Search found 256 matches

by Nyarg
Sat Jun 10, 2017 22:45
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572642

Re: Well, halp to delete metadata

Gerald wrote:If I read the result of minetest.serialize(meta:to_table()) the key is gone.
What is the problem of a dummy value anyway?
I think a meta isn't properly table or isn't accessible by native Lua garbage collector.
by Nyarg
Sat Jun 10, 2017 18:05
Forum: Русский
Topic: Как заставить Майнтест "Выстрелить" ?
Replies: 83
Views: 24326

Re: Как заставить Майнтест "Выстрелить" ?

Раньше все моды исполнялись на стороне сервера что кроме временных лагов на передачу информации еще и нагружало сервер. Как следует из названия CSM исполняется на стороне клиента опираясь только на накопленную клиентом информацию. То есть например теперь можно выполнять ресурсоемкий код без оглядки ...
by Nyarg
Sat Jun 10, 2017 11:27
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572642

Re: Post your modding questions here

Wow I found instruction and read it ) http://dev.minetest.net/setting_get_pos
try * `minetest.setting_get_pos(name)`: returns position or nil
with
spawn_lobby = 0 80 0
by Nyarg
Sat Jun 10, 2017 10:42
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572642

Re: Post your modding questions here

minetest.conf: spawn_lobby = 0 80 0 2017-06-10 12:08:15: ERROR[Main]: ServerError: Lua: Runtime error from mod 'mesewars' in callback on_joinplayer(): Invalid position (expected table got string). (expected table got string) - "pos" is a table formatted so may be spawn_lobby = {x=0, y=80,...
by Nyarg
Sat Jun 10, 2017 10:03
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572642

Re: Post your modding questions here

Lejo wrote:

Code: Select all

    name:setpos(spawn)
...e/user/.minetest/games/mesewars/mods/mesewars/join.lua:6: attempt to call method 'setpos' (a nil value)
seems like variable "name" have not something to call

so may be
player:setpos(spawn) at least

http://dev.minetest.net/player
by Nyarg
Sat Jun 10, 2017 07:27
Forum: Русский
Topic: Как заставить Майнтест "Выстрелить" ?
Replies: 83
Views: 24326

Re: Как заставить Майнтест "Выстрелить" ?

Йесс. Комюнити отыскало вспомогательную ветку из страйк набора.
viewtopic.php?f=47&t=17858

Теперь разрабы смогут неслабо так, залатать дыры в CSM.

MT начинает подавать надежды )))
by Nyarg
Sat Jun 10, 2017 07:24
Forum: Modding Discussion
Topic: Anti Copy-Paste Code Protection System
Replies: 4
Views: 1067

Re: Anti Copy-Paste Code Protection System

Man you are strongly smart !
It's useful for CSM protection too )
by Nyarg
Fri Jun 09, 2017 17:10
Forum: General Discussion
Topic: Mesecon Tutorial
Replies: 2
Views: 723

Re: Mesecon Tutorial

first a quick tester http://www.lua.org/cgi-bin/demo if you know anything language then google "lua in minutes" and get something like http://tylerneylon.com/a/learn-lua/ http://ruoyusun.com/2013/03/23/pragmatic-lua-basics-in-30-mins.html else google "lua for dummies" ) also http...
by Nyarg
Mon Jun 05, 2017 18:29
Forum: General Discussion
Topic: Map mods confuse me...
Replies: 6
Views: 955

Re: Map mods confuse me...

Good example http://forum.minetest.net/viewtopic.php ... lit=lumpmg

Play with parts inside

Code: Select all

minetest.register_on_mapgen_init(function(mgparams)
	minetest.set_mapgen_params({mgname="singlenode"})
end)
and

Code: Select all

minetest.register_on_generated( function( minp, maxp, seed)
.....
by Nyarg
Mon Jun 05, 2017 07:41
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443496

Re: Post your mod requests/ideas here

DS-minetest wrote:The to bones attached entities don't stick hard together with their parent.
Did you mean a lag with entities updates ?
by Nyarg
Mon Jun 05, 2017 07:35
Forum: Client-side modding
Topic: [ClientMod] Who [who]
Replies: 9
Views: 2917

Re: [ClientMod] Who [who]

BirgitLachner wrote:Did anyone continued the development of this Mod?
viewtopic.php?f=53&t=17800&hilit=who
by Nyarg
Sun Jun 04, 2017 21:21
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572642

Re: Post your modding questions here

BirgitLachner wrote:Does anybody know a mod that shows the names of players that are currently online?.
may be viewtopic.php?f=53&t=17695&hilit=who
by Nyarg
Sun Jun 04, 2017 21:18
Forum: General Discussion
Topic: What map height is really needed?
Replies: 64
Views: 8719

Re: What map height is really needed?

infinite map height of course in any direction )))
by Nyarg
Sun Jun 04, 2017 07:49
Forum: General Discussion
Topic: What map height is really needed?
Replies: 64
Views: 8719

Re: What map height is really needed?

BirgitLachner wrote:concerning the big (umused) space is to use it for mods..
Page overlay feature or permanent preserved space for existed mod )
by Nyarg
Thu Jun 01, 2017 21:38
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 84246

Re: Should we rename Minetest? (poll)

Let's try https://www.elfdict.com )))
(drop-down list - gnome language)
by Nyarg
Wed May 31, 2017 20:04
Forum: General Discussion
Topic: Minetest on German news page
Replies: 7
Views: 835

Re: Minetest on German news page

Good ! ) But let think how more articles will with for example shadows )
Of course not only shadows make profit but it's base of visual.
by Nyarg
Wed May 31, 2017 05:56
Forum: General Discussion
Topic: Should We bring offtopic back? (Poll)
Replies: 32
Views: 3838

Re: Should We bring offtopic back? (Poll)

We do not actually need an off-topic section. If someone wants to discuss anything not Minetest related. I know many forums that used same separate model or repressive errors. Thats all is dead or nearby. Also another layer of problem we may see for example in SecondLife. Now it seems as dead stage...
by Nyarg
Wed May 31, 2017 00:51
Forum: Modding Discussion
Topic: [Solved] N00b questions about 3D model files and exporting
Replies: 8
Views: 1264

Re: N00b questions about 3D model files and exporting

I'm using .x format. Main goal - it's readable + animation.
by Nyarg
Tue May 30, 2017 07:39
Forum: WIP Mods
Topic: treeclimb mod
Replies: 9
Views: 1253

Re: monkeyboy mod

Good idea ! )
What do you think about something "Leto II Atreides God Emperor of Minum" mod ?

PS: "Minum" provided here viewtopic.php?f=3&t=17133&p=268337&hilit=minum#p268337
by Nyarg
Sun May 28, 2017 02:46
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 84246

Re: Should we rename Minetest? (poll)

It's just their game, not ours. Huh ) Where is MT without community ideas, issues etc (except clone making) will ? Right now only 2 part of strike was found from 5 and explaned 50%. Devs don't see a strike vector as I see. Without the strike MT is only clone. fork? spoon? this is fun : ) Cup of tea...
by Nyarg
Thu May 25, 2017 22:58
Forum: Русский
Topic: Как заставить Майнтест "Выстрелить" ?
Replies: 83
Views: 24326

Re: Как заставить Майнтест "Выстрелить" ?

Хохооо, комюнити отыскало еще одну ступеньку к страйку ) viewtopic.php?f=5&t=17580
так глядишь к 2020 году отыщут остальные 4 )))

Впрочем защиту от нецелевого CSM до сих пор не нашли, что странно, только частные случаи решений

!!! С почином как грится )
by Nyarg
Thu May 25, 2017 19:55
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 84246

Re: Should we rename Minetest? (poll)

Orient names to viewtopic.php?f=5&t=17580
PR marked as 5.0 )))
by Nyarg
Thu May 25, 2017 19:52
Forum: Feature Discussion
Topic: How can I send players from one server to an other server?
Replies: 13
Views: 3430

Re: How can I send players from one server to an other serve

Good )
Additionally most suitable cause of danger of p2p universe model may be found in OpenSim (SeconLife fork) project and ActiveWorlds project.