Search found 2004 matches
- Sat Oct 26, 2019 21:22
- Forum: Mod Releases
- Topic: [mod]yolo[yolo] permadeath - hardcore mode.
- Replies: 7
- Views: 2540
Re: [mod]yolo[yolo] permadeath - hardcore mode.
For the singleplayer,would be cool if u die there that the world get delted. That doesn't make much sense. People who want to cheat that would just not run with this mod. People who want to follow their own hardcore rules would just delete the world themselves. This mod makes almost no sense for si...
- Thu Oct 24, 2019 18:11
- Forum: Partly official engine development
- Topic: [DEV] The horrifying "rebase needed"
- Replies: 18
- Views: 5729
Re: [DEV] The horrifying "rebase needed"
From my experience, this is never less work than properly rebasing.Mantar wrote:If you don't want to rebase, you can close it and make a new PR. Git's cherrypick function may be helpful for pulling the commits from your broken PR branch to a new, clean one.
- Thu Oct 24, 2019 18:10
- Forum: Partly official engine development
- Topic: [DEV] The horrifying "rebase needed"
- Replies: 18
- Views: 5729
Re: [DEV] The horrifying "rebase needed"
The problem is that every rebase is a risk of destroying your repo. One mistake and all your work is destroyed. Just saying “just be more careful” is not good enough. We all can have a bad day. This is an education problem: as in, you need to learn how to not wipe your code and use the tools correc...
- Thu Oct 24, 2019 04:23
- Forum: Partly official engine development
- Topic: [DEV] The horrifying "rebase needed"
- Replies: 18
- Views: 5729
Re: [DEV] The horrifying "rebase needed"
Why does the submitter has to do the rebase in the first place? Can't this be fixed by those with merge rights? No, nobody knows the change better than the submitter. Asking reviewers to also rebase changes is a recipe for disaster - you'll get really nasty bugs. Rebases are nasty because people do...
- Thu Oct 24, 2019 04:19
- Forum: Modding Discussion
- Topic: Reset world on live server
- Replies: 6
- Views: 2325
Re: Reset world on live server
Perhaps `mtmapprune` can help. It is designed to remove blocks around a certain perimeter, but you could make that perimenter really small, and just maintain a spawn area and preserve that. It's about as efficient as you can make it. It does need to run offline (shut down the server first). https://...
- Fri Oct 18, 2019 04:30
- Forum: Mod Releases
- Topic: [mod]yolo[yolo] permadeath - hardcore mode.
- Replies: 7
- Views: 2540
Re: [mod]yolo[yolo] permadeath - hardcore mode.
I think you took YOLO too seriously. There were no `hardcore` mods in cdb, so, I thought a "simple" and understandable version would be useful to some. After all, there are a few servers that use similar methods... What do you think about changing "dead" into an UNIX timestamp? ...
- Thu Oct 17, 2019 18:28
- Forum: Mod Releases
- Topic: [mod]yolo[yolo] permadeath - hardcore mode.
- Replies: 7
- Views: 2540
Re: [mod]yolo[yolo] permadeath - hardcore mode.
Gee, sounds like you're going to run out of usernames fast. But quite an interesting idea. There's probably some use-cases that I can't think about. I didn't want it to make it use MT's internal ban code, since that bans all players from the same IP. That would have been 3 lines of code anyway. Ple...
- Tue Oct 15, 2019 23:12
- Forum: Mod Releases
- Topic: [mod]yolo[yolo] permadeath - hardcore mode.
- Replies: 7
- Views: 2540
[mod]yolo[yolo] permadeath - hardcore mode.
- https://github.com/minetest-mods/yolo - https://content.minetest.net/packages/sofar/yolo/ permadeath / hardcore mode for survival servers. Player death is permanent. However, players from the same IP address are able to log in using a different username. This purely bans the player name, and not t...
- Mon Oct 14, 2019 16:54
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
One more update: Due to Emerald joing the server ranks as admin, I had to change the ranking code as Admin scores don't count - Emerald lost the player rank entirely as a result. However, I decided that the boxes that are made by admins can be ranked, after all, it's players that rank the boxes, not...
- Mon Oct 14, 2019 16:51
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
Nore and me welcome, with great pride, our newest server admin: Emerald Emerald has been a fantastic supporter of the ITB server since the start and been dedicated to the server. Many players have already had the pleasure to meet. Please show a warm welcome to our newest server admin! Emerald will b...
- Thu Sep 26, 2019 00:08
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 88721
Re: Convert Minecraft maps to Minetest worlds
There's a PR pending for full MCL2 support, but it needs rework. If that's merged, it would fully support it.Wuzzy wrote:Does this work for MCL2?
- Mon Sep 23, 2019 03:53
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131230
Re: Convert (parts of) Minecraft maps to WorldEdit schematic
Syntax error.bosapara wrote:Does minetest export was deleted from mcedit?
- Sat Sep 14, 2019 04:31
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
- use texture-align = 'world' for most blocks like marble so that texturess for stairs, slabs and others all connect nicely - custom textures for the slabs and stairs, with bevels on the top side too I don't see the benefit for both of these, I think it'll make many stair/slab nodes look weird, and...
- Fri Sep 13, 2019 23:27
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
- silent nodes: pistons, detectors, and maybe other nodes could be toggled silent... this will prevent from people to brute force some puzzles, by trying out diferent things and just reacting to the sounds without actually discovering the solution This is actually completely intentional, and I don'...
- Thu Sep 12, 2019 22:35
- Forum: General Discussion
- Topic: Secrets Inside the Box
- Replies: 68
- Views: 16425
Re: Secrets Inside the Box
Too busy fixing the breakage from you submitting patches translating integer values.... *grunt*Wuzzy wrote:It's possible that sofar will add a few text files later to explain a few things. Maybe.
- Mon Sep 09, 2019 21:58
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
I thought there was a private message system. Where is it? Or did I confuse it with something else? Yes, there is. You can access it by using any in-game terminal, and using the `telex` commands. There was a post in this thread a few weeks back that explained it. I'll copy that to the topic start s...
- Fri Sep 06, 2019 06:24
- Forum: General Discussion
- Topic: [Core Developers] Minetest's migration from GitHub
- Replies: 20
- Views: 2883
Re: [Core Developers] Minetest's migration from GitHub
https://i.imgur.com/GjiVkCVl.jpg This is very shortened and very shallow, but also painfully accurate. It's entirely OK to be wary, make sure you don't get weary! Tech companies are like multi-headed dragons. One side will actively be killing something cool, while the other side just approved a nat...
- Fri Sep 06, 2019 06:18
- Forum: General Discussion
- Topic: [Core Developers] Minetest's migration from GitHub
- Replies: 20
- Views: 2883
Re: [Core Developers] Minetest's migration from GitHub
Thus - please correct me if I am wrong - the fact that GitHub is not OpenSource has no weight for your "vote", nor for the other Core Developers? We discussed this when it happened. While some people pulled all their repos off of github, aside VanessaE nobody else appears to have done so....
- Wed Sep 04, 2019 23:35
- Forum: General Discussion
- Topic: [Core Developers] Minetest's migration from GitHub
- Replies: 20
- Views: 2883
Re: [Core Developers] Minetest's migration from GitHub
If there is a reasonable conclusion that migrating is needed or significantly beneficial to Minetest and outweighing the costs, then I'm 100% sure that the decision to move would be backed by all the developers. Logic dictates that because this move hasn't happened or isn't urgently being discussed,...
- Wed Sep 04, 2019 20:19
- Forum: General Discussion
- Topic: [Core Developers] Minetest's migration from GitHub
- Replies: 20
- Views: 2883
Re: [Core Developers] Minetest's migration from GitHub
The question you pose is ambiguous. You say: if the Minetest Core Developers are willing to move But since this is unbound, you are going to get scattercloud answers based on different presumptions (move, if when?). It also is problematic that you use the words "willing to" and not somethi...
- Wed Sep 04, 2019 20:05
- Forum: General Discussion
- Topic: Are we not worried that Minetest is depending on MS now?
- Replies: 55
- Views: 6264
Re: Are we not worried that Minetest is depending on MS now?
No.Wuzzy wrote:Are you Minetest devs not worried that Minetest will eventually be booted from GitHub?
If it ever happens, that would give us a fantastic amount of publicity. Like, the best thing that could ever happen to Minetest.
- Thu Aug 29, 2019 05:46
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
Talk about luxury problems - 9(!) boxes in the review queue today!
- Wed Aug 28, 2019 21:18
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
does this counter increase if the same player finishes the box more than once ? sometimes i play my boxes again to see if i can break them in any way after an update or when i think there is an issue... i just dont think one of my boxes got completed by at least 5 diferent people No, I counted uniq...
- Wed Aug 28, 2019 21:16
- Forum: Game Releases
- Topic: [Game] Inside The Box [insidethebox]
- Replies: 28
- Views: 15902
Re: [Game] Inside The Box [insidethebox]
i think its worth pointing out in the instructions that lsqlite3 needs sqlite3, and for those that install it from the repos, they will need to install the devel version that comes with the header file. for me it was libsqlite3-dev . only then i was able to luarocks install lsqlite3 Maybe. In gener...
- Mon Aug 26, 2019 23:20
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 183585
Re: [Server] Inside The Box [Puzzles]
Depends on what you like. I personally enjoy parkour a lot, but I think most of the parkour boxes are poor (just a bunch of blocks scattered on the wall, most of the box being empty). There are only a few interesting, nice-looking parkour boxes, like number 332. That's not the most interesting one,...