what mod you want

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lesto
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Posts: 9
Joined: Sun Nov 25, 2012 20:00

what mod you want

by lesto » Post

i'm planning to make a little test server, actually i've selected the following mod:
ambience, compassgps, landrush, mesecon, monorail, unified_inventory

What do you think about it?

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DNthahypebeast
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Joined: Thu Jan 02, 2014 03:06

Re: what mod you want

by DNthahypebeast » Post

Armor,serhome and make it a war server

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Krock
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Posts: 4571
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GitHub: SmallJoker
Location: Switzerland
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Re: what mod you want

by Krock » Post

Install all of the 972 mods which exist on this forum and which will surely be comaptible.
</irony>


A PvP server sounds good. Requires armor, shooter, tnt, no_guests and, as always, a good crafting guide/inventory.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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lesto
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Joined: Sun Nov 25, 2012 20:00

Re: what mod you want

by lesto » Post

oh, the irony

i like the no_guests, it would also be nice a mod where grifier get reported (on a not-in-game medium, like mail or a file witch i can then parse to send me alerts on my smartphone.. i'm good programming this things but lua? not even once. xD

i cant understand why mesecon and monorail are NOT used by server, infact i can't even found one.

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Kilarin
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Re: what mod you want

by Kilarin » Post

If you had any trouble with compasgps, please try the newest version https://github.com/Kilarin/compassgps/a ... master.zip
A multiplayer bug has been corrected.

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Hybrid Dog
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Posts: 2771
Joined: Thu Nov 01, 2012 12:46
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Re: what mod you want

by Hybrid Dog » Post

Code: Select all

local count = 0
local c_air = minetest.get_content_id("air")

local function count_nodes()
	for i,_ in pairs(minetest.registered_nodes) do
		count = count+1
	end
end

minetest.register_on_generated(function(minp, maxp, seed)
	if count == 0 then
		count_nodes()
	end

	local pr = PseudoRandom(seed+68)

	local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
	local data = vm:get_data()
	local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}

	for i in area:iterp(minp, maxp) do
		if data[i] ~= c_air then
			data[i] = pr:next(1, count)
		end
	end

	vm:set_data(data)
	vm:write_to_map()
end)
please add this to an init.lua and tell me how many lags it causes

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