Jungle

red-001
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Re: Jungle under attack

by red-001 » Sun May 14, 2017 11:18

Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update
 

Gundul
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Re: Jungle under attack

by Gundul » Sun May 14, 2017 11:43

red-001 wrote:
Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update


Thanks. What is wrong with it ?
 

parasite
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Re: Jungle under attack

by parasite » Sun May 14, 2017 13:36

Gundul wrote:Thanks. What is wrong with it ?

What is wrong with worldedit installed on a server? The same as with fly or noclip privs. If someone can fly on your server when you did not granted that priv to him or her, have access to worldedit too.
 

CWz
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Re: Jungle under attack

by CWz » Sun May 14, 2017 14:08

Gundul wrote:
red-001 wrote:
Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update


Thanks. What is wrong with it ?


There is/was an exploit that allowed attackers to run arbitrary code. updating worldedit should fix this
 

Gundul
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Mesecon

by Gundul » Thu May 18, 2017 11:48

--- Mesecons update ---


FPGA programmer can be used now not only for fpgas.
I added some code, so you can use it to copy and paste
the code of luacontrollers. Same device, same usage.
One for all :)
Also I added a protection check for writing on protected
lua_controllers and fpgas.


Unfortunately I am github noob and have no idea how
to create pull/merge requests. So if anyone knows or
thinks it is worth doing so, here is the code for
mesecons/mesecons_fpga/tool.lua
[EDIT] finally I made it to create a pull request on github :)
https://github.com/minetest-mods/mesecons/pull/346

Code: Select all
return function(plg)

local function reset_meta(pos, code, errmsg)
   local meta = minetest.get_meta(pos)
   meta:set_string("code", code)
   code = minetest.formspec_escape(code or "")
   errmsg = minetest.formspec_escape(errmsg or "")
   meta:set_string("formspec", "size[10,8]"..
      "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
      "textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
      "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
      "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
      "label[0.1,5;"..errmsg.."]")
   meta:set_int("heat", 0)
   meta:set_int("luac_id", math.random(1, 65535))
end


minetest.register_tool("mesecons_fpga:programmer", {
   description = "Programmer for FPGA and luacontroller",
   inventory_image = "jeija_fpga_programmer.png",
   stack_max = 1,
   on_place = function(itemstack, placer, pointed_thing)
      if pointed_thing.type ~= "node" then
         return itemstack
      end
      
      local pos = pointed_thing.under
      if minetest.get_node(pos).name:find("mesecons_fpga:fpga") == 1 then
         local meta = minetest.get_meta(pos)
         if meta:get_string("instr") == "//////////////" then
         minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
         return itemstack
         end
         itemstack:set_metadata(meta:get_string("instr"))
         minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
         
         return itemstack
         
      elseif minetest.get_node(pos).name:find("mesecons_luacontroller:luacontroller") == 1 then
         local meta = minetest.get_meta(pos)
         if meta:get_string("code") == "" then
           minetest.chat_send_player(placer:get_player_name(), "This luacontroller is unprogrammed.")
           return itemstack
         end
         itemstack:set_metadata(meta:get_string("code"))
         minetest.chat_send_player(placer:get_player_name(), "luacontroller was successfully copied!")
         return itemstack
      end

      return itemstack
   end,
   on_use = function(itemstack, user, pointed_thing)
      if pointed_thing.type ~= "node" then
         return itemstack
      end

      local pos = pointed_thing.under
      
      if minetest.is_protected(pos, user:get_player_name()) then
            minetest.chat_send_player(user:get_player_name(), "This is not your device !")
            return itemstack
      end
      
      if minetest.get_node(pos).name:find("mesecons_fpga:fpga") == 1 then
            local imeta = itemstack:get_metadata()
            if imeta == "" then
             minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.")
             return itemstack
            end

            local meta = minetest.get_meta(pos)
            local _, count = string.gsub(imeta, "/", "")  -- fpga's always have 14 slashes in code
            if count ~= 14 or imeta:find("[IiEeUuOoNntT]") ~= nil then    -- very unlikely but there could be a controller with 14 slashes too
           minetest.chat_send_player(user:get_player_name(), "Code in Programmer is for a lua controller")
           return itemstack
            end
            meta:set_string("instr", imeta)
            plg.update_formspec(pos, imeta)
            minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!")
            return itemstack
           
      elseif minetest.get_node(pos).name:find("mesecons_luacontroller:luacontroller") == 1 then
            local imeta = itemstack:get_metadata()
           
            if imeta == "" then
             minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy configuration first.")
             return itemstack
            end
            local meta = minetest.get_meta(pos)
            local _, count = string.gsub(imeta, "/", "")  -- fpga's always have 14 slashes in code
            if (count == 14) and (imeta:find("[IiEeUuOoNntT]") == nil) then   
           minetest.chat_send_player(user:get_player_name(), "Code in Programmer is for a FPGA")
           return itemstack
            end
            meta:set_string("code", imeta)
            reset_meta(pos, imeta, err)
            minetest.chat_send_player(user:get_player_name(), "Configuration was successfully written to luacontroller!")
            return itemstack
      end
      return itemstack
   end
})

minetest.register_craft({
   output = "mesecons_fpga:programmer",
   recipe = {
      {'group:mesecon_conductor_craftable'},
      {'mesecons_materials:silicon'},
   }
})


end


happy mining,

Gundul
 

Gundul
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JSS open to public

by Gundul » Fri May 26, 2017 11:35

--- Jungle Space Station ---


is almost finished and most parts of it can already be explored. Easiest way
to get there is by typen /scifishop in chat. The new adminshop is the entry
to the huge spacestation. Take care because of low gravity up there.

This big project was mainly done by TANK with the help of Pixalou and
many more. No creative and worldedit was used to build this. Only the
hv solar panels sponsored by admin.


ImageImage
ImageImage
ImageImage
Image


Coming soon .... another huge project, solo work by junglist_soldier: TheStadium !


happy mining,

Gundul
 

Fixerol
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Re: Jungle

by Fixerol » Sat Jun 03, 2017 20:49

I've discovered this server just recently, looks awesome.

Gundul, today minetest 0.4.16 is released, it includes improved smooth lighting, it will make huge difference in lots of places that use "noncubic" blocks.
 

Gundul
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Re: Jungle

by Gundul » Sun Jun 04, 2017 08:11

Fixerol wrote:I've discovered this server just recently, looks awesome.

Gundul, today minetest 0.4.16 is released, it includes improved smooth lighting, it will make huge difference in lots of places that use "noncubic" blocks.



Thank you.
I will update the server software as soon as possible.

Looks like it was released faster than sheduled :) Or I had a wrong date in my mind. I was expecting it the next days.
 

Gundul
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Minetest 0.4.16 !

by Gundul » Mon Jun 05, 2017 13:55

--- Server software updated ---
--- Minetest 0.4.16 ---


since this morning server is updated.


See what is new here :
http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.16


Many thanks to the developers and happy mining

Gundul
 

Gundul
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Re: Jungle

by Gundul » Sat Jun 17, 2017 12:48

--- News ---


new food available with the forked "food_sweet" mod by clyde
many different icecream in wafers and cups. It is summer in
Jungle ! :)

fixed bug, making you hungry too fast near pipeworks devices

Bonemeal from TenPlus1, was forked by me and changed
into a device. Click on (almost) any sapling and it will
grow into a tree at that very moment


happy mining,

Gundul
 

Gundul
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Re: Jungle

by Gundul » Sun Jun 18, 2017 12:36

--- News again ---


Sand and Sandstone:

mapgen v6 and a huge already discovered map makes it difficult to find silver_sand,
silver_sandstone and desert_sandstone.

A solution is using the technic mod for which I added recipes to compressor and grinder:

grinding granite will give you 2 silver_sand
grinding desert_stone 2 desert_sand

compressing 2 silver_sand will make 1 silver_sandstone
compressing 2 desert_sand will make 1 desert_sandstone


Unique Items :
starting with bonemeal yesterday I started making unique items.
These items will not be craftable and can not be shared with other people.
They can only be bought in an admin shop. After first use they are bound
to the player who used it !
They do not need to be charged or repaired but are infinite in useability.
There will be more such items in the future depending on my spare time :) and
on ideas also :)
Any suggestions or ideas are always welcome

(today added fern saplings to work with bonemeal)


Happy mining,

Gundul
 

Gundul
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Minetest-PoI

by Gundul » Tue Jun 27, 2017 17:08

--- Minetest-PoI ---


is a new mod made by our player clyde. PoI means Point of Interest.
The mod is still wip, but already 100% working. Even it has a simple
gui to make travel as easy as possible.

Just type in chat: /poi_gui and you will see like this:
Image

Double click on a destination to be teleported there.

Take a sightseeing tour and enjoy Jungle's builds


Interested in the minetest-poi mod ?
https://github.com/acmgit/minetest_poi

Happy mining,

Gundul
 

Gundul
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News

by Gundul » Sat Jul 01, 2017 07:20

--- News ---


Minetest_poi mod is updated and shows you an alphabetic sorted
list of Pois. Also you will see a button in your inventory for easy
access.

The fishing button has vanished to give place to the new one.
Please use the the commands if you would like to see the fishing mod
menus.
I added the command /fishing_contest
This will allow all players with doityourself priv to start a fishing contest.


happy mining,

Gundul
 

BlueTangs Rock
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Re: Jungle

by BlueTangs Rock » Mon Jul 03, 2017 04:50

Why aren't people allowed to mine blocks in the hunting zone? I keep trying to kill the small animals like the rabbits and chickens,or the fast ones like the warthogs and wolves,but I keep accidentally mining a dirt or grass block. It's confusing,and is probably going to get me banned over an accident. I like to spend a lot of time in the hunting zone when I'm not working on my base in the building zone. So far I set off the warning system 3 times by accidentally mining blocks,so hopefully I'm not another accident from getting banned. I'm not too concerned or upset with this mechanic,I just figured that I should talk about it.
 

BlueTangs Rock
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Re: Jungle

by BlueTangs Rock » Mon Jul 03, 2017 04:54

BlueTangs Rock wrote:Why aren't people allowed to mine blocks in the hunting zone? I keep trying to kill the small animals like the rabbits and chickens,or the fast ones like the warthogs and wolves,but I keep accidentally mining a dirt or grass block. It's confusing,and is probably going to get me banned over an accident. I like to spend a lot of time in the hunting zone when I'm not working on my base in the building zone. So far I set off the warning system 3 times by accidentally mining blocks,so hopefully I'm not another accident from getting banned. I'm not too concerned or upset with this mechanic,I just figured that I should talk about it.
then again,it's probably an anti-greifing mechanic.
 

Gundul
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Re: Jungle

by Gundul » Mon Jul 03, 2017 16:20

BlueTangs Rock wrote:
BlueTangs Rock wrote:Why aren't people allowed to mine blocks in the hunting zone? I keep trying to kill the small animals like the rabbits and chickens,or the fast ones like the warthogs and wolves,but I keep accidentally mining a dirt or grass block. It's confusing,and is probably going to get me banned over an accident. I like to spend a lot of time in the hunting zone when I'm not working on my base in the building zone. So far I set off the warning system 3 times by accidentally mining blocks,so hopefully I'm not another accident from getting banned. I'm not too concerned or upset with this mechanic,I just figured that I should talk about it.
then again,it's probably an anti-greifing mechanic.


It is an anti-griefing mechanic. That is all.Nobody will get banned for accidently digging a block or two. Or taking a flower or some berries. I just do not want that the landscape is destroyed. So if you take accidently a block, just put it back to its place and all is fine:)
 

BlueTangs Rock
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Re: Jungle

by BlueTangs Rock » Thu Jul 20, 2017 03:38

Ok,Thanks for explaining it to me, I understand that mechanic better now. :)
 

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tm3
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Re: Jungle

by tm3 » Wed Aug 09, 2017 06:33

Hey Gundul, heard about you brother.
Hope you recover soon.

Eat good and get well soon. We need you in jungle :)
- Yours truly TM3
 

Gundul
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Re: Jungle

by Gundul » Sun Aug 20, 2017 13:17

tm3 wrote:Hey Gundul, heard about you brother.
Hope you recover soon.

Eat good and get well soon. We need you in jungle :)


Thank you tm3 :)

A few broken bones will not kill me. That is the prize you
sometimes pay riding motorbikes :D

Jungle will be well maintained. You know we have a lot of
wounderful players, who will care about Jungle for the time
I need to slow down a bit and keep on doing the basic admin
stuff in the background.
 

Gundul
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Re: Minetest_PoI mod updated

by Gundul » Sat Aug 26, 2017 13:20

--- Update of minetest_poi mod ---



Image
Now running minetest_poi with extended gui and categories.

Sort the Point of Interests by categories, doubleclick on it or use the "go" button
to teleport straight there.


happy sightseeing

Gundul
 

Gundul
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Two years of Jungle

by Gundul » Thu Aug 31, 2017 10:05

--- Two Years of Jungle ---


updated the main forumpage : viewtopic.php?f=10&t=13125


More than two years in the minetest world creating an own new part of it with the help of
our wounderful players. We have them all: big builders, famous engineers, farmers,
landscapers, even dragon fighters. Not to forget coders and modders in the background :)
Thank you for spending your time and develop the world of Jungle.


Happy mining,

Gundul
 

Gundul
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Farming Revolution

by Gundul » Wed Sep 13, 2017 09:51

*** Farming Revolution ***


Jungle Server enters a new age of farming. Remember your vast lands of
soil where only weed grew because you were too slow of reseeding ?

Image


Enter the new age of technic:seeder !
"One click to seed them all"

Craft the new technic:seeder, charge it in a battery or in the
super fast PocketNuke: viewtopic.php?t=16530
Hold the seeder in your hand and do not forget to put the seeds in the
slot right beside it.
Forget about the weed it will be removed by the device while seeding.
Left-click on an empty piece of soil and you are done. Reseed as much
as you have seed and charge available, at one single strike.


The chillie fields:
Image

396 wheat seed at one single click :
Image

The farming revolution, just craft it:
Image

Of course you do not have to harvest by hand also.
Use your chainsaw to harvest, suck it up with vacu-
uming tubes and teleport it to your poduction chain.


Happy farming,

Gundul
 

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cx384
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Re: Jungle

by cx384 » Fri Sep 15, 2017 16:01

This is a very useful tool.
Good job gundul!
Can your read this?
 

Gundul
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Re: Jungle

by Gundul » Sat Sep 16, 2017 05:52

cx384 wrote:This is a very useful tool.
Good job gundul!


Thank you.

We will test it a while in Jungle but it will later
become an own mod and I will introduce it
in the wip mods section also.

The plan is to make it also available to worlds
without technic mod.
 

Gundul
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Farming_NextGen

by Gundul » Sun Sep 17, 2017 08:36

--- Farming_NextGen ---


Today moved the seeder and created its own mod:
farming_nextgen
I think a beta version (also without technic dependency) will be
available next weekend in the WIP mods section here.

Also added all seeds from farming_plus included rasp- and strawberry.
To use beans and grapes with the seeder you need to craft special
seedlings.


Happy farming,

Gundul
 

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