or v6 ?
Mapgen only works well in v7 for modpack, but in the game, v7 mapgen is automatically selected even when you select v6, so no worries abt using what mapgen in game, but make sure you select mapgen v7 for the world when using modpack.
by fishyWET
Sat Feb 22, 2014 15:30
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Update http://i.imgur.com/sC6pAm7.png List of Changes here: Changelog Some Screenshots abt the latest release is added to the first post. Some other changes: The Lord of the Test modpack is now developed into both a game and a modpack so there are two separate downloads Wiki is set up. Link in main...
by fishyWET
Sat Feb 22, 2014 05:17
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

You might like to develop your mapgen from noise23 mod, that is partly it's purpose, it is a simple lua-voxel-manipulator framework that generates biomes, it runs fast if you keep it fairly simple. The stabililty and noise23 mods are tutorial mods to help people learn LVM 3D noise mapgen. fishyWET,...
by fishyWET
Sun Feb 16, 2014 11:18
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2070160

Some random floating island in the clouds i made few weeks ago.
Image
Image
by fishyWET
Sat Feb 15, 2014 13:42
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 573263

brunob.santos wrote:how to shine node?
I'm creating a mod.
I think you meant how to make a node light up?

Add this to the node's code

Code: Select all

light_source = 14,
14 is the strongest light, and it decreases as the number decreases.
Edit: Made a mistake at the max light source
by fishyWET
Fri Feb 14, 2014 13:30
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

Working on mapgen by doing modification of paramat paragen v7, just a few screenshots to amaze you guys on what's coming up.
Image
Image
Image
by fishyWET
Mon Feb 10, 2014 11:05
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 199024

In the first post you said you want help, is that still the case? I am interested in making a LOTR modpack/gamemode, and could help if you want... If you do want me to help, PM me. Yeah, i still welcome any help, sent you a PM :) ... Thanks for helping Wow. This is amazing. PS, the title should be:...