i'm planning to make a little test server, actually i've selected the following mod:
ambience, compassgps, landrush, mesecon, monorail, unified_inventory
What do you think about it?
what mod you want
-
- Member
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Re: what mod you want
Armor,serhome and make it a war server
- Krock
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Re: what mod you want
Install all of the 972 mods which exist on this forum and which will surely be comaptible.
</irony>
A PvP server sounds good. Requires armor, shooter, tnt, no_guests and, as always, a good crafting guide/inventory.
</irony>
A PvP server sounds good. Requires armor, shooter, tnt, no_guests and, as always, a good crafting guide/inventory.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: what mod you want
oh, the irony
i like the no_guests, it would also be nice a mod where grifier get reported (on a not-in-game medium, like mail or a file witch i can then parse to send me alerts on my smartphone.. i'm good programming this things but lua? not even once. xD
i cant understand why mesecon and monorail are NOT used by server, infact i can't even found one.
i like the no_guests, it would also be nice a mod where grifier get reported (on a not-in-game medium, like mail or a file witch i can then parse to send me alerts on my smartphone.. i'm good programming this things but lua? not even once. xD
i cant understand why mesecon and monorail are NOT used by server, infact i can't even found one.
Re: what mod you want
If you had any trouble with compasgps, please try the newest version https://github.com/Kilarin/compassgps/a ... master.zip
A multiplayer bug has been corrected.
A multiplayer bug has been corrected.
- Hybrid Dog
- Member
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- GitHub: HybridDog
Re: what mod you want
Code: Select all
local count = 0
local c_air = minetest.get_content_id("air")
local function count_nodes()
for i,_ in pairs(minetest.registered_nodes) do
count = count+1
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if count == 0 then
count_nodes()
end
local pr = PseudoRandom(seed+68)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
for i in area:iterp(minp, maxp) do
if data[i] ~= c_air then
data[i] = pr:next(1, count)
end
end
vm:set_data(data)
vm:write_to_map()
end)
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