[Server] Capture the Flag Server (Guns!)

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Festus1965
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Re: [Server] Capture the Flag Server (Guns!)

by Festus1965 » Post

I have the video here,
* the sequences are quit to short to be sure
* it doesn't look like lag for me, but at 1vs1 every ms seams to be important

at _x_ I didn't know that player can climb tree like this, at 2nd was a big jump over you hmm
also later that jump over the iron door looks wired ...

a good source should be longer and better not involved into the fight, better stay away that you get more facts together, but yes, in all those I could no see a proof so far

maybe also use F5 = debug to show also ms at top screen, which is 200ms about for me there,
but I and my daughter even don't like to play there anymore as
* they think they have there own rules (no tunnel allowed, haha)
* you need a lot of time on the server to know best distance and position to fight, like a sniper need to know where the gamer will be when bullet is at position to hit ...

a real proof I have seen people coming out of the ground or wall = no-clip
fly also, as people come from roofs, trees ... but they are good to hide how to get there
long range hit ... maybe, but this should be catched and deleted by server itself

try to have fun there ... even if die often, train your skills (even me with 7 ? years gaming fast PC and fiber connection not easy, my daughter on slower PC is better in fighting)
or just do another server when there is no fun ...
our experience with this server is 2 years old, and badly it seam not have changed yet to be sure they ALL play same 'rules' (clients) ... fixed skills ...
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Re: [Server] Capture the Flag Server (Guns!)

by tunghoang » Post

help me!
How to upload map ctf to server

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Re: [Server] Capture the Flag Server (Guns!)

by olliy » Post

How to send a map to the server

When you have your map ready follow the following steps

Step 1: Fork https://github.com/MT-CTF/maps repository

Step 2: Upload your map folder(your map folder should include a screenshot.png(screenshot of the map), map.conf and map.mts.

Step 3: Click "Pull Request", then click "New pull request" after that click on "Create pull request"

Give the PR a title, something like "Add <map name>"

After that press "create pull request" and your part is done.

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Re: [Server] Capture the Flag Server (Guns!)

by Chem871 » Post

I have a question, it's about something that's been frustrating me. Medics, the fastest class in the game, are able to capture flags. No other class can catch up to them in a race, and they're nimble enough to reliably dodge sharp shooters. And they are affected by their own healing aura, which allows them to heal more rapidly than other classes. They are now the go-to choice for anyone who wants to capture a flag. Why is this class able to cap flags?
What is SCP-055?

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GayJesus
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Re: [Server] Capture the Flag Server (Guns!)

by GayJesus » Post

Chem871 wrote:
Thu Apr 22, 2021 17:09
No other class can catch up to them in a race
Any class can catch them because of widespread cheaters infesting that server. They're faster, longer reach, faster/less hits to kill.
Owner should lurk a while and boot those bastards forever!

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Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Post

Chem871 wrote:
Thu Apr 22, 2021 17:09
I have a question, it's about something that's been frustrating me. Medics, the fastest class in the game, are able to capture flags. No other class can catch up to them in a race, and they're nimble enough to reliably dodge sharp shooters. And they are affected by their own healing aura, which allows them to heal more rapidly than other classes. They are now the go-to choice for anyone who wants to capture a flag. Why is this class able to cap flags?
https://github.com/MT-CTF/capturethefla ... es.lua#L95

When holding a flag the only speed advantage they have is over classes with a speed reduction.

They aren't meant to be used for serious combat. So if they take the flag they won't be as good at defending themselves as a knight.
There were some requests to prevent them from using diamond swords recently. I'll get around to that now
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Re: [Server] Capture the Flag Server (Guns!)

by Firb_the_boy » Post

I am "Firb_the_boy" in-game and I want to join this server. May I be whitelisted? And why are you people dissalowing new players?

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I want to join the server!

by Firb_the_boy » Post

I am "Firb_the_boy" in-game and I want to join this server at ctf.rubenwardy.com:30001. May I be whitelisted? And why are you people dissalowing new players?

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Re: [Server] Capture the Flag Server (Guns!)

by Miniontoby » Post

Firb_the_boy wrote:
Sat May 01, 2021 16:40
I am "Firb_the_boy" in-game and I want to join this server. May I be whitelisted? And why are you people dissalowing new players?
Why whitelisted, i though there was no whitelist. Can you give more details what happens when you connect??
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Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Post

Miniontoby wrote:
Sun May 02, 2021 11:14
Firb_the_boy wrote:
Sat May 01, 2021 16:40
I am "Firb_the_boy" in-game and I want to join this server. May I be whitelisted? And why are you people dissalowing new players?
Why whitelisted, i though there was no whitelist. Can you give more details what happens when you connect??
We turn it on sometimes to stop ban evaders. It's off now though
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Re: [Server] Capture the Flag Server (Guns!)

by Festus1965 » Post

Lone_Wolf wrote:
Mon May 03, 2021 03:17
We turn it on sometimes to stop ban evaders. It's off now though
Another option ?
I also tried several options to keep wrong persons of the server,
starting with 'name options', border with visa ...
the best easy system with proof about a basic intelligence until now is just a server password.

Beside several gamer still don't understand the difference about version 4 and 5 and try to log (as I see daily at the terminal during 12 hours)
the next step kicks of most others (server password)

and if you have a ban mod, you should manually crosscheck the there only logged full IPs to just there first three numbers, as of usual usage of IP-Blocks they are used from the same provider (IPS) at the same region most time. With typical ban mods they are not banned successful.

I have seen this tricks now for years, and so also offer my banned gamer freely to compare IP-addresses.
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Re: [Server] Capture the Flag Server (Guns!)

by Lone_Wolf » Post

Festus1965 wrote:
Mon May 03, 2021 03:28
Lone_Wolf wrote:
Mon May 03, 2021 03:17
We turn it on sometimes to stop ban evaders. It's off now though
Another option ?
I also tried several options to keep wrong persons of the server,
starting with 'name options', border with visa ...
the best easy system with proof about a basic intelligence until now is just a server password.

Beside several gamer still don't understand the difference about version 4 and 5 and try to log (as I see daily at the terminal during 12 hours)
the next step kicks of most others (server password)

and if you have a ban mod, you should manually crosscheck the there only logged full IPs to just there first three numbers, as of usual usage of IP-Blocks they are used from the same provider (IPS) at the same region most time. With typical ban mods they are not banned successful.

I have seen this tricks now for years, and so also offer my banned gamer freely to compare IP-addresses.
Yeah, I do ban parts of an ISP but some players don't seem to have a set ISP at all, so I had to resort to just temporarily preventing new players from joining so that the staff don't need to be online 24/7
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Re: [Server] Capture the Flag Server (Guns!)

by Festus1965 » Post

Lone_Wolf wrote:
Mon May 03, 2021 16:05
Yeah, I do ban parts of an ISP but some players don't seem to have a set ISP at all, so I had to resort to just temporarily preventing new players from joining so that the staff don't need to be online 24/7
Some Providers have a bunch of IP-Blocks, near 30 I found sometime to manual set also into the EUban file, but so far I saw, not all given IP-Blocks of a Provider are used at all of there costumer areas together.
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