[Server] Capture the Flag Server (Guns!)

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Mon Aug 12, 2019 16:43

Image

2019 is here. I just realized this.
Attachments
screenshot_20190812_124040.png
(106.11 KiB) Not downloaded yet
What is SCP-055 again? I forgot.
 

User avatar
ANAND
Member
 
Posts: 326
Joined: Sun Jan 28, 2018 12:54
Location: India
GitHub: ClobberXD
IRC: ANAND ClobberXD
In-game: ANAND ClobberXD [A-Za-z0-9-_]Tomato

Re: [Server] Capture the Flag Server (Guns!)

by ANAND » Sat Aug 17, 2019 07:44

T H I S T O P I C I S D E A D

But thanks for reviving it :D
 

User avatar
Enrikoo
Member
 
Posts: 448
Joined: Thu Nov 16, 2017 18:18
Location: Germany
GitHub: Enrikoo
IRC: Enrico - Enricoo - Enrlco
In-game: Enrico - Enriko

Re: [Server] Capture the Flag Server (Guns!)

by Enrikoo » Tue Sep 24, 2019 16:58

ANAND wrote:T H I S T O P I C I S D E A D

But thanks for reviving it :D

Not anymore because of this:
Image
I suck at making a map, idk how I can do this that it does not go between the towers but separated.
 

Waterbug
Member
 
Posts: 76
Joined: Tue Mar 20, 2018 23:25
Location: Great Lakes Region
IRC: Waterbug
In-game: Waterbug Treeman

Re: [Server] Capture the Flag Server (Guns!)

by Waterbug » Fri Sep 27, 2019 13:09

Question: Are the ctf_map kill-nodes invisible in-game? Not so that you could place them in random places on your map for no reason other than to be mean; but so that you could do stuff like place a layer of them over lava to make the lava more dangerous but not ugly.
 

Waterbug
Member
 
Posts: 76
Joined: Tue Mar 20, 2018 23:25
Location: Great Lakes Region
IRC: Waterbug
In-game: Waterbug Treeman

Re: [Server] Capture the Flag Server (Guns!)

by Waterbug » Tue Oct 08, 2019 12:20

Here is a just for fun post.

What your K/D will be based on what percentage of fights you win:

10% = K/D 0.11----------91% = K/D 10.1
20% = K/D 0.25----------92% = K/D 11.5
30% = K/D 0.43----------93% = K/D 13.3
40% = K/D 0.67----------94% = K/D 15.7
50% = K/D 1.00----------95% = K/D 19.0
60% = K/D 1.50----------96% = K/D 24.0
70% = K/D 2.33----------97% = K/D 32.3
80% = K/D 4.00----------98% = K/D 49.0
90% = K/D 9.00----------99% = K/D 99.0
 

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Thu Oct 10, 2019 18:42

Some fights are also never determined because one of both parties run away.
What is SCP-055 again? I forgot.
 

Waterbug
Member
 
Posts: 76
Joined: Tue Mar 20, 2018 23:25
Location: Great Lakes Region
IRC: Waterbug
In-game: Waterbug Treeman

Re: [Server] Capture the Flag Server (Guns!)

by Waterbug » Sun Oct 13, 2019 00:48

It seems that the ctf_map mod always divides the map east to west regardless of whether I choose the x axis or the z axis when I do place barriers in the ctf_map gui. Is this normal? I don't know how to fix my map rotation issues because of this.

Edit: I meant to post this on the Maps for capture the flag topic.
 

User avatar
ANAND
Member
 
Posts: 326
Joined: Sun Jan 28, 2018 12:54
Location: India
GitHub: ClobberXD
IRC: ANAND ClobberXD
In-game: ANAND ClobberXD [A-Za-z0-9-_]Tomato

Re: [Server] Capture the Flag Server (Guns!)

by ANAND » Wed Oct 30, 2019 09:17

Changelog for v1.20.0 --> v1.24.0: viewtopic.php?p=360597#p360597

v2.0.0 will be released shortly, and along with it tons of new stuff. Brace yourselves, folks! :)
 

bomberman
New member
 
Posts: 8
Joined: Fri May 19, 2017 05:24

Re: [Server] Capture the Flag Server (Guns!)

by bomberman » Fri Nov 08, 2019 19:05

Waterbug wrote:Here is a just for fun post.

What your K/D will be based on what percentage of fights you win:

10% = K/D 0.11----------91% = K/D 10.1
20% = K/D 0.25----------92% = K/D 11.5
30% = K/D 0.43----------93% = K/D 13.3
40% = K/D 0.67----------94% = K/D 15.7
50% = K/D 1.00----------95% = K/D 19.0
60% = K/D 1.50----------96% = K/D 24.0
70% = K/D 2.33----------97% = K/D 32.3
80% = K/D 4.00----------98% = K/D 49.0
90% = K/D 9.00----------99% = K/D 99.0

for a long time my CD was 10/10.3 - i never lost?)
 

User avatar
firefox
Member
 
Posts: 1499
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: [Server] Capture the Flag Server (Guns!)

by firefox » Wed Nov 20, 2019 10:53

some tactical question:

i'm very bad at action games, and the extremly fast paced minetest combat paired with lag and other issues makes it near impossible for me to fight with swords.
it is very frustrating, and since i don't want to be the guy who gives free points and tools to the enemy team, what role can i play to support me team?

not all maps allow long range sniping (the only thing i'm good at), so what can i do on the underground tunnel map?
i noticed that we can make traps now, but how would i use them effectively?
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

User avatar
Lone_Wolf
Member
 
Posts: 2201
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Wed Nov 20, 2019 16:46

firefox wrote:so what can i do on the underground tunnel map?
i noticed that we can make traps now, but how would i use them effectively?

  • Pair spikes with pits and unwalkable cobble and you can make pretty good traps
  • Make damage/reinforced cobble and build up the base with it
  • Mine for ores and deposit them in the team chest
  • Build defenses and watch around the base for enemy players

Don't worry about not being able to PvP well first try, as long as your lag isn't too drastic you'll get it eventually
 

Previous

Return to Servers



Who is online

Users browsing this forum: No registered users and 9 guests