Search found 152 matches

by sparky
Wed Feb 08, 2017 15:58
Forum: WIP Mods
Topic: [mod] Sound-making Blocks [soundblocks]
Replies: 1
Views: 748

[mod] Sound-making Blocks [soundblocks]

Here is a mod I kinda branched off of the Lord of the Test harps and things. Contains: Large and Small Steel and Golden bells, Trumpet, Fanfare, Gong, Harp, and Horn. the Large bells are placed and then punched to make their sound, all others you just left-click while equipped. Credits to Amaz and T...
by sparky
Fri Feb 03, 2017 03:19
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: Persistent Kingdoms [City vs City]

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.
by sparky
Tue Jan 31, 2017 01:02
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: Persistent Kingdoms [City vs City]

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.
by sparky
Mon Jan 30, 2017 14:31
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: Persistent Kingdoms [City vs City] [OFFLINE

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
by sparky
Sun Aug 21, 2016 23:41
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: Persistent Kingdoms [City vs City]

yea, the server IP changed :)
by sparky
Wed Aug 17, 2016 12:33
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 53
Views: 26162

Re: [Mod] Painting [0.8] [painting]

pretty sure I used xyz's originally.
by sparky
Wed Aug 17, 2016 01:16
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 53
Views: 26162

Re: [Mod] Painting [0.8] [painting]

Undeclared global variable "vage_revcolours" accessed at [string "print("vage_revcolours = "..dump(vage_revco..."]:1
vage_revcolours = nil
by sparky
Mon Aug 15, 2016 13:04
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 53
Views: 26162

Re:

Hybrid Dog wrote: The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.
What do you mean, exactly? how would I go about this?
by sparky
Sat Aug 13, 2016 14:12
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 53
Views: 26162

Re: [Mod] Painting [0.8] [painting]

I don't know if this mod is getting developed further, but hopefully somebody can help. Recently I copied a world to a different server, and all of the colors of existing paintings were messed up, black turned to pink, white turned to blue, etc. I'm not sure if the colors it uses now are even the no...
by sparky
Wed Jul 13, 2016 00:02
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: Persistent Kingdoms [City vs City]

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!
by sparky
Tue Jun 07, 2016 14:48
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 49681

Re: [Mod] Player model animation [playeranim]

pretty cool! I would suggest that when sneaking, the head can move around 70 degrees before the body moves. and the body will snap faster when walking. also it might be a bit obvious but you shouldn't be able to have your head rotate any more then 90 degrees.
by sparky
Sun May 22, 2016 15:46
Forum: WIP Mods
Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
Replies: 11
Views: 3578

Re: [Mod] Stop and Frisk [0.0.1] [frisk]

1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this. 2. What's 'unconscious mod'? 1: I meant using bare hand. 2: nothing, yet. just a concept. :)
by sparky
Fri May 20, 2016 02:01
Forum: Feature Discussion
Topic: Hide nicknames
Replies: 17
Views: 5905

Re: Hide nicknames

sparky wrote:viewtopic.php?f=9&t=4735 -gauges mod. we need it with nametags instead of health.
Image
^^^ I finally got it to work! :D

(old post bump alert)
by sparky
Thu May 12, 2016 19:07
Forum: WIP Mods
Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
Replies: 11
Views: 3578

Re: [Mod] Stop and Frisk [0.0.1] [frisk]

would this be possible without a tool? for use with an unconscious mod maybe
by sparky
Wed May 11, 2016 13:49
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

Re: City vs City

yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
by sparky
Wed May 11, 2016 13:16
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 26357

[Server] Persistent Kingdoms [City vs City] [Offline]

Persistent Kingdoms is now offline http://i.imgur.com/7w9nrSV.png (I like to imagine the Inn full of players, hollering for their bread and ale) Server IP: elkien3.com (138.197.22.104) Port: 30000 (is now a factions server) IRC: #minetest-kingdoms on xeroxirc.net/+6697 Mumble: elkien3.com (138.197....
by sparky
Mon Mar 28, 2016 14:19
Forum: WIP Mods
Topic: [Mod]Tracks[tracks]
Replies: 8
Views: 2310

Re: [Mod]Tracks[tracks]

thanks for the feedback! I could make it disabled, wouldn't really hurt. I didn't really think about that when making it. :P I'm not sure how to do tracks for mobs yet. though it would be easy enough to edit the mobs themselves, it would be best to somehow be usable for all mobs, without too much ma...
by sparky
Sat Mar 26, 2016 14:36
Forum: WIP Mods
Topic: [Mod]Tracks[tracks]
Replies: 8
Views: 2310

[Mod]Tracks[tracks]

Here is a tracking mod I made, using entities. http://i.imgur.com/IZVAUrq.png players will make footprint tracks on crumbly nodes every second or two. (easily adjustable) and no tracks will be made when you are sneaking. also players will drop a blood stain on hit. larger damages taken, larger blood...
by sparky
Sat Apr 18, 2015 01:47
Forum: Mod Releases
Topic: [Mod] Prestibags [1.0] [prestibags]
Replies: 15
Views: 12140

Re: [Mod] Prestibags [1.0] [prestibags]

ill see if i can put this on a truck or helicopter, it may be out of my skill range tho
by sparky
Fri Mar 13, 2015 14:10
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444205

Re: Post your mod requests/ideas here

@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore https://forum.minetest.net/viewtopic.php?id=4562 also: I think a mod that lets you draw freehand on something would be cool like writing a no...
by sparky
Thu Mar 12, 2015 18:56
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 198939

Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

i took the bandages mod: viewtopic.php?f=9&t=10211
i changed the recipes to use Athelas.
its not much...
by sparky
Sat Feb 28, 2015 00:20
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444205

Re: Post your mod requests/ideas here

I may be able to supply music if you were to do that
by sparky
Fri Feb 27, 2015 22:10
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 70579

Re: [Mod] Simple Shooter [0.5.3] [shooter]

I added smoke grenades, code is based of "grenade.lua" with some from "flare.lua" added in also changed "init.lua" and "shooter.lua" to make it load like the other .luas the particles could use some more tweaking though. I hope you like it. :D keep up the awsu...
by sparky
Wed Jan 07, 2015 18:33
Forum: WIP Mods
Topic: [Mod] Weeping Angel [0.0] [weeping]
Replies: 24
Views: 8821

Re: [Mod] Weeping Angel [0.0] [weeping]

Image

there you go. :D
by sparky
Tue Jan 06, 2015 17:29
Forum: WIP Mods
Topic: [Mod] Weeping Angel [0.0] [weeping]
Replies: 24
Views: 8821

Re: [Mod] Weeping Angel [0.0] [weeping]

Image
do you mean like this?
Image
sorry, no fangs.
I updated it.