Search found 152 matches
- Wed Feb 08, 2017 15:58
- Forum: WIP Mods
- Topic: [mod] Sound-making Blocks [soundblocks]
- Replies: 1
- Views: 748
[mod] Sound-making Blocks [soundblocks]
Here is a mod I kinda branched off of the Lord of the Test harps and things. Contains: Large and Small Steel and Golden bells, Trumpet, Fanfare, Gong, Harp, and Horn. the Large bells are placed and then punched to make their sound, all others you just left-click while equipped. Credits to Amaz and T...
- Fri Feb 03, 2017 03:19
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: Persistent Kingdoms [City vs City]
Tumeni: I believe in you.
DK: I'll see what I can do, thanks for the suggestions.
DK: I'll see what I can do, thanks for the suggestions.
- Tue Jan 31, 2017 01:02
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: Persistent Kingdoms [City vs City]
Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.
- Mon Jan 30, 2017 14:31
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: Persistent Kingdoms [City vs City] [OFFLINE
I occasionally use the mumble.
I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
- Sun Aug 21, 2016 23:41
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: Persistent Kingdoms [City vs City]
yea, the server IP changed :)
- Wed Aug 17, 2016 12:33
- Forum: Mod Releases
- Topic: [Mod] Painting [0.8] [painting]
- Replies: 53
- Views: 26162
Re: [Mod] Painting [0.8] [painting]
pretty sure I used xyz's originally.
- Wed Aug 17, 2016 01:16
- Forum: Mod Releases
- Topic: [Mod] Painting [0.8] [painting]
- Replies: 53
- Views: 26162
Re: [Mod] Painting [0.8] [painting]
Undeclared global variable "vage_revcolours" accessed at [string "print("vage_revcolours = "..dump(vage_revco..."]:1
vage_revcolours = nil
- Mon Aug 15, 2016 13:04
- Forum: Mod Releases
- Topic: [Mod] Painting [0.8] [painting]
- Replies: 53
- Views: 26162
Re:
What do you mean, exactly? how would I go about this?Hybrid Dog wrote: The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.
- Sat Aug 13, 2016 14:12
- Forum: Mod Releases
- Topic: [Mod] Painting [0.8] [painting]
- Replies: 53
- Views: 26162
Re: [Mod] Painting [0.8] [painting]
I don't know if this mod is getting developed further, but hopefully somebody can help. Recently I copied a world to a different server, and all of the colors of existing paintings were messed up, black turned to pink, white turned to blue, etc. I'm not sure if the colors it uses now are even the no...
- Wed Jul 13, 2016 00:02
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: Persistent Kingdoms [City vs City]
wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!
- Tue Jun 07, 2016 14:48
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49681
Re: [Mod] Player model animation [playeranim]
pretty cool! I would suggest that when sneaking, the head can move around 70 degrees before the body moves. and the body will snap faster when walking. also it might be a bit obvious but you shouldn't be able to have your head rotate any more then 90 degrees.
- Sun May 22, 2016 15:46
- Forum: WIP Mods
- Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
- Replies: 11
- Views: 3578
Re: [Mod] Stop and Frisk [0.0.1] [frisk]
1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this. 2. What's 'unconscious mod'? 1: I meant using bare hand. 2: nothing, yet. just a concept. :)
- Fri May 20, 2016 02:01
- Forum: Feature Discussion
- Topic: Hide nicknames
- Replies: 17
- Views: 5905
Re: Hide nicknames
sparky wrote:viewtopic.php?f=9&t=4735 -gauges mod. we need it with nametags instead of health.
^^^ I finally got it to work! :D
(old post bump alert)
- Thu May 12, 2016 19:07
- Forum: WIP Mods
- Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
- Replies: 11
- Views: 3578
Re: [Mod] Stop and Frisk [0.0.1] [frisk]
would this be possible without a tool? for use with an unconscious mod maybe
- Wed May 11, 2016 13:49
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
Re: City vs City
yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
- Wed May 11, 2016 13:16
- Forum: Servers
- Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
- Replies: 144
- Views: 26357
[Server] Persistent Kingdoms [City vs City] [Offline]
Persistent Kingdoms is now offline http://i.imgur.com/7w9nrSV.png (I like to imagine the Inn full of players, hollering for their bread and ale) Server IP: elkien3.com (138.197.22.104) Port: 30000 (is now a factions server) IRC: #minetest-kingdoms on xeroxirc.net/+6697 Mumble: elkien3.com (138.197....
- Mon Mar 28, 2016 14:19
- Forum: WIP Mods
- Topic: [Mod]Tracks[tracks]
- Replies: 8
- Views: 2310
Re: [Mod]Tracks[tracks]
thanks for the feedback! I could make it disabled, wouldn't really hurt. I didn't really think about that when making it. :P I'm not sure how to do tracks for mobs yet. though it would be easy enough to edit the mobs themselves, it would be best to somehow be usable for all mobs, without too much ma...
- Sat Mar 26, 2016 14:36
- Forum: WIP Mods
- Topic: [Mod]Tracks[tracks]
- Replies: 8
- Views: 2310
[Mod]Tracks[tracks]
Here is a tracking mod I made, using entities. http://i.imgur.com/IZVAUrq.png players will make footprint tracks on crumbly nodes every second or two. (easily adjustable) and no tracks will be made when you are sneaking. also players will drop a blood stain on hit. larger damages taken, larger blood...
- Sat Apr 18, 2015 01:47
- Forum: Mod Releases
- Topic: [Mod] Prestibags [1.0] [prestibags]
- Replies: 15
- Views: 12140
Re: [Mod] Prestibags [1.0] [prestibags]
ill see if i can put this on a truck or helicopter, it may be out of my skill range tho
- Fri Mar 13, 2015 14:10
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444205
Re: Post your mod requests/ideas here
@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore https://forum.minetest.net/viewtopic.php?id=4562 also: I think a mod that lets you draw freehand on something would be cool like writing a no...
- Thu Mar 12, 2015 18:56
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198939
Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]
i took the bandages mod: viewtopic.php?f=9&t=10211
i changed the recipes to use Athelas.
its not much...
i changed the recipes to use Athelas.
its not much...
- Sat Feb 28, 2015 00:20
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444205
Re: Post your mod requests/ideas here
I may be able to supply music if you were to do that
- Fri Feb 27, 2015 22:10
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70579
Re: [Mod] Simple Shooter [0.5.3] [shooter]
I added smoke grenades, code is based of "grenade.lua" with some from "flare.lua" added in also changed "init.lua" and "shooter.lua" to make it load like the other .luas the particles could use some more tweaking though. I hope you like it. :D keep up the awsu...
- Wed Jan 07, 2015 18:33
- Forum: WIP Mods
- Topic: [Mod] Weeping Angel [0.0] [weeping]
- Replies: 24
- Views: 8821
Re: [Mod] Weeping Angel [0.0] [weeping]
there you go. :D
- Tue Jan 06, 2015 17:29
- Forum: WIP Mods
- Topic: [Mod] Weeping Angel [0.0] [weeping]
- Replies: 24
- Views: 8821
Re: [Mod] Weeping Angel [0.0] [weeping]
do you mean like this?
sorry, no fangs.
I updated it.