Search found 308 matches
- Thu Aug 29, 2019 22:18
- Forum: News
- Topic: Important legal info about Minetest Game TNT mod sounds
- Replies: 10
- Views: 6864
Re: Important legal info about Minetest Game TNT mod sounds
Are you going to release a minetest_game v5.0.2 or are we close enough to the release of v5.1.0?
- Thu Aug 29, 2019 07:09
- Forum: Servers
- Topic: ANNOUNCE: "THE VALLEYS" Server
- Replies: 24
- Views: 10989
Re: ANNOUNCE: "THE VALLEYS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers. There is now an official Discord for The Creative Gardens, The Digital Farms, and The Valleys. Current 50-use invite link (see the first pos...
- Thu Aug 29, 2019 07:08
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 36573
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers. There is now an official Discord for The Creative Gardens, The Digital Farms, and The Valleys. Current 50-use invite link (see the first pos...
- Thu Aug 29, 2019 07:08
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10635
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers. There is now an official Discord for The Creative Gardens, The Digital Farms, and The Valleys. Current 50-use invite link (see the first pos...
- Thu Aug 29, 2019 01:41
- Forum: Mod Releases
- Topic: [Mod + Program] Minetest-Discord relay [discordmt] [v0.1]
- Replies: 17
- Views: 5626
Re: [Mod + Program] Minetest-Discord relay [discordmt] [v0.1
Looks great!
Caveat for people like me who try and stick with the stable versions, if you're on v5.0.1 you have to make this change to avoid annoying messages filling up your log:
https://github.com/minetest/minetest/co ... 604ef44a0b
Caveat for people like me who try and stick with the stable versions, if you're on v5.0.1 you have to make this change to avoid annoying messages filling up your log:
https://github.com/minetest/minetest/co ... 604ef44a0b
- Wed Aug 28, 2019 21:00
- Forum: News
- Topic: Important legal info about Minetest Game TNT mod sounds
- Replies: 10
- Views: 6864
Re: Important legal info about Minetest Game TNT mod sounds
I don't use -dev on my servers, they are all at v5.0.1.
Is it safe to just replace the v5.0.1 OGG files with the ones here?
https://github.com/minetest/minetest_ga ... tnt/sounds
Is it safe to just replace the v5.0.1 OGG files with the ones here?
https://github.com/minetest/minetest_ga ... tnt/sounds
- Sat Aug 24, 2019 11:38
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689956
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
This is like a fly on the wall with cannons ;-). Take the solarpanel and the not-gate, that's all. The not-gate reverses the signal, at day the solarpanel sends a signal to the not-gate, the gate reverses the signal, the light is off. At night, the solarpanel sends no signal to the not-gate, the ga...
- Sat Aug 24, 2019 03:45
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689956
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
That could be interesting but there is already a light sensor and an rtc clock (through digilines though, not mesecons) you can already build that kind of detection if you want. I'm kind of a n00b to Mesecons. How do I use the light sensor to have light stones wired to up to plants only turn on whe...
- Fri Aug 23, 2019 21:13
- Forum: Servers
- Topic: A Server Request
- Replies: 15
- Views: 2298
Re: A Server Request
I think what you're looking for are "sandbox servers" and "anarchy servers" - these have no protection and, in the case of the latter, little to no rules. On sa you can build, change, and destroy things. I run a sandbox server, "THE VALLEYS" which is sandbox though not ...
- Fri Aug 23, 2019 20:57
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689956
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I have a feature request for Mesecons:
Power and blinky plants that only activate during nighttime (in-game time).
What do you think?
Power and blinky plants that only activate during nighttime (in-game time).
What do you think?
- Fri Aug 23, 2019 12:05
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286021
Re: [Mod] Farming Redo [1.42] [farming]
How could i make Farming Redo mod work with unified_inventory mod?. All my servers run both unified_inventory and Farming Redo and both work fine together, in creative mode and non-creative modes. Are you using the latest version of unified_inventory? https://forum.minetest.net/viewtopic.php?t=1276...
- Fri Aug 23, 2019 04:11
- Forum: Servers
- Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
- Replies: 61
- Views: 36573
Re: ANNOUNCE: "THE CREATIVE GARDENS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers.
- Fri Aug 23, 2019 04:11
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10635
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers.
- Fri Aug 23, 2019 04:10
- Forum: Servers
- Topic: ANNOUNCE: "THE VALLEYS" Server
- Replies: 24
- Views: 10989
Re: ANNOUNCE: "THE VALLEYS" Server
As Discord has become the main public place for many Minetest players, I have updated Rule #8 to include public Discord servers along with public IRC servers.
- Fri Jun 14, 2019 20:30
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640743
Re: [Mod] Mobs Redo [1.50] [mobs]
mob_horse is crashing servers, I was told the crash happens when people try riding a baby horse: 2019-06-14 11:46:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mob_horse' in callback luaentity_Step(): (REMOVED)/bin/../games/minetest_game/mods/mobs/mount.lua:2...
- Fri Jun 07, 2019 02:07
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Just a note Vanessa, with intllib removed, this is what happens to signs_lib: https://cdn.discordapp.com/attachments/449143232597590026/586375561849339920/signs-no-intllib.png EDIT: Actually this is an issue whether or not intllib is installed. That user hasn't logged on in years, but I'm pretty sur...
- Thu Jun 06, 2019 22:29
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Intllib's only purpose is to enable translations to other languages, but as I only speak English as well, I don't use it. I can't really debug that stuff if it breaks, hence pointing others at it instead. In any case, I dislike the notion of server-side translations anyways as such things force a g...
- Thu Jun 06, 2019 18:40
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
With 80ab1271, I now have no problems, except: I have to remove intllib or the game still crashes with: 2019-06-06 14:06:47: WARNING[Main]: Undeclared global variable "intllib" accessed at ...game/mods/homedecor_modpack/homedecor_common/intllib.lua:26 2019-06-06 14:06:47: ACTION[Main]: Ser...
- Wed Jun 05, 2019 21:46
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I updated to the latest but it doesnt make a difference, the doors I mentioned are still replaced with unknown items. Sounds like the LBM has already been run once on some mapblocks, or maybe I forgot to git push that last change. No biggie. Try updating again. That LBM should run one more time. Al...
- Wed Jun 05, 2019 19:52
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I updated to the latest but it doesnt make a difference, the doors I mentioned are still replaced with unknown items. Sounds like the LBM has already been run once on some mapblocks, or maybe I forgot to git push that last change. No biggie. Try updating again. That LBM should run one more time. Al...
- Wed Jun 05, 2019 09:26
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Tons of items don't seem to be aliased and are unknown items blocking open spaces, including: (six doors nodes) This should be fixed now. Also, "homedecor:wall_lamp" isn't aliased, and neither is the plasma lamp. Er, both of these have appropriate aliases: minetest.register_alias("ho...
- Wed Jun 05, 2019 07:37
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Another update: to avoid item name confusion and make things a little less vague, all doors got some renaming treatment. The "bedroom" door is now a "basic panel" door. The "woodglass2" door, i.e. with the semicircle glass insert at the top, is now a Carolina door. It ...
- Wed Jun 05, 2019 05:41
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 480592
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I decided to update the mods on my servers for the first time in two months. When intllib is installed alongside homedecor_modpack, the following crash happens: 2019-06-05 01:38:20: [Main]: Automatically selecting world at [(REMOVED)/bin/../worlds/world] 2019-06-05 01:38:20: WARNING[Main]: Undeclare...
- Wed Jun 05, 2019 01:14
- Forum: Mod Releases
- Topic: [Mod] Extended Ban v2 [xban2]
- Replies: 23
- Views: 29745
- Mon May 06, 2019 02:44
- Forum: Servers
- Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
- Replies: 27
- Views: 10635
Re: ANNOUNCE: "THE DIGITAL FARMS" Server
What happened? Are there griefers giving you hassle?Lupercus wrote:nice server, if i could build in peace