[Server] FozLand

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

[Server] FozLand

by Foz » Sat Jun 27, 2015 18:59

I'm in the planning stages of making a server similar to the Liberty Land Server which is scheduled to go offline July 31st, 2015.

Currently I'm gathering code and trying to get an idea of the complexity of recreating that server's environment. Ideally everything would be updated to use the latest server code. At the moment I see two distinct possibilities.

1. Try to recreate the server exactly as it is.
2. Use a new map, but import buildings from the old map one chunk at a time with world-edit schematics.

Each approach has advantages and I might not be able to do either. This is a work in progress.

If you are interested in helping, please identify yourself and say what you can offer the project.

To all my friends at Liberty Land Server, I hope to see you all again soon.


Update: 2015-07-26

In full development and aiming for option 1 but with as many upstream enhancements as possible.

Browse the project code: https://github.com/FozLand
(note: for most of repos, I'm using the fozland branch. Be warned that I will rebase this branch whenever I feel like it.)

Update: 2015-08-11

Option 2 prevails. I'm keeping the map I've been using in LLM II (testing). At some point I will be willing to import individual buildings from other servers into this map upon request. However, at the moment there are several serious bugs that require my attention. Some of these bugs cause server crashes, but it should restart automatically within a few seconds. If it crashes while you're playing, try to log in again :)

Update: 2016-12-30

We need at least one update this year right? We got new hardware a few months ago and were able to bump up our active player limit. The server is also much more stable than it was a year ago. So far no one has requested importing a building and now the map is well established, so that option is being removed. All the code is being maintained on https://github.com/FozLand if anyone want to take a look. Also we now have an IRC channel #Fozland to discuss future development.
Last edited by Foz on Fri Dec 30, 2016 22:10, edited 4 times in total.
 

User avatar
Maker Minetest
Member
 
Posts: 57
Joined: Sun Jun 21, 2015 12:39
Location: Any server
IRC: Minecart
In-game: YTMinecartYT

Re: FozLand Server

by Maker Minetest » Sat Jun 27, 2015 20:14

When i join may i have interact?
Also give the ip & address.


Maker MT
I am Minecart

    DUNDUDNDUDNDUDN MINECART
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Sat Jun 27, 2015 22:19

interact will be enabled by default
 

User avatar
Fixer
Member
 
Posts: 841
Joined: Sun Jul 31, 2011 11:23
Location: Ukraine
IRC: Fixer
In-game: Fixer

Re: FozLand Server

by Fixer » Wed Jul 01, 2015 23:14

Nice, I'm looking forward, give it a good name so we can find it on the list easily.
 

Jasper1984
New member
 
Posts: 1
Joined: Fri Jul 03, 2015 23:39
GitHub: o-jasper

Re: FozLand Server

by Jasper1984 » Fri Jul 03, 2015 23:58

Awesome. I assume you found the github?

Perhaps just try load up the mods indicated in the ayntest_game there, use a subset of the maps(like the ones saved walking around) to see if anything breaks then? Might be easier than loading the entire thing.
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Sun Jul 19, 2015 03:07

Less than two weeks left, I thought I would provide a status update.

What is done:
  • hardware setup
  • vm server setup
  • bandwidth upgraded
  • minetestserver running (its been live for a few weeks now, maybe you've seen it :)
  • mods configured
    • 3d_armor
    • bakedclay
    • bamboo
    • bitchange
    • mesecons
    • moreblocks
    • moreores
    • shooter
    • travelnet
    • u-skins
    • unifieddyes
    • unified_inventory

What still needs to be done (ie the plan) for a smooth transition:
  • install/configure remaining mods (this involves combining the ayntest code with upstream repos)
  • test and debug (if you're reading this maybe you'd like to help test?)
  • swap out the db and player data when it becomes available
  • mine happily ever after :)
 

milkymaidy
Member
 
Posts: 32
Joined: Sun Jul 12, 2015 06:27
In-game: Dave
 

Sensenmann
New member
 
Posts: 3
Joined: Sun Aug 31, 2014 10:14

Re: FozLand Server

by Sensenmann » Sun Jul 19, 2015 17:57

Foz, are you planning to build a website with the server map?

On a side note, I noticed that the trees are bugged: leaves don't fall down after decaying but simply disappear.
Apples work the way they should; I haven't tested saplings though.

Edit: there were some bushes next to someone's house but I've never seen any spawn on the map.
Edit 2: are you sure you want to stick to v6 worldgen?
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Fri Jul 24, 2015 04:27

Absolutely yes, I plan on building a website with the server map. However, I have to get the server running properly first, so it might be a while before a companion website is up and running.

Thanks for pointing out the tree issue, I'm guessing this is because I'm still missing several mods (maybe item_drop). I'm not sure the cause but this is exactly the type of difference I'm trying to find and fix so thanks for pointing it out.

I know bushes spawned on map gen, I'm not sure if they are still spawning, I'll look into it, but its low priority atm.

I'm planning to switch to the same map gen as Liberty Land Minetest (LLM), and actually use that map, once it becomes available.

I'm installing a few more mods each day. I'm not sure if I'll get all of them installed by the 31st, but I'm trying. Hopefully the down time between LLM going down and my server going up will be small.

Also, I appreciate any information about different behaviors between my server and LLM.
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Sun Jul 26, 2015 05:42

I think i can do this. 23 mods left to add. I think I've done most of the hard ones and I'm getting faster as I get more familiar with git, lua, and the api.

Feel free to test it out and let me know your thoughts/concerns.

The server is named 'LLM II (testing)', and its usually near the bottom of the server list.
 

Sensenmann
New member
 
Posts: 3
Joined: Sun Aug 31, 2014 10:14

Re: FozLand Server

by Sensenmann » Sat Aug 01, 2015 10:55

What's the status of the server?
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Sat Aug 01, 2015 14:15

I'm awaiting the release of the ayntest data. Even once it becomes available it could take some time to copy it and get things running. Maybe a week. In the mean time, I will be keeping the test server running.
 

User avatar
george
Member
 
Posts: 24
Joined: Wed Aug 27, 2014 14:53
GitHub: lathan
In-game: george invictus

Re: FozLand Server

by george » Sat Aug 01, 2015 15:27

Hey all,

Just finished work today. Will start bringing Liberty Land down in a couple of hours.
 

Remusqs1
New member
 
Posts: 6
Joined: Fri Jul 10, 2015 23:46
GitHub: Remusqs1
In-game: Remusqs1

Re: FozLand Server

by Remusqs1 » Wed Aug 05, 2015 00:29

I was walking for a while, and I did no see jungles or jungle trees, are you sure that you enabled the jungles?
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

Re: FozLand Server

by lightonflux » Mon Aug 10, 2015 20:20

Hi, how did you get the map? (There is no link yet in the LibertyLands thread). :(
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Wed Aug 12, 2015 02:50

Remusqs1 wrote:I was walking for a while, and I did no see jungles or jungle trees, are you sure that you enabled the jungles?


Jungles are enabled, but they weren't enabled when the map was first generated. I'll look for one just to be sure. (Edit: oops! didn't know I had to update minetest.conf AND map_meta.txt. Jungles are enabled now! Thanks for noticing. You may have to walk to an unexplored area of the map to find one though.)

lightonflux wrote:Hi, how did you get the map? (There is no link yet in the LibertyLands thread). :(


I never got a copy of the map, but Evil has a copy and is running the original server configuration.
 

User avatar
Fixer
Member
 
Posts: 841
Joined: Sun Jul 31, 2011 11:23
Location: Ukraine
IRC: Fixer
In-game: Fixer
 

User avatar
mootpoint
Member
 
Posts: 97
Joined: Sat May 21, 2016 04:52
GitHub: Mootpoint
In-game: mootpoint

Re: FozLand Server

by mootpoint » Sat May 21, 2016 21:35

Ok I have taken some screenshots of our beloved server to post here, to see more come check it out :)

Aerial view of Spawn
Image

Walmart and creeper coaster by Jessica89
Image

The Damn Dam by hd1
Image

The Campground by Noah9145
Image

The Lighthouse by mootpoint & Tori23
Image

The Sunset Lodge by mootpoint
Image

The River Walk by Foz
Image

The River Walk End by Foz
Image

A Castle by hd1
Image

Parks and Rec by crecca
Image

Rocket and house by herny
Image


Come build something and you may find your buildings here :)
"Think of the solution, not the problem." - Richard Rahl
 

User avatar
mootpoint
Member
 
Posts: 97
Joined: Sat May 21, 2016 04:52
GitHub: Mootpoint
In-game: mootpoint

Re: FozLand Server

by mootpoint » Thu Dec 15, 2016 20:34

Update: you can now earn fly in the server by jumping out of an airplane! Also lots of new builds and other stuff added. Will post pictures this evening when I get home
"Think of the solution, not the problem." - Richard Rahl
 

User avatar
mootpoint
Member
 
Posts: 97
Joined: Sat May 21, 2016 04:52
GitHub: Mootpoint
In-game: mootpoint

Re: FozLand Server

by mootpoint » Thu Dec 15, 2016 20:35

New Screenshots:
Museum by Mok
Image


Image
Hospital by Jade_2211

Image
Ice Castle By MommyKat

our Airport by Hd1 and others
Image
Image
Image
Image
Image

I will try to get more daytime pictures when i can, cant promise it'll be soon though:)
"Think of the solution, not the problem." - Richard Rahl
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Tue Jan 23, 2018 09:52

Some sections of the map have been damaged. I'm in the process of restoring what I can from backups. Recent modifications in the damaged areas may not be able to be recovered. As a precaution, the server will be off-line until I have had more time to investigate this problem.
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: FozLand Server

by Foz » Wed Jan 24, 2018 02:41

Due to a technical error, a section of the map was deleted. The effected section was from x: -355 to 715, y: 1 to 36, z: 142 to 348. I have recovered this area from backups. However, recent changes may not have been saved in the backups. This means that recent builds in this area may have been lost. If you are effected by this, please let me know and I will see what I can do to help.

Also, the server should be back up shortly.
 

Chem871
Member
 
Posts: 737
Joined: Sat Aug 19, 2017 21:49
Location: Ankh-Morpork
GitHub: Chemguy99
In-game: Chem Nyx
 

Foz
Member
 
Posts: 20
Joined: Sat Sep 27, 2014 02:53

Re: [Server] FozLand

by Foz » Sun Jun 10, 2018 11:35

The server is offline due to a power outage. I'll turn it back on as soon as power is restored.

UPDATE: Power is restored and we're back online :)
 


Return to Servers



Who is online

Users browsing this forum: Mardarth and 7 guests