Search found 152 matches
- Wed Sep 27, 2017 20:07
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49648
- Tue Sep 26, 2017 22:51
- Forum: WIP Mods
- Topic: Entity based backpack [backpack]
- Replies: 13
- Views: 2532
Re: Entity based backpack [backpack]
The backpack model doesn't have any animations, for some reason I couldn't get the bone attaching to work
(I don't see why that would be ugly) ATM it's just attached to the player, and isn't affected by player animations. :/
Not sure what you mean by "support" cx384 :)
(I don't see why that would be ugly) ATM it's just attached to the player, and isn't affected by player animations. :/
Not sure what you mean by "support" cx384 :)
- Tue Sep 26, 2017 19:20
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49648
Re: [Mod] Bone-Based Animation [playeranim]
Have you looked at making this a Client-side mod, Rui?
- Tue Sep 26, 2017 17:00
- Forum: WIP Mods
- Topic: Entity based backpack [backpack]
- Replies: 13
- Views: 2532
Re: Entity based backpack [backpack]
hm, I wasn't able to replicate that glitch you mentioned. don't know why
- Tue Sep 26, 2017 15:14
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
This was a while ago, but it was pretty fun. Here is car25 in jail for vandalism and assault.
(player-made jail, not an admin jail)
(player-made jail, not an admin jail)
- Tue Sep 26, 2017 15:11
- Forum: WIP Mods
- Topic: Entity based backpack [backpack]
- Replies: 13
- Views: 2532
Entity based backpack [backpack]
Based off the prestibags mod, backpacks ! https://i.imgur.com/7yHS1ZM.png https://i.imgur.com/5jkm3t1.png https://i.imgur.com/5BraODN.png Craft: e=empty w=wool [e,w,e] [w,e,w] [w,w,w] Craft and place the backpack, then rightclick them to open them up. punch will put it on your back, and shift-punch ...
- Thu Sep 07, 2017 02:27
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
You can, actually. the throwing mod i added actually had/has (i think i toned it down) for the longbow and such.
This isn't for wield3d, though.
This isn't for wield3d, though.
- Wed Sep 06, 2017 16:26
- Forum: WIP Mods
- Topic: [Mod] Advanced Guards [advanced_guards]
- Replies: 13
- Views: 3144
Re: [Mod] Advanced Guards [advanced_guards]
Trying it on an server, I get this after a guard is loaded.
Code: Select all
ServerError: Lua: Runtime error from mod 'advanced_guards' in callback luaentity_Step(): ...etest/games/promo_game/mods/advanced_guards/init.lua:249: attempt to call method 'get_attribute' (a nil value
- Fri Sep 01, 2017 12:49
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
Dyeable cloaks: Yea, if I can find the self discipline to sit down and make textures for each color :PDarkstalker1 wrote:HEY, SPARKY!
A really important question: Could u add dyeable cloaks, bigger shields, and longer spears?
Other two: Bigger looks wise? or would any functionality change too?
- Sun Aug 27, 2017 22:24
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
One thing I think everyone should keep in mind is that flags are meant to be captured. If I come across a truly uncaptureable flag, I would probably either remove it, or change mods to make it captureable. sorry but not sorry :3 PS: I'm looking at the advanced guards, they look really cool. I will c...
- Thu Aug 17, 2017 03:11
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
sure! I would prefer if the textures stayed the same resolution, but you can double it if you need.
- Wed Jul 26, 2017 13:47
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
although I like the idea, I'm not sure about it, since it would possibly double or triple the amount of media it has to load... :/
- Thu Jul 20, 2017 16:36
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
Are you interested in the old nodes? I'm not, I think they are ugly :P
- Tue Jul 11, 2017 13:24
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
Thanks for the suggestions, xtraarmor looks cool.
- Fri Jun 09, 2017 13:58
- Forum: WIP Mods
- Topic: [Mod] Horses [whinny]
- Replies: 32
- Views: 8478
Re: [Mod] Horses [whinny]
because I forgot to remove it :3
- Sat Apr 08, 2017 01:44
- Forum: WIP Mods
- Topic: [Mod] Horses [whinny]
- Replies: 32
- Views: 8478
Re: [Mod] Horses [whinny]
Thanks, azekill_diablo! Added main changes to the first post. Main Changes: New models/textures/animations. Incremental "throttle" so you don't have to keep forward pressed down when travelling. Slower speed when crossing water. Galloping animation when you're going fast, walking when goin...
- Thu Apr 06, 2017 14:36
- Forum: WIP Mods
- Topic: [Mod] Horses [whinny]
- Replies: 32
- Views: 8478
Re: [Mod] Horses [whinny]
ah, that is the original mod?
- Wed Apr 05, 2017 22:37
- Forum: WIP Mods
- Topic: [Mod] Horses [whinny]
- Replies: 32
- Views: 8478
[Mod] Horses [whinny]
My edit of the mod "whinny" from OldCoder., descended from KPGmobs and/or LOTT horses. http://i.imgur.com/UX0rPOY.png Main Changes: New models/textures/animations. Incremental "throttle" so you don't have to keep forward pressed down when travelling. Slower speed when crossing wa...
- Mon Mar 27, 2017 23:25
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
so like, npcs that spawn from the flags and attack warring players?
I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.
I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.
- Mon Mar 27, 2017 19:56
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
Update: you now can't respawn in protected areas that aren't yours. so if your bed is in an area that has been captured by an enemy, you'll respawn near spawn until you: A: capture the area back. or B: sleep in a different bed, putting your spawn somewhere else. Also, though this was implemented a w...
- Thu Mar 02, 2017 01:34
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
I guess that'd be alright, as long as you don't spam.
- Tue Feb 28, 2017 18:00
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
wow, it's cool that I followed that list almost perfectly without even reading it! apart from advertising, which i have no idea how to do nicely. suggestions?
- Sun Feb 12, 2017 14:56
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
flags usually go the other way around
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.
- Sat Feb 11, 2017 15:00
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
hey Ruben!
Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?
Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?
- Thu Feb 09, 2017 02:59
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26216
Re: Persistent Kingdoms [City vs City]
and in other news... I lost my grappling hook to a 100 meter death fall...