Search found 508 matches
- Mon Jan 23, 2017 05:24
- Forum: WIP Mods
- Topic: [mod] 3D Hand [newhand]
- Replies: 44
- Views: 13013
Re: [mod] 3D Hand [newhand]
It might be interesting to have an actual hand with fingers. Nice work on this!
- Mon Jan 23, 2017 04:50
- Forum: Modding Discussion
- Topic: Blender training series
- Replies: 61
- Views: 10733
Re: Blender training series
Take a look at the mobs redo mobs and you can see where the keyframes are listed.
- Mon Jan 23, 2017 02:35
- Forum: WIP Mods
- Topic: [abandoned mod] Gutenberg [gutenberg]
- Replies: 27
- Views: 17917
Re: [Mod] Gutenberg [gutenberg]
I'm interested in having my students write the .txt files and add their books to the game especially to create city/town libraries. Is there a way to make it non random?
- Mon Jan 23, 2017 00:40
- Forum: WIP Mods
- Topic: [Mod] Streets+Infrastructure Fork [roads][git]
- Replies: 24
- Views: 10241
Re: [Mod] Streets+Infrastructure Fork [roads][git]
Thank you for the insight. I have been using the technic version in the past but I'm looking to release a gamemode for my students and anyone else interested and so I'm just trying to make sure I get all the licenses correct. I suppose it'd just follow technic's license hopefully. EDIT I've also bee...
- Sun Jan 22, 2017 18:25
- Forum: WIP Mods
- Topic: [Mod] Streets+Infrastructure Fork [roads][git]
- Replies: 24
- Views: 10241
Re: [Mod] Streets+Infrastructure Fork [roads][git]
Are there any known mods that could be a substitute for the "concrete" mod dependency? It is the only one that isn't clearly licensed unless I am missing something but searching the forums I couldn't find it. Also I'm assuming your "prefabs_redo" will take care of the "prefa...
- Sun Jan 22, 2017 02:26
- Forum: WIP Mods
- Topic: [Mod] Wooden Bucket [wooden_bucket]
- Replies: 6
- Views: 2361
Re: [Mod] Wooden Bucket [wooden_bucket]
Duane maybe you'll be happy to know, but you and your mods hold a special place on my hard drives and cloud haha.
- Sat Jan 21, 2017 22:05
- Forum: WIP Mods
- Topic: [mod] nodebox_trees [nodebox_trees]
- Replies: 78
- Views: 13095
Re: [mod] nodebox_trees [nodebox_trees]
Just a heads up I think this mod works quite nicely with the fungi mod :)
viewtopic.php?f=9&t=16345
viewtopic.php?f=9&t=16345
- Sat Jan 21, 2017 21:59
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14039
Re: [mod] Not so simple plants and fungi
Thank you for the learning experience. I thought that the mushrooms would be on the north side (though I read some do grow on the north side) but I found that some fungi grow on the south side too, interesting! This was a fun read: http://www.naturalnavigator.com/the-library/find-your-way-using-lich...
- Fri Jan 20, 2017 05:22
- Forum: Modding Discussion
- Topic: Blender training series
- Replies: 61
- Views: 10733
Re: Blender training series
Hopefully this isn't getting off topic, but I've been messing with Poser (on Linux too), and I'm thinking about Maya as well. Do you have experience with any of that software or only Blender? I'm wondering which is the easiest to animate with. What do you think is the difficulty level of animating w...
- Fri Jan 20, 2017 03:54
- Forum: Modding Discussion
- Topic: Blender training series
- Replies: 61
- Views: 10733
Re: Blender training series
I've personally become really interested in animation.
- Wed Jan 18, 2017 19:17
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25447
Re: [API]Open AI [open_ai]
Thanks so much for all of your hard work on this, my students and I are loving it. Is there a way to ride other creatures like the giant, sheep, and the slimes, etc. Also my student suggested possibly sitting on other people. Also she was wondering if there might be cows that could be ridden. Regard...
- Wed Jan 18, 2017 02:17
- Forum: WIP Mods
- Topic: [WIP][building_elements] Building Elements
- Replies: 7
- Views: 2418
Re: [WIP][building_elements] Building Elements
This seems interesting, I'll have to test it out. What license is that? Is it supposed to be CC0 version 3?
- Tue Jan 17, 2017 04:32
- Forum: WIP Mods
- Topic: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]
- Replies: 26
- Views: 19559
- Tue Jan 17, 2017 03:50
- Forum: WIP Mods
- Topic: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]
- Replies: 26
- Views: 19559
Re: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [gi
Is this in your streets mod or is this an extra? And this is perfect because my students and I were just trying to figure out traffic lights!!
- Sun Jan 15, 2017 21:01
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91301
Re: [Mod] Alive AI V1.7 [aliveai]
I know I haven't posted a lot but I am closely following your mod. I am absolutely fascinated by your AI work! The two NPCs throwing insults at each other was so hilarious. One my students killed one and said "I'm a murderer". Great stuff. Thank you for your continued awesome work!
- Wed Jan 11, 2017 00:54
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8351
Re: [mod]emote[WIP] Make your character model do emotes! +AP
Seems to not be crashing since your update, thanks!! The point worked but I didn't see my character waving. I'll have to test more. Great job on this!
- Wed Jan 11, 2017 00:52
- Forum: WIP Mods
- Topic: [Mod]animores[animores][0.1]
- Replies: 7
- Views: 1680
Re: [Mod]animores[animores][0.1]
Maybe a gif would be better so you can see the animations. I think this is an AWESOME idea!!
- Tue Jan 10, 2017 03:38
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2876
Re: [Mod]Tractor[tractor]
There is already tons of code out there for vehicles so the driving of the tractor shouldn't be too hard but I think the hard part would be driving it and making the crops be harvested when you drive over them. I do know carts can have storage so maybe the tractor would pull a cart? Just ideas. Than...
- Tue Jan 10, 2017 00:51
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2876
Re: [Mod]Tractor[tractor]
It'd be pretty awesome if you actually ride the tractor. My students were actually just asking me about a mod for that :D
- Tue Jan 10, 2017 00:06
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8351
Re: [mod]emote[WIP] Make your character model do emotes! +AP
Thank you so much and sorry I couldn't post more info, I have a class of 18 kids so things have to be done quickly haha. We are using the latest version of minetest, but not the newest dev if that helps at all. We'll be sure to test tomorrow and thanks again! As a note we were mostly having the cras...
- Mon Jan 09, 2017 18:56
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8351
Re: [mod]emote[WIP] Make your character model do emotes! +AP
We are having the error: 2017-01-09 13:49:17: ERROR[Main]: ServerError: Lua: Runtime error from mod 'emote' in callback on_chat_message(): ...ktop/minetest4.15experimental/bin/../mods/emote/init.lua:97: attempt to concatenate a nil value 2017-01-09 13:49:17: ERROR[Main]: stack traceback: 2017-01-09 ...
- Mon Jan 09, 2017 01:57
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8351
Re: [mod]emote[WIP] Make your character model do emotes! +AP
Would that be so they could ride animals too? By the way the kids are going to FLIPPPPPPP when they see this :) Thanks for making it!
- Fri Jan 06, 2017 00:30
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27900
Re: Minetest - Education Version
Just FYI I am working on a educational version of Minetest for my students that I plan on releasing soon. I'd be very interested in ideas for things to change/add to it as well. So far I have survival and "HouseAndCityBuilder" modes and I might add a destruction. Also, nice work on constru...
- Tue Jan 03, 2017 13:58
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91301
Re: [WIP] Alive AI 0.2 [aliveai]
orwell maybe even eventually the NPCs will be driving your trains haha. That'd be interesting, like train stops and subway stops, weee
- Mon Jan 02, 2017 10:44
- Forum: Modding Discussion
- Topic: any quest mods?
- Replies: 9
- Views: 1609
Re: any quest mods?
Great stuff, thanks so much!