OldCoder Solartest

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OldCoder Solartest

by OldCoder » Fri Oct 17, 2014 03:46


This thread is for the OldCoder Solartest (formerly known as Moontest) server.

For now, the world is located at:

Code: Select all
World:  OldCoder Solartest
Server: moontest.org
Port:   30021


I like to collect unusual worlds. This one certainly qualifies. We hope that you enjoy it. Note: If you don't start out inside the spaceship, please let me know.

Regards, Robert (the Old Coder)

Last edited by OldCoder on Thu Mar 31, 2016 02:50, edited 4 times in total.
 

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Re: OldCoder Moontest server

by Nemo » Fri Oct 17, 2014 07:28

This looks very interesting! May I have interact privileges? IGN: Nemo

Thanks.
 

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Re: OldCoder Moontest server

by Esteban » Fri Oct 17, 2014 12:21

Finally!!! A space-themed server! :D
I will give a look next weekend!
 

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Re: OldCoder Moontest server

by OldCoder » Fri Oct 17, 2014 17:10

Esteban, Welcome. Nemo, interact granted. However, note that the world may be reset. This is an early-stage project.

If possible, we'd prefer that interact requests be made in-game or in IRC. This will help to keep threads from becoming cluttered.

For in-game, there will be admins or moderators online eventually to grant interact.

I can be reached in Freenode or Inchra IRC at different times throughout the week. Note: I'm away today to visit Twisted Time, who a few of you know of.

I don't spend much time in-game. However, I've added the IRC mods by Kaeza and ShadowNinja. So, when I'm in IRC, I'm able to see in-game messages for Moontest from there.
 

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Re: OldCoder Moontest server

by Dragonop » Fri Oct 17, 2014 23:57

...5/25 users; Access denied: Too Many Users
LoL...
 

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Re: OldCoder Moontest server

by Dragonop » Sat Oct 18, 2014 00:16

Interact for me :3, and interact for this user: (tester123 and for me Dragonop)
 

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Re: OldCoder Moontest server

by SARGRAS » Thu Oct 23, 2014 12:41

I think it would be nice, if it is possible to craft dirt and do indoor terraforming.

greets
 

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Re: OldCoder Moontest server

by qwrwed » Sun Nov 16, 2014 11:36

The pistons don't work, can someone look into this?
Screenshot
Also, how do you get the translucent blue air shield at seen at spawn?
 

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Re: OldCoder Moontest server

by OldCoder » Sun Nov 16, 2014 19:38

1. About crafting dirt, indoor farming (which is what I assume was meant), etc., I plan to set up a GitHub repo so that everybody can contribute changes or find answers. The repo might be named "Solartest" for reasons explained below.

2. DFeniks has provided some missing Moontest recipes and done some work on Moon Trees, but assistance with other issues will be needed.

3. If people will help me with paramat's code, the "_game" might evolve into a multi-planet framework; i.e., "Solartest".

To explain, it looks as though we could have different planets at different levels in a world, each with different terrain and a different sky. In theory, players could use spaceships or travelnets to travel between planets.

4. As an alternative, we could try to put different planets on the same level. Under this approach, we'd divide a map up into a 3x3 or 4x4 grid with each sector corresponding to a different planet.

I don't know enough about mapgen yet to be sure of which approach will work best.
 

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Re: OldCoder Moontest server

by maikerumine » Mon Nov 17, 2014 02:16

May I have interact please, name: maikerumine. Thanks!
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Re: OldCoder Moontest server

by Sokomine » Sun May 03, 2015 01:59

Announcement (for OldCoder; he said it on his server and asked me to forward it):

OldCoder wrote:OldCoders worlds may be down for 2 days.

The OldCoder Minetest worlds may be down for 1 to 2 days starting tonight or soon for a move. This will happen again in a week or two.
The physical server is moving. So the worlds are going to a diffrent machine temporarily and then back to the original one.

We hope to see you there once things settle down!
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Re: OldCoder Moontest server

by mccomase » Sun May 31, 2015 07:11

May I have interact privs IGN mccomase
 

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Re: OldCoder Moontest server

by Diamond knight » Sun May 31, 2015 19:33

interact please ign diamondknight

and the pistions dont work because they only work in earth air
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Re: OldCoder Moontest server

by OldCoder » Sun May 31, 2015 21:44


Diamond knight wrote:"interact please ign diamondknight. and the pistons don't work because they only work in earth air"


Diamond Knight, Hi. I don't usually grant interact through the forums. I might change my mind if you or others aren't able to reach me in-game.

For now, call me from in-game afternoons or evenings in U.S. Time Zones. I'll be away one or two days this week, but I'm here today and probably tomorrow.

One key point is that people should be willing to wait after they call me. Sound doesn't always work, so it can take me a while to notice a ping. Plus, I need to work or run errands like anybody else.

BTW, to call me, type OldCoder. Spelling matters; Old coader, Old Codger, and Old Fooler will not work :P

Regarding the pistons, I thought that we'd fixed that months ago. If we talk later on, remind me of the issue.

 

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Re: OldCoder Moontest server

by Diamond knight » Mon Jun 01, 2015 22:00

every time im on everyonme either ignores me or there no staff on
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Re: OldCoder Moontest server

by OldCoder » Mon Jun 01, 2015 23:01


Diamond knight, Hi. I'm sorry to hear that you've had difficulty finding admins to speak with in Moontest.

I don't presently have regular admins for most of my worlds. Most players are kids. Some kids decide that they like particular worlds and settle in as admins, but most do not. Sparky, by the way, thank you for your assistance.

As far as adults go, the community is too small to provide many adults who are willing and able to look after worlds other than their own.

Some of the adults that I've known here weren't even real. Long-time community members, those who have been here for years, may understand what I mean. I don't mind that part, but it's difficult to get to know people and then to watch the identities evaporate.

The community size issue is due partly to a principle that I refer to as "Chicken or the Egg". It's a common problem for startups. In short, if Minetest were larger and included more reliable people, it would be growing larger still and so would the number of reliable people.

This is the hurdle that needs to be overcome. The transition point, where momentum starts to build, is known as critical mass.

Part of the issue lies in problems at the heart of Minetest. This is a FOSS project that has not reached critical mass. Until it does so, it will be highly dependent on common goals and perceptions. Most importantly, on a sense of community. And on an understanding that everybody involved, from designers to administrators and users, is significant and deserves respect.

Most FOSS projects are dependent on these things, but they're critical in the early stages. Without them, a project's trajectory will fall short of critical mass and it will fade away.

I've spent three years with the project, and I'd like to see it succeed, but I'm not sure that it's going to make it. There are decent, hard-working people involved, but there is, and always has been, a lack of understanding that community matters.

Due to this lack of understanding, we've lost people that we didn't necessarily need to lose. If I was the "rage quit" type, I'd have left forever myself a week or two ago. Calinou told me that my own contributions weren't needed or even wanted. It wasn't a positive moment.

I'm thinking about building my own sub-community, something that I call AdultTest or Minebest. I've even got the Freenode ##minebest channel and the minebest.org domain set up. But there isn't much of an upstream community to draw upon.

For now, if you need interact or assistance in my worlds, for most of them, you'll need to call me from in-game and wait. I'm not here every day. I do have IRL things to deal with such as finding work and getting to keep my car and a place to sleep.

I've been criticized for talking about the fact that I'm preoccupied by such matters. As though deciding to continue with this project despite difficulties is a bad thing. I'd rather hear a thank-you, but I'll be here while I can be.

As a side note, which I'll announce elsewhere as well, my worlds may be down for two days soon because my octocore, which has been traveling across the U.S. on a truck, has reached its destination. I need to set up the octocore again and move the worlds back from an alternate server to their original home.

I don't get funding or donations, by the way, to maintain the hardware or run the worlds.

 

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Re: OldCoder Moontest server

by programmingchicken » Mon Jul 06, 2015 04:56

0-0 did i just hear...
the saddest thing i have ever heard?
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Re: OldCoder Moontest server

by Dragonop » Tue Jul 07, 2015 00:10

@OldCoder Sad to hear that. If you need some people for any of your projects, you already know that you can contact me and I will try to help.
 

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Re: OldCoder Moontest server

by programmingchicken » Tue Jul 07, 2015 04:29

:P moontest is better than minetest
moontest is lunatic.
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Re: OldCoder Moontest server

by OldCoder » Wed Sep 02, 2015 05:46


This is a Lunar Survey Site by Phox.

Code: Select all
World:    OldCoder Moontest
Name:     Lunar Survey Site
Builder:  Phox
Coords:   7.2,22.5,110.9


Image

 

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Re: OldCoder Moontest

by OldCoder » Wed Sep 02, 2015 06:05


Gardens on the Moon need greenhouses and air generators.

Code: Select all
World:    OldCoder Moontest
Name:     DFeniks Lunar Garden
Builder:  DFeniks
Coords:   276.6, 8.5, -180.6


Image

 

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Re: OldCoder Moontest

by OldCoder » Sat Sep 12, 2015 02:06


By popular demand, players can have individual or gender specific spacesuits in OldCoder Moontest now. It will take a while to collect or edit different spacesuits, but the feature is supported.


Image

 

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