[OFFLINE] [0.4.13] GunshipPenguin's PvE server

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GunshipPenguin
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[OFFLINE] [0.4.13] GunshipPenguin's PvE server

by GunshipPenguin » Sat Nov 22, 2014 07:13

This is a PvE (Player versus Environment) server hosted in Vancouver, BC, Canada.

My goal with this server is to create a fun survival environment that has enough mods to make things fun, but not enough to bog down the game and make things confusing.

The map of this server will be reset with each new release of the minetest engine or every few months, depending on how I see fit.

This server brings itself down automatically every 6 hours for about 3-4 minutes to back up the map.

Installed Mods:
    -Mobs
      tenplus1's Mobs mod. Adds various passive and agressive mobs to the game.
    -Sprint
      My sprint mod. Press e to sprint and move 50% faster than your normal walking speed. Your stamina will go down when sprinting, and is represented by the green arrows above your health statbar.
    -Advanced Area Protection
      Self protection is enabled. Each player may protect up to four areas with a maximum size of 128x128x128 per area.
    -serveressentials
    -3d Armor Modpack
    -worldedit
    -locked_sign

Other tweaks and changes:

    -movement_speed_walk = 5
      Slightly faster walk speed
    -Fire and TNT are disabled

Default Privs:

    -Interact
    -Shout
    -Home
    -Spawn

Rules:
    Rule #1: Do not ask for free stuff. This includes items and extra privs. Repeated asking/nagging will result in a mute.
    Rule #2: Do not spam the chat. Chat spammers are automatically kicked.
    Rule #3: Swearing is allowed, but try to keep the swearing to a minimum.
    Rule #4: While this is not a strictly English only server, try to speak English whenever possible.
    Rule #5: Treat others on the server the way that you would want to be treated.
    Rule #6: Using modified clients to grief or break any of the previous rules will result in a permanent ban.

gunshippenguin.com:30000

Screenshot of the spawn area.
Image
Last edited by GunshipPenguin on Mon May 23, 2016 02:07, edited 23 times in total.
 

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ExeterDad
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Krock
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Re: [0.4.10] GunshipPenguin's PvE server

by Krock » Sat Nov 22, 2014 14:36

Your choice of mods is good but the server settings could be better.
Please increase the setting max_simultaneous_block_sends_server_total to something like 100 and set max_block_send_distance to 5.
Currently, it takes minutes until a block is loaded. This problem should be solved with the settings above.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [0.4.10] GunshipPenguin's PvE server

by GunshipPenguin » Sat Nov 22, 2014 20:28

Krock wrote:Your choice of mods is good but the server settings could be better.
Please increase the setting max_simultaneous_block_sends_server_total to something like 100 and set max_block_send_distance to 5.
Currently, it takes minutes until a block is loaded. This problem should be solved with the settings above.


Thanks for the advice. I changed those values in my minetest.config.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by srifqi » Sun Nov 23, 2014 08:03

+1

Please use mgv6 (it's faster)
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Calinou » Sun Nov 23, 2014 09:50

srifqi wrote:+1

Please use mgv6 (it's faster)


That would mean resetting the whole world (if you don't want to see sudden cuts in the world)…

mg is fine, a Lua mapgen gives you full control over what is generated, without having to edit the C++ code.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by GunshipPenguin » Sun Nov 23, 2014 19:50

Calinou wrote:
srifqi wrote:+1

Please use mgv6 (it's faster)


That would mean resetting the whole world (if you don't want to see sudden cuts in the world)…

mg is fine, a Lua mapgen gives you full control over what is generated, without having to edit the C++ code.
srifqi wrote:+1

Please use mgv6 (it's faster)


I did switch to mgv6 last night. I do have a copy of the old mg world though. So if this map dosen't work out or something, I can switch back to the old mg world.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Nemo » Mon Nov 24, 2014 21:18

I have been really enjoying playing on the server. I love the survival aspect. Went mining for a bit, when I decided I wanted to build a house I tried protecting an area but the server said that self protects weren't allowed or I didn't have the needed privilege.

So, a couple of suggestions:
1: Allow self-protects.
2: Add a /spawn command.
3. And add some sort of crafting guide.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Zeno Effect » Tue Nov 25, 2014 22:52

Hi, I can not connect to the sever. I passed out and left the game on by mistake and when I woke up everything was frozen. I logged out and tried to log back in to see if that would fix it but now it just stays at connecting to server. Is the sever down or am I banned for something?
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Nemo » Tue Nov 25, 2014 23:07

Zeno Effect wrote:Hi, I can not connect to the sever. I passed out and left the game on by mistake and when I woke up everything was frozen. I logged out and tried to log back in to see if that would fix it but now it just stays at connecting to server. Is the sever down or am I banned for something?

It's not just you. I can't join either. The server is down.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Zeno Effect » Tue Nov 25, 2014 23:09

Nemo wrote:
Zeno Effect wrote:Hi, I can not connect to the sever. I passed out and left the game on by mistake and when I woke up everything was frozen. I logged out and tried to log back in to see if that would fix it but now it just stays at connecting to server. Is the sever down or am I banned for something?

It's not just you. I can't join either. The server is down.


Thanks for letting me know. For a while I thought I was banned for something.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by GunshipPenguin » Wed Nov 26, 2014 01:37

Nemo wrote:
Zeno Effect wrote:Hi, I can not connect to the sever. I passed out and left the game on by mistake and when I woke up everything was frozen. I logged out and tried to log back in to see if that would fix it but now it just stays at connecting to server. Is the sever down or am I banned for something?

It's not just you. I can't join either. The server is down.
Zeno Effect wrote:Hi, I can not connect to the sever. I passed out and left the game on by mistake and when I woke up everything was frozen. I logged out and tried to log back in to see if that would fix it but now it just stays at connecting to server. Is the sever down or am I banned for something?

Sorry about that, the server process died for some reason. It should be working now.

Also, I added a /spawn command.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by Zeno Effect » Wed Nov 26, 2014 03:07

GunshipPenguin wrote:Sorry about that, the server process died for some reason. It should be working now.

Also, I added a /spawn command.


All cool. Thank you for all your work with making a fun and awesome place to play minetest! :D
 

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Re: [0.4.10] GunshipPenguin's PvE server

by MrNomNom111 » Fri Dec 05, 2014 21:11

Sorry, I'm really new to all of this, but to connect, do I have to have all the mods you listed, installed? Or does modding work akin to plugins on MC servers? As in, the only thing actually being manipulated is the server side?

Excited to join soon.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by ExeterDad » Sat Dec 06, 2014 00:06

Mods are run on the server only, you will experiance the result of the changed behavior by simply joining :)
 

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Re: [0.4.10] GunshipPenguin's PvE server

by GunshipPenguin » Tue Dec 09, 2014 20:49

MrNomNom111 wrote:Sorry, I'm really new to all of this, but to connect, do I have to have all the mods you listed, installed? Or does modding work akin to plugins on MC servers? As in, the only thing actually being manipulated is the server side?

Excited to join soon.


ExterDad beat me to it. If a mod is run on a server, no work on your part is needed in order to use that mod.

Looking forward to seeing you on the server.
 

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Re: [0.4.10] GunshipPenguin's PvE server

by jadedtest » Sat Dec 13, 2014 01:22

Is the server down, or some such thing to that effect?
My client is in an endless "Connecting to server..." loop, regardless of how long I leave it open.
EDIT: Nevermind, it works now. I'm not sure if the server was down for a while, or if it was something on my end. Probably my end. This is a fantastic server! Nice mod combination, too.
Server: jadedmeta.net with port 7357
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Re: [0.4.11] GunshipPenguin's PvE server

by GunshipPenguin » Wed Dec 31, 2014 06:33

Server is now running Minetest 0.4.11. I've also switched the mobs mod, removed the armour mod (It seemed to be causing the server to crash) and switched to a clean new map. You can also now protect up to two areas of a maximum size of 32x32x64 with the areas mod.
From now on, I think I'll reset the map every new release of Minetest, or at some other regular interval (every few months or so) to keep things fresh.
 

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Re: [0.4.11] GunshipPenguin's PvE server

by Neizi » Thu Jan 08, 2015 04:33

hey! i was playing on your server for about an hour, but then i disconnected and now i seem to be on a "connecting to server" loop. has something exploded?
edit: an hour later and its still down :(
 

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Re: [0.4.11] GunshipPenguin's PvE server

by GunshipPenguin » Thu Jan 08, 2015 06:14

Neizi wrote:hey! i was playing on your server for about an hour, but then i disconnected and now i seem to be on a "connecting to server" loop. has something exploded?
edit: an hour later and its still down :(

From time to time the server process dies. Can't quite figure out why, I try to restart it asap if I notice. It should be up and running now.
 

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Re: [0.4.11] GunshipPenguin's PvE server

by Neizi » Thu Jan 08, 2015 07:41

GunshipPenguin wrote:
Neizi wrote:hey! i was playing on your server for about an hour, but then i disconnected and now i seem to be on a "connecting to server" loop. has something exploded?
edit: an hour later and its still down :(

From time to time the server process dies. Can't quite figure out why, I try to restart it asap if I notice. It should be up and running now.

i dont think ill be playing this server untill the areas mod is fixed. sorry but when 2 jackasses with nonsense names can break onto your land and start stealing blocks from your house and you have no way of stopping them, theres no reason to be playing anymore. i suggest you contact the modmaker or see if it wasn't installed correctly.
 

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Re: [0.4.11] GunshipPenguin's PvE server

by Miner59 » Thu Jan 08, 2015 12:55

GunshipPenguin wrote:From time to time the server process dies. Can't quite figure out why, I try to restart it asap if I notice. It should be up and running now.


Hi,
I use a script which restarts minetest server if doesn't find it in process list anymore. So you don't have long downtime if your server crashes. You can use it if you like.


Code: Select all

#bash
cd <your minetest-directory>
for ((loop=8;loop>1;loop=loop+1))
do
var=$(ps -A -F -l|grep 'minetest --serve'|head -1|grep 'minetest --server')
##i use grep 2 times because the first grep always find itself in ps, too
##you need to change it if you don't use "minetest -server" to start your server
if [ -z "$var" ]; then
./bin/minetest --server <your options>
fi
sleep 5
done

 

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Re: [0.4.11] GunshipPenguin's PvE server

by GunshipPenguin » Thu Jan 08, 2015 20:32

Neizi wrote:
GunshipPenguin wrote:
Neizi wrote:hey! i was playing on your server for about an hour, but then i disconnected and now i seem to be on a "connecting to server" loop. has something exploded?
edit: an hour later and its still down :(

From time to time the server process dies. Can't quite figure out why, I try to restart it asap if I notice. It should be up and running now.

i dont think ill be playing this server untill the areas mod is fixed. sorry but when 2 jackasses with nonsense names can break onto your land and start stealing blocks from your house and you have no way of stopping them, theres no reason to be playing anymore. i suggest you contact the modmaker or see if it wasn't installed correctly.

How exactly are you protecting your area? If you don't want players coming into your building or stealing from your chests, use steel doors and locked chests.

Edit: Just tested out the areas mod and it worked fine. Tell me how you're protecting your areas and we can find out what went wrong.
Last edited by GunshipPenguin on Fri Jan 09, 2015 01:29, edited 1 time in total.
 

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Re: [0.4.11] GunshipPenguin's PvE server

by GunshipPenguin » Fri Jan 09, 2015 01:27

Miner59 wrote:
GunshipPenguin wrote:From time to time the server process dies. Can't quite figure out why, I try to restart it asap if I notice. It should be up and running now.


Hi,
I use a script which restarts minetest server if doesn't find it in process list anymore. So you don't have long downtime if your server crashes. You can use it if you like.


Code: Select all

#bash
cd <your minetest-directory>
for ((loop=8;loop>1;loop=loop+1))
do
var=$(ps -A -F -l|grep 'minetest --serve'|head -1|grep 'minetest --server')
##i use grep 2 times because the first grep always find itself in ps, too
##you need to change it if you don't use "minetest -server" to start your server
if [ -z "$var" ]; then
./bin/minetest --server <your options>
fi
sleep 5
done



Thanks, should have thought of doing something like that. I'm using your script now.
 

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Re: [0.4.11] GunshipPenguin's PvE server

by GunshipPenguin » Mon Feb 09, 2015 04:47

A few days ago, someone got access to my account. He acted Rude and griefed spawn. He also appears to have logged into other frequent players accounts from time to time.
Whoever this was, I've banned his IP, rebuilt spawn and changed my password. If you have been locked out of your account, or have had your buildings griefed, PM me or talk to me on the server and I'll do my best to help you.
 

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