Coder12 wrote:The stack can be reduce to 10 or just one stack of 30 only in your inv they both sound good to me. This is a little off-topic but want it be cool if we had a 1v1 tournament to show who is the best.
ANAND wrote:While apple-limiting is certain to harm the pros' killing streak, I feel that such a move is necessary from a game-play stand-point. Apple spamming is a skill, no doubt; but if that's going to cause the game-play to be oh-so-boring with one OP player mowing down everyone in sight because they have enough apples to survive WW3, I think it has to be limited. It would just be an extension of the stack-size limiting, and it's primary intention is to stop spawn-killing. Pros would still be able to apple-spam and subsequently win food-fights, but in such a way that the balance doesn't topple over...
Stix wrote:Limit the amount of apples a player can have in their inv to a stack (oh and reduce stacks to 10).
Stix wrote:*EDIT: Also i think you should be able to hold only one stack of apples and the stack-limit reduced to 10, this would hopefully remove the apple menace once and for all!
Stix wrote:Yes apples are available to everyone and thats fine, but as i said before, once you die in a match where everyone has apples, everyone immediately gains a large advantage over you no matter how skilled you are or how good your sword/gun is, so your essentially out of the game unless you have allies with apples still alive (not to mention who has the most apples is random...)! The only way to fix this and keep apples the way they are is to add apples to a players starter kit. Also this situation can be even worse on the cave-map/bridge-map as the apples aren't evenly distributed to both teams, so ill often see one player have all 50+ apples there are to find! If we want to keep apples the way they are then we need to at least:
1. Evenly distribute the apples in chests across both sides.
2. Add apples to the starter kit on (at least) the 2H2L map.
BTW: Interesting how so far everyone who's against changing apples are arguing because of nostalgia...
Stix wrote:Awarding players points for building defenses:
Ive seen a couple conversations about this but it always boils down to 1 point: "How can you detect if its fortifications and not a lava-side house?". Simple! Players would be rewarded for placing blocks within a certain radius of the flag, these points are awarded at the end of the game by comparing the blocks dug at base to the ones you placed. So if you placed more blocks than you dug, you get points!
This solution is still a little rough around the edges but i thought id put it out here to see if its an idea worth improving.
Gaara wrote:Never underestimate the power of a frying pan.
bobmacphee wrote:How can I report a hacker in CTF ESP ??
I have 2 screenshots.
Waterbug wrote:The reason why I think just reducing the number of apples on the 2H2L map and having some maps with little or no apples (like the Caverns and Bridge maps) and some maps with many apples is that it should satisfy both parties (the ones who don't want apples to change and the ones who do). That being said, I don't see why anyone should have a problem. Some maps having lots of apples is not a mistake, it just means that those maps have a different strategy.
Waterbug wrote:There is no problem with apples on the Caverns and Bridge maps. Someone managing to get 30+ apples on these two maps is rare and even when they do there is still no problem (they just end up eating the apples or losing them by dying and not being able to find more). There is nothing wrong with the very rare time on the Caverns and Bridge maps when someone has 30+ apples and nobody else has more than 5 or any at all.
Yes but it doesn't have to be, what I'm suggesting is that the chests their found in and their amounts are still random, but that the server trys to evenly distribute the apples across both sides, so both teams have as many apples to find.Waterbug wrote:The occurrence of apples in chests is random, just like with everything else that you find in chests.
Waterbug wrote:Edit: By the way, saying that someone is out of the game when they die on the 2H2L map is an exaggeration. They usually are only down for a few minutes before they find weapons and apples again and return to the fight. I've seen so many players rise back up countless times after dying on the 2H2L map.
Chem871 wrote:Just getting rid of the apples on the trees in the Two Hills &Two Lakes map would shrink the apple issue.
Inkfish wrote:Also, could we get rocket launchers? I want to shoot grenades like a rifle shoots bullets.
Stix wrote:Waterbug wrote:There is no problem with apples on the Caverns and Bridge maps. Someone managing to get 30+ apples on these two maps is rare and even when they do there is still no problem (they just end up eating the apples or losing them by dying and not being able to find more). There is nothing wrong with the very rare time on the Caverns and Bridge maps when someone has 30+ apples and nobody else has more than 5 or any at all.
Actually this situation is not very rare at all, and the player that accumulates all those apples is the dominant force on the battlefield, these players will usually deal significant damage and only die after they run out of apples, and by that time their enemy lost a lot of gear to them.
Stix wrote:Waterbug wrote:The occurrence of apples in chests is random, just like with everything else that you find in chests.
Yes but it doesn't have to be, what I'm suggesting is that the chests their found in and their amounts are still random, but that the server trys to evenly distribute the apples across both sides, so both teams have as many apples to find.
Stix wrote:Waterbug wrote:Edit: By the way, saying that someone is out of the game when they die on the 2H2L map is an exaggeration. They usually are only down for a few minutes before they find weapons and apples again and return to the fight. I've seen so many players rise back up countless times after dying on the 2H2L map.
This argument is based on the assumption that their are still steel swords/apples left to find, and also ive found from experience that players trying to re-accumulate gear get targeted and put down. Even worse while their doing it the enemy has a perfect opportunity to take their flag. So no, its not an exaggeration, and i usually witness this first-hand, where one team loses all swords and apples and then are proceeded to be killed as soon as they start to go far from base. When this happens i just ask the enemy to end it.
Chem871 wrote:Just getting rid of the apples on the trees in the Two Hills &Two Lakes map would shrink the apple issue.
Stix wrote:Actually this situation is not very rare at all, and the player that accumulates all those apples is the dominant force on the battlefield, these players will usually deal signifigant damage and only die after they run out of apples, and by that time their enemy lost a lot of gear to them.
Stix wrote:Yes but it doesn't have to be, what I'm suggesting is that the chests their found in and their amounts are still random, but that the server trys to evenly distribute the apples across both sides, so both teams have as many apples to find.Waterbug wrote:The occurrence of apples in chests is random, just like with everything else that you find in chests.
Stix wrote:Waterbug wrote:Edit: By the way, saying that someone is out of the game when they die on the 2H2L map is an exaggeration. They usually are only down for a few minutes before they find weapons and apples again and return to the fight. I've seen so many players rise back up countless times after dying on the 2H2L map.
This argument is based on the assumption that their are still steel swords/apples left to find, and also ive found from experience that players trying to re-accumulate gear get targeted and put down. Even worse while their doing it the enemy has a perfect opportunity to take their flag. So no, its not an exaggeration, and i usually witness this first-hand, where one team loses all swords and apples and then are proceeded to be killed as soon as they start to go far from base. When this happens i just ask the enemy to end it.
Coder12 wrote:I don't think we should be fighting over apples
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