[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

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Festus1965
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

Ghaydn wrote:
Thu Aug 04, 2022 16:01
Today I've made an experiment. Started my machines, removed forceloads and went to dig deep underground. When I came back, machines were turned OFF, tanks were empty.
So, looks like it happens when blocks are unloaded.
? Sounds like the disappearing gas from North-stream 1, that getting less and less even there are 7 turbines (pumps) and now not even take back the number 8, just checked in Canada. Maybe we should just stop all import of gas from Russia, then we know the status. Maybe this turbines have secretly been taken out, so support the new pipes to China, beside saving money and not able to build them themselves in Russia.

So : check this options joe75 also, that I am sure where we have to start searching
* a machine status changes when works is done, nothing to work with (source and cache empty)
* a machine pause when gamer is not nearby to activate that mapblock = machines can work
* a machine also restarts (better say continue) automatic, when gamer comes back to the mapblock
on this server as setting 2 you need to be minimum 50 nodes away that the mapblock will deactivate. Unload is another thing later or even earlier depending of the need of load other mapblocks as of activity of same and other gamer.

but the main question what machines ARE connected to the tank (oil only ?)
* only a pump in : that stop if source is empty or destination (tank) is full = 2000 units
* a pump out ?? like to a distillation part ? yes, or no . and activated or not ? or to test for sure, disconnect all outgoing pumps to make sure, there is no other way for the liquid to exit. Then only we have this unexplained evaporation ? (bug).
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by joe7575 » Post

but the main question what machines ARE connected to the tank (oil only ?)
Pumps, for IN and OUT. But this is not a general error. This is something, which seems to happen only on your server.
or to test for sure, disconnect all outgoing pumps to make sure, there is no other way for the liquid to exit. Then only we have this unexplained evaporation ? (bug).
Yes, this makes sense.

I wonder: What is the difference from you server to e.g. my server?
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Festus1965 wrote:
Thu Aug 04, 2022 18:19
but the main question what machines ARE connected to the tank (oil only ?)
Oil pump -> oil tank -> reboiler, distillation tower -> tanks -> liquid fillers -> chests. End. No outputs from there or branches from the chain.
Besides that, I have a thermal energy storage and an array of solar panels. Summary, all machines consume less than these panels generates. When I disconnected, storage was 80% charged and turned ON; when I connected next day, it appeared turned OFF and 0% charged. I turned it onm removed forceloader and went to dig some iron; when I came back, it, again, was off and 0%. Also, some pushers, distributors and machines in gravel-rework chain spontaneously turn off.
All I want to say is that there's no leak, hidden valve or something like that. Seems to me, the server cannot correctly write data to mod storage or database. Sometimes it can, some machines are always on because of the same bug, I can't turn them off.
If you have any ideas, I'm ready to test them, if need to.
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

So clear, take off the pipe from oil tank to distiller (before the pump might be needed there)
and then see if oil is lost during following time

I have 6 large heat storage,
problem only after restart server they are off, but also they are not full in forceloader area
BUT I never lost the energy stored inside to 0, most they are full near 95%

but I am to lazy already to check builds, after I have seen so much wrong builds, even the construction_board was clear there, and most of no time gamer ... I needed 3 weeks for heater, aware I made mistake, and try next day again ... others get angry and think they did right in 1 hour ...

make sure, your build is correct, as IF I visit it and see wrong, I just ban ...

The problem joe75 can't go there as you never write the coordinates and give a hint how he could go there and look himself.


Now Russia is burning the gas they can't stop from the gas-field into the air, instead sending it to Europe.
It seams there are also some not specialists working ... Yes, I know it is very expensive and not save to close a gas drill, so gas keep coming anyway after started ... and so, if not want to send to Europe have to burn it.
Nice Photo of this ...
I was 20 years army, I should go to Ukraine and help them to kick Russians out.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Festus1965 wrote:
Fri Aug 05, 2022 13:36
make sure, your build is correct, as IF I visit it and see wrong, I just ban ...
Dude, I've made a bunch of videos on youtube about TA last year. I do really know how it works.
The problem joe75 can't go there as you never write the coordinates and give a hint how he could go there and look himself.
Nobody asked. It's about -14317, 12828.
Current state before I left the game:
Oil: oil pump OFF, tank empty, pump ON/standby, reboiler ON/standby.
Bitumen: in tank 3, pusher ON/standby, chest 2 barrels
Fuel oil: in tank 4, pusher ON/standby, chest 2 barrels
Naphta: in tank 4, pusher ON/standby, chest 2 barrels
Fuel oil: in tank 4, pusher ON/standby, chest 2 barrels
Gasoline: in tank 4, pusher ON/standby, chest 2 barrels
Propane: in tank 5, pusher ON/standby, chest 3 cylinders.
Heat exchanger: ON, ~9.82%
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by joe7575 » Post

No problem, I'm making a test block that cyclically writes and checks data. I'm guessing it's detecting the same errors, so we can use that to rule out the pumps and other stuff.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by joe7575 » Post

Test block added. Please update techage from github, place some testblocks here and there, where players are around from time to time.
The block increments the value, every time it is loaded (LBM). If the data gets corrupt, "Error" is output.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running


since 11 days no crash, update ...
joe7575 wrote:
Fri Aug 05, 2022 15:54
Test block added. Please update techage from github, place some testblocks here and there, where players are around from time to time.
The block increments the value, every time it is loaded (LBM). If the data gets corrupt, "Error" is output.
I have to see, as Russia's War against Ukraine forces also me here in Thailand to react on the rising Gas price and cause also in Thailand now the electric to rise by about 15% for September usage.
The Diesel raised from under 30 Satang to now near 36 Satang and my daughter still need to be send to School.

So my priority is to save power (paid) power = electric and Diesel.

So yesterday another 2 PZEM- Wattmeter arrived and one is now attacked to main PC to learn more exact about apparent and real power taken.
The main PC show alone (at powerline to PZEM) 69 Watt without any running app with 0.441 Amp at 50 Hz and 230 Volt.
The shown pf is 0.69, mean only 69% of the passing energy is real power used to run the PC and another 31% is leading power, caused useless. As Power normal is Amp * Volt ( 0.441 * 230) = 101.43 Watt or better VAR passing I might be able to save a lot energy getting pf to closed as 1 as possible.

At the storage room from the restaurant I have as of 2 compressor (motor) lagging pf and calculated I need a capacitor with about 14-18 uF to correct this bad pf of 0.61 before. A usage of 4 Capacitor each 2 uF together added in the room grid rised the pf to 0,.81 now. So just here a lost of 39 % of power is now only 19%. Waiting for the ordered capacitor with 14 uF.

But at the PC room (server pf 0.78 and Main PC pf 0.69) I need other correction as leading pf and need Inductors so far I learned that. The problem here is yet I don't understand how to calculate the needed H (Henry) of an Inductor, as I understood to calculate the needed F (Farad) for a capacitor.
server data: 230 Volt, 50 Hz, 0.279 Amp, 50 Watt shown, pf 0.78 = 64,17 Watt VAR ?

I take about 6 hours every day to look for this, and so try to compensate the rising electric costs also for the server as or expensive gas import also in Thailand now, causing here about 300 Baht higher bill next time.

300 Baht by 5.47 Baht/KWh = 55 KW to reduce paid using.

server : 64 - 50 = 14 Watt possible reduce, 24 h day = 10,2 KWh
main PC : 101 - 69 = 32 Watt possible reduce, usage 10 hours a day = near 10 KWh
storage : 347 - 230 = 117 Watt ... at 1/3 running rule of fridges = 28 KWh
? another cooler with 450 Watt at restaurant I should check next, as lagging pf ...
with 48 KWh saving ?a month nearby then ...
with other times run cooling here, my room also seam to use 20 KWh less this month (guess after 11 days now)

Also I check for some more money to enlarge the Solar system maybe earlier, not in Feb 23 as more rising price is expected.
At now about 700 KWh out of 20 Solar one makes me 35 KW/h average.
So I need at least 2 more cells to compensate the Russian war expense just for electric.

Just Diesel for School was about 1.600 Baht before on 20 School days at 29 Baht. Now near 36 Baht = near 2000 Baht for the same distance. 400 Baht rise is another 73 KWh electric to get same amount = another 2 more Solar Cells, as I can do more electric in Solar but not reduce the Diesel much.

So far I got yet ... searching now for a possible Inverter (the one I use now is 16.000 baht for 10 Cells) maybe more modern, and also Hybrid to prepare for blackout also.
* Y&H 2400W Solar Hybrid Inverter DC24V to AC230V, Off-Grid Pure Sine Wave Inverter : 8.600 Baht
* to car battery for this 24V = 7.000 Baht
* min 5 Cells = 18.500 Baht (as of needed Volt to start MPPT)
* Solar Cable for 1.750 Baht
* 6 ? Fuses = ?
so near 36.000 Baht = near 1.000 Euro or US$
oh also need another 7 meter ladder and 3 wooden planks - to be able to walk on the roof (near 3.000 Baht)

So if tomorrow the Russian Troop retread from hole Ukraine with also Krim (Crimera ?) I would have time to take care the server just the next day. Are they retreating ? Is the Energy price getting normal ?

So server maybe lucky, as I might want to check the electric usage there also with the other PZEM and a shut down is needed, and so maybe I find the time to update the mods (after need a lot of time to check out what other mods I also have to update as of techage itself ... version problem with lib, cart, ...)
I that option I also think about to reduce Cores (switch off multi-thread) mean from 8 to only 4 cores, or reduce the frequency ... if it will reduce power used. Also I might be able to take out the graphic-card and use only one Monitor then, so see if power is reduced.

And all time there is the danger of some mistake ... causing a fail of the server and then ?
Last edited by Festus1965 on Sat Aug 06, 2022 00:31, edited 1 time in total.
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running


since 11 days no crash, update ...

I just logged in 24 hours after building up 10 tanks between spawn and my base:
first 3 tanks got each another liquid 30 value inside, and all 3 of them still here today.
on top of tank 4 is a filler with 40 value another liquid, also still there.
So ???


I go continue working on power factor ... and find how to calculate Henry


later:
so far big fridge also 14 uF, so can test after 1. arrived
and 2 private fridges also each 2 uF, that I have here
so just wait for the one 14 uF Capacitor ordered and testing calculate against reality, then further ...

https://www.tek.com/en/documents/applic ... unction-ge
maybe at 230V, 50 Hz, 50 Watt, but pf 0.78 and VAR 64.17 ... I get 9.72 uH for that Inductor ... for server


more late:
As remember some time PC still run with low voltage near 170 Volt, maybe I test around with that also some time.
https://www.lazada.co.th/products/ac-22 ... 27000.html
Last edited by Festus1965 on Sat Aug 06, 2022 05:05, edited 2 times in total.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Keep testing. Just logged in. And conditions are:

Oil: oil pumpjack OFF, in tank 25, pump blocked (turned ON after a while), reboiler ON/standby.
Bitumen: in tank 8, pusher ON/standby, chest 1 barrel
Fuel oil: in tank 9, pusher ON/standby, chest 1 barrel
Naphta: in tank 9, pusher ON/standby, chest 1 barrels
Gasoline: in tank 8, pusher ON/standby, chest 1 barrel
Propane: in tank 0, pusher ON/standby, chest 3 cylinders.
Heat exchanger: ON, ~12%

After some time all oil from the tank was pumped through the distillation tower. And all conditions became exactly as they were in my previous post. Thermal storage charged up to 25%. Now I'm leaving. Let's see how it will behave next time. I assume, it will be the same as in this post, that is, like before distillation.

(forgot to search for test blocks in the craftguide. Next time then, I want to keep this experiment clean.)
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running
11 days now, no crash, update
Ghaydn wrote:
Sat Aug 06, 2022 03:19
Keep testing. Just logged in. And conditions are:

Oil: oil pumpjack OFF, in tank 25, pump blocked (turned ON after a while), reboiler ON/standby.
...
That's a bit wired ... how can you be sure about oil lost, when your still adding and taking oil also ?
A save Tank is not connected to anywhere and than I can be sure, it is something else than my machines.

Wasn't there an item counter in tachage ? count passing items in a tube ? not sure if there is something similar for fluid.
To make sure know also in and out before and after tank also, if still connected it a production line.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Festus1965 wrote:
Sat Aug 06, 2022 05:16
how can you be sure about oil lost, when your still adding and taking oil also ?
I am not adding anything. According to my tests, here's what happens.
1. Server saved some state, when in tank there was 25 unprocessed oil, processed 8-9 liquids and 1 barrel in each chest.
2. When I connect, it resets everything to the saved state.
3. While I'm online, oil goes through the tower, distillates. After that tank becomes empty, liquids 3-4 and 2 barrels in chests.
4. I quit, server not saves the state.
5. Right now I'll connect and let's see how it will be. I assume, there will be 25 unprocessed oil, 8 bitumen, 9 fuel oil, naphta and gasoline, 1 barrel each liquid, 0 propane, 3 propane cylinders. If my assumption is correct, then this bug is reproduceable.

Upd. Connected. Assumption failed. Oil tank empty, 3 bitumen, 3 fuel oil, naphta and gasoline, 2 barrels each liquid, 5 propane, 3 propane cylinders. 25% energy in thermal storage.
Okay then. Turned on pumpjack. And removed liquid fillers to simplify the system, no chests from now, only tanks.
Turned off pumpjack. 18 bitumen and gasoline, 19 fuel oil and naphta, 14 propane, 30.8% storage.
Disconnected.

Upd.2 Connected 2-3 hours later. Everything seems to be ok. All oil products are still there in exactly the same amounts as they were.
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running
12 days now, no crash, update

I am just logged in,
visiting my 10 build tanks between spawn and my building (-14992,3,14987)
tanks are numbered 21553 to 21562, and have no in out out (just 556 a filler over)
* 21553 still have the 30 oil
* 21554 still the 30 Naphtha
* 21555 still the 30 Fuell Oil
* filler over 21556 still the 40 Isobutane
= Nothing is just lost, the tanks itself have no problem

So I connected now tanks 21561 and 21562 in a cycle with 2 pump and pipes. tank 21562 got 30 oil, and I turn pumps on = both tanks should always have 30 oil together, as no other way in or out.

I also restarted my 6 heat storage, as I didn't do after restart server 12 days ago. Will see tomorrow ...


You should remember that when you leave an area (MapBlocks) via walk or teleport, it keeps running for some time !
Also when you leave the game, not all stand still immediately. Maybe 30 Min so far I remember ?

So what you 'register' before leave, is NOT that situation you might have when you login next day !
Also every other gamer visiting your area and so automatic load and activate some Mapblocks (here with distance set 2 = an area of 5*5*5 = 125 MapBlocks - or 80*80*80 Nodes) will also let such machines run, grass spread, trees grow, ... !

You can test this with just 2 tanks, a pump transport it to the other. start the pump before leaving, and see if the source tank has the same amount as you left or less !
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Yesterday I couldn't reproduce that bug, so I tried to play ignoring it. But today it happened again.
I have a suspicion that it's all about forceloads. The day before I removed them all - and so, yesterday no bugs; then I placed them and left without removing - right, the same bug again. Today I'll remove them (already did) and will see what will happen tomorrow.

(Huh, I knew that it could happen, so I kept all my lye and red mud in barrels in regular chest before leaving - tadam, today 15 red mud restored in the tank, so it's more than I had yesterday :3 )
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

BTW. Am I the only one who see this mess with 3darmor inteface? And strange behavior of hudbars too.
MT 5.6.0 from official repo, Ubuntu 20.04.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

Ghaydn wrote:
Sun Aug 07, 2022 15:33
BTW. Am I the only one who see this mess with 3darmor inteface? And strange behavior of hudbars too.
MT 5.6.0 from official repo, Ubuntu 20.04.
Server is 5.5.0, I play 5.5.1 and I don't have this Crafting Table view problem.
When your playing Mt longer - like me about 6.5+ years, you should know ... try to play same version already, as MT is getting more and more like MineCraft.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running
13 days now, no crash or update
Ghaydn wrote:
Sun Aug 07, 2022 15:21
I have a suspicion that it's all about forceloads.
That is a new base, but anyway, as long you check the value of tanks without absolute sure what and when liquid it added or taken, all your comments are worthless for me so far.

Facts:
* tank 21553 : no in or out pipes has still same 30 oil
* tank 21554 : same, just tank has still same 30 Naptha
* tank 21555 : asme, just tank also still same 30 Fuel Oil
* filler on tank 21556 has still same 40 Isubutane

But problem:
Festus1965 wrote:
Sat Aug 06, 2022 23:21
So I connected now tanks 21561 and 21562 in a cycle with 2 pump and pipes. tank 21562 got 30 oil, and I turn pumps on = both tanks should always have 30 oil together, as no other way in or out.
After stopp one pump, making sure all oil is in one tank (easier to see sum, and no oil 'on the move') that tank has 38 oil instead of starting 30 !

So I will check further in my base: as there is no adding items = all industrial units are 8unable to perform as lack of items ... and this area is under forceload
* tank 899 : 2000 Water (sure, as nothing is taken out as ...)
* the usmium silo is full, but Doser 159 if off

* silo 157 has 1 bauxite powder
* tank 155 has 2000 Lye ... as Doser 156 is off (even on, 1 bauxite is too less, and production stand still anyway)

* tank 66, 4231, 107, 113 as each full with 2000 H2, as pumps taking are out/off and following fuellcell are full and off

conclusion so far:
* proofing at several tanks, that the tank itself not connected, or connected to OFF pumps or filler did NOT loose items/value
* see that 2 tanks, connected with two pumps in a closed cycle had 38 instead of 30 value !!! = problem detected then in pumps (or pipes)
* see also that tanks even under forceload are not effected in lost or add, as long the pumps or doser are not working on it.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Okay, my final test. After that I give up.
See screenshot. It's working right now and pumping water in the tank. When it will be full, I'll disconnect and return tomorrow.

And one more thing. Recently I've taken all barrels from 8x2000 chests. They were empty AND disconnected from the system. And yet, now I found there 2 barrels of Naphta (chest 21437) and 3 large propanes (chest 21452).

Water tank is full, now I'm disconnecting.
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running
13 days now, no crash or update

just did a dump from Postgresql 44.1 GB - backup


later in evening
after get back an answer from Joe75 as of newest discover,
seam need to update ... all this 6 belonging together mods (better also plus hyperloop) are on my Main PC now, preparing to get in charge ...
maybe tomorrow ...
AFTER I am ready with the just today delivered Capacitor 14uF testing in storage room to 'heal' the pf and lower the energy usage.

We are just back from small Birthday-party of Celine, got 12 ... and just today until Thursday has 1st of 2 tests this seminar (half year). This remarks are needed to apply next to high-school in November (1st attempt) or March (2nd) attempt.


early morning next day:
* techage:settingtypes.txt , only set to use sqlite, but this time not use_marshall
* 6 mod folder transferred to server (ready to change later)
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Ghaydn » Post

Gotcha! Tank was full (1000) when I disconnected yesterday. Now it's 296. But it's not 42 either. This means, that bug happened not when the tank was placed, not when forceload was placed, not when outcoming pipe was removed, not when a player connected or disconnected - but at some unknown moment during the game. That's why it's so unpredictable.
To find out what's going on, we'll need to place here (-14139, 1, 12756) a testblock, that joe7575 was talking about:
joe7575 wrote:
Fri Aug 05, 2022 15:54
Test block added. Please update techage from github, place some testblocks here and there, where players are around from time to time.
The block increments the value, every time it is loaded (LBM). If the data gets corrupt, "Error" is output.
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Festus1965
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running


server / MTG 5.5.0 ...

after change 6 mods to latest version : techage, safer_lua, networks, minecart, lcdlib, hyperloop

techage settingtypes.txt now only : use sqlite3, but not own faster serialization or techage

server started without any complain so far, first try back ... so check


beside:
* build in delifered 14 uF capacitor in store room 2 fridge
* build in 3*2uF at restaurant at big cooler
* build in 1*2uF at private fridge multiplug
now have to see ... half month left to see changes ... hmm
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running
Ghaydn wrote:
Sun Aug 07, 2022 15:33
BTW. Am I the only one who see this mess with 3darmor inteface? And strange behavior of hudbars too.
MT 5.6.0 from official repo, Ubuntu 20.04.
I had an update automatic, and are in the game with 5.6.0 client now ... crafting view is normal, no mistakes bugs to see

as of new version techage plus depending ...
3 Tanks stille each 30 units, filler 40
2 tanks in cycle, still 38 units : think pumps was off
had to start 2 of 5 heat exchange, that is better than normal, start all 5
tank 2000 water (to the Usmium),
tank 2000 lye (to one bauxite)
tank each 2000 H2 nearby

down between spawn and base set and build one testblock: show "Value = 1"
after go to treefarm and check rubbertree back show "Value = 2"
I exit from server there ...
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)

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Festus1965
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[Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

server
running


now 24 hours after update techage and depending, needed ... mods
still 3 tanks with 30 liquid
40 ... in the filler over tank 4
still 38 oil in 2 tank, 2 pump cycle, was running

testblock now value = 6, after joined

I just can wait now, as I have no idea how to use testblock or judge the value data I get.


Ateh mailed me ingame about techage:construction_board_en a tiny scroll button in text box (not told upper or lower) and not told screen-size he use ... and if a problem, please report in https://github.com/joe7575/techage itself.


just found:
Festus1965 wrote:
Fri Aug 05, 2022 21:29
* min 5 Cells = 18.500 Baht (as of needed Volt to start MPPT)
got cheaper, now only 3.490 Each = at 5 piece 17.450 Baht (1.000 less than just 1 month ago)
as I last measured the Volt DC on the Solar connection and also same time check data from inverter, 10 * 330 Watt with 37.8 VDC ... makes up just not 300 Volt DV, and inverter can handle up to 580 Volt on Solar DC.
So I could still just add another 1 Cell at each Inverter, but I see at good Sunshine that the limiter to 2.200 Watt AC Output is blocking. Would make sense if we have always more cloud and not reach 2.000 Watt then.
So keep on saving a bit over 1.000 Euro for a full set with inverter in Feb 2023 then.
But I keep my eyes open.


10.08. 14:10 local : set server_announce "true", back in the list
testblock now value = 8 as logged in to do
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)

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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by joe7575 » Post

Festus1965 wrote:
Wed Aug 10, 2022 00:55
testblock now value = 6, after joined
I just can wait now, as I have no idea how to use testblock or judge the value data I get.
Keep it running. As long as it shows a number, everything is ok. If it shows "error", then we have a problem.
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Re: [Server 5.5.0] Asia Thailand : UTC+7/ICT open, pwd

by Festus1965 » Post

joe7575 wrote:
Wed Aug 10, 2022 17:30
Keep it running. As long as it shows a number, everything is ok. If it shows "error", then we have a problem.
that chest show Error now !

other tanks still 30,30,30, filler 40, and 2 tanks cycle 38
no restart or crash, just some lower voltage yesterday, nothing changed ...

Will this Error keep at this chest, and / or are there more data you can collect ...
or should / can I rebuild it ... to see when next Error comes to find a clue ?

morning of 13.08.2022
at the minetest terminal I also see a report about
date time ERROR[Server] [techage] Memory error at (position of both testchest near spawn)
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