[Server] Lilly in the valley

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Fri Nov 01, 2019 16:54

updated water_life and mobkit

deers and wolves from wildlife mod give meat now when killed

So do sharks and whales.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Sat Nov 02, 2019 03:29

Is there a way to catch deer?
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Gundul
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Re: [Server] Lilly in the valley

by Gundul » Sun Nov 03, 2019 07:02

Sokomine wrote:Is there a way to catch deer?


deer and wolf are from wildlife mod for mobkit. If there is a
lasso in your inventory, it won't work on them because that
one is from mobs_redo.

I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Sat Nov 09, 2019 16:47

changed active_object_send_range_blocks to 6 blocks now.
turned off shark sound and updated water_life mod.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Sun Nov 17, 2019 19:12

Gundul wrote:I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?

I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]
A list of my mods can be found here.
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Mon Nov 18, 2019 18:08

Sokomine wrote:
Gundul wrote:I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?

I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]

I must say I like the idea of deers eating saplings :) But capturing them ? Where is the benefit of it ?
If it is cornered, kill it, cook it, eat it :D

Seriously. I could do something like that if that is really necessary or wanted by more than one player :)
But I have so much other things on my todo list, capturing deers is on very low level :)
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Thu Jan 09, 2020 11:49

updated water_life mod, now with better spawning and even less cpu usage.
(not that this ever had been an issue on Lilly)
My servers: Jungle, Lilly in the valley, ZombieTest
 

Termos
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Re: [Server] Lilly in the valley

by Termos » Thu Jan 09, 2020 13:34

Gundul wrote:turned off shark sound

My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Fri Jan 10, 2020 11:28

Termos wrote:My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?


So sorry for your beloved soundfile ;)

But I am pretty sure we will find something else in the future.
splashing water would be ok if the shark is already near you
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Mon Jan 27, 2020 13:58

>>> Eagles <<<

Image
Today first eagles have been sighted near Mt. St.Thomas. !
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Tue Feb 04, 2020 11:09

Sokomine wrote:Is there a way to catch deer?


Now there is. Right click with water_life:lasso and you get them.
After releasing them, they will not run away anymore.

Deers are getting hungry now, by time or if they were chased by wolves or players.
Water rescue also drains their energy.

wild and tamed deers like all stuff from group:flora, but the #1 on the menu is
everything which grows in your garden at any stage of growth. So protect your
crops well from hungry deers :)
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Wed Feb 05, 2020 16:12

Be nice to your deer !

If you hit it, it become wild again and run away from you X)
My servers: Jungle, Lilly in the valley, ZombieTest
 

apercy
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Re: [Server] Lilly in the valley

by apercy » Wed Mar 25, 2020 16:37

I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874
 

apercy
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Re: [Server] Lilly in the valley

by apercy » Wed Mar 25, 2020 23:39

apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874

ok, forget it, I've found my way...
Last edited by apercy on Thu Mar 26, 2020 16:09, edited 1 time in total.
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Thu Mar 26, 2020 05:47

apercy wrote:
apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874

ok, forget it, I've found my way...

Gratulations.

Usually walls are build because no one should enter :) You are the first one in succeeding.

please do not spoil any pictures or descriptions of what is inside. A part of the missing Lilly
story will take place here, but is not finished yet. So what you saw is only a wip.
My servers: Jungle, Lilly in the valley, ZombieTest
 

apercy
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Re: [Server] Lilly in the valley

by apercy » Thu Mar 26, 2020 16:07

Gundul wrote:
apercy wrote:
apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874

ok, forget it, I've found my way...

Gratulations.

Usually walls are build because no one should enter :) You are the first one in succeeding.

please do not spoil any pictures or descriptions of what is inside. A part of the missing Lilly
story will take place here, but is not finished yet. So what you saw is only a wip.


ok!!!!! =)
I deleted that picture from the post ;)
 

apercy
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Re: [Server] Lilly in the valley

by apercy » Thu Mar 26, 2020 16:27

A sugestion: test this mod on server, I use it on all my local games and it's usefull:
viewtopic.php?t=2621
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Thu Mar 26, 2020 19:26

apercy wrote:A sugestion: test this mod on server, I use it on all my local games and it's usefull:
viewtopic.php?t=2621

Thanks for your suggestion, I know the walking light mod.
What works very well in Singleplayer unfortunatley does it not on multi player servers. At least not
if you do want to pay big money for a high spec server :)
So sorry, but this mod will not make it here. Lilly is low spec, but free for every one :)
My servers: Jungle, Lilly in the valley, ZombieTest
 

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