[Server] Jungle

Gundul
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New mod "LavaEx"

by Gundul » Fri Apr 14, 2017 14:22

--- LavaEx ---


Beginning this afternoon my new mod "lavaex" is running.

viewtopic.php?f=9&t=17376

Everybody with a mailbox at LC should find some examples
in there.

Happy mining,

Gundul
 

Gundul
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Diet

by Gundul » Fri Apr 21, 2017 16:13

--- Extended diet Api ---


Yesterday I added a few lines to Ruben Wardy's diet mod. Now
eating food or drinks on plates/glasses will not consume the
plate or glass but give it back empty to your inventory.

For example eating a bowl of bakso will give you back the empty
bowl while drinking a beer will give you back the empty tankard.

This is not yet working for all food we have, but quiet a lot already.
Please report to me if I have forgotten any food/drinks.


Happy mining,

Gundul
 

Gundul
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More farming

by Gundul » Sat Apr 29, 2017 16:20

--- Added plants to farming_plus ---


Image

Today I transfered barley, grapes, hemp and beans from TenPlus1's farming_redo to
our farming mod. viewtopic.php?f=11&t=9019.

All seeds will be available to buy in our arboretum.

TenPlus1's "wine" mod made it also into jungle :)
viewtopic.php?f=11&t=13642&p=242152&hilit=wine#p199460
Only wine and mead is available from the mod.

Happy mining,

Gundul
 

juli
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Re: Jungle

by juli » Tue May 02, 2017 12:42

Gundul wrote: --- Extended diet Api ---
[...] Now eating food or drinks on plates/glasses will not consume the
plate or glass but give it back empty to your inventory.
[...] This is not yet working for all food we have, but quiet a lot already.
Please report to me if I have forgotten any food/drinks.
Gundul


I ate today a mug of coffee :)
I mean can u make it so, that i get next time, after drink a coffee, the empty mug back?
 

Gundul
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Re: Jungle

by Gundul » Tue May 02, 2017 15:27

juli wrote:I ate today a mug of coffee :)
I mean can u make it so, that i get next time, after drink a coffee, the empty mug back?


Done. After next server restart you get your empty mugs back
 

Gundul
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2D Jungle Map <<Update>>

by Gundul » Mon May 08, 2017 13:14

--- Updated 2D map of Jungle Server ---


follow this link to download:

http://i.imgur.com/AFD8RY7.jpg

See also introducing page of this server:
viewtopic.php?f=10&t=13125

happy mining,

Gundul
 

Gundul
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Re: Updated aviator mod to V1.2

by Gundul » Wed May 10, 2017 11:51

--- Aviator mod update ---

updated aviator mod to V1.2

viewtopic.php?f=11&t=16661&p=251385#p251385

Now fly 30min in a radius of 50 nodes around the aviator node.


happy mining,

Gundul
 

Gundul
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Jungle under attack

by Gundul » Sun May 14, 2017 10:48

--- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.
 

coffeecrafter
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Re: Jungle

by coffeecrafter » Sun May 14, 2017 11:06

oh man, I really hope you get this situation under control. I joined this morning and it was like an apocalyptic scenario... hope the server won't take any damage & sorry for the extra work that you're having now.

coffeecrafter
(now junglist_soldier)
 

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Pixalou
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Re: Jungle

by Pixalou » Sun May 14, 2017 11:18

I hope you do not have to work too hard to recover the server !
I hope the authorities will find the source of the problem.

Pix'
 

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Re: Jungle under attack

by red-001 » Sun May 14, 2017 11:18

Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update
 

Gundul
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Re: Jungle under attack

by Gundul » Sun May 14, 2017 11:43

red-001 wrote:
Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update


Thanks. What is wrong with it ?
 

parasite
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Re: Jungle under attack

by parasite » Sun May 14, 2017 13:36

Gundul wrote:Thanks. What is wrong with it ?

What is wrong with worldedit installed on a server? The same as with fly or noclip privs. If someone can fly on your server when you did not granted that priv to him or her, have access to worldedit too.
 

CWz
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Re: Jungle under attack

by CWz » Sun May 14, 2017 14:08

Gundul wrote:
red-001 wrote:
Gundul wrote: --- Under Attack ---


Server temporarely down. Since last night there had been several hacking attemps
with inofficial(hacked) clients. This morning the folder with the logs has been deleted
and parts of the game were changed.

Situation is investigated right now and incident has been reported to authorities.

disable worldedit_gui or update


Thanks. What is wrong with it ?


There is/was an exploit that allowed attackers to run arbitrary code. updating worldedit should fix this
 

Gundul
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Mesecon

by Gundul » Thu May 18, 2017 11:48

--- Mesecons update ---


FPGA programmer can be used now not only for fpgas.
I added some code, so you can use it to copy and paste
the code of luacontrollers. Same device, same usage.
One for all :)
Also I added a protection check for writing on protected
lua_controllers and fpgas.


Unfortunately I am github noob and have no idea how
to create pull/merge requests. So if anyone knows or
thinks it is worth doing so, here is the code for
mesecons/mesecons_fpga/tool.lua
[EDIT] finally I made it to create a pull request on github :)
https://github.com/minetest-mods/mesecons/pull/346

Code: Select all
return function(plg)

local function reset_meta(pos, code, errmsg)
   local meta = minetest.get_meta(pos)
   meta:set_string("code", code)
   code = minetest.formspec_escape(code or "")
   errmsg = minetest.formspec_escape(errmsg or "")
   meta:set_string("formspec", "size[10,8]"..
      "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
      "textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
      "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
      "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
      "label[0.1,5;"..errmsg.."]")
   meta:set_int("heat", 0)
   meta:set_int("luac_id", math.random(1, 65535))
end


minetest.register_tool("mesecons_fpga:programmer", {
   description = "Programmer for FPGA and luacontroller",
   inventory_image = "jeija_fpga_programmer.png",
   stack_max = 1,
   on_place = function(itemstack, placer, pointed_thing)
      if pointed_thing.type ~= "node" then
         return itemstack
      end
      
      local pos = pointed_thing.under
      if minetest.get_node(pos).name:find("mesecons_fpga:fpga") == 1 then
         local meta = minetest.get_meta(pos)
         if meta:get_string("instr") == "//////////////" then
         minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
         return itemstack
         end
         itemstack:set_metadata(meta:get_string("instr"))
         minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
         
         return itemstack
         
      elseif minetest.get_node(pos).name:find("mesecons_luacontroller:luacontroller") == 1 then
         local meta = minetest.get_meta(pos)
         if meta:get_string("code") == "" then
           minetest.chat_send_player(placer:get_player_name(), "This luacontroller is unprogrammed.")
           return itemstack
         end
         itemstack:set_metadata(meta:get_string("code"))
         minetest.chat_send_player(placer:get_player_name(), "luacontroller was successfully copied!")
         return itemstack
      end

      return itemstack
   end,
   on_use = function(itemstack, user, pointed_thing)
      if pointed_thing.type ~= "node" then
         return itemstack
      end

      local pos = pointed_thing.under
      
      if minetest.is_protected(pos, user:get_player_name()) then
            minetest.chat_send_player(user:get_player_name(), "This is not your device !")
            return itemstack
      end
      
      if minetest.get_node(pos).name:find("mesecons_fpga:fpga") == 1 then
            local imeta = itemstack:get_metadata()
            if imeta == "" then
             minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.")
             return itemstack
            end

            local meta = minetest.get_meta(pos)
            local _, count = string.gsub(imeta, "/", "")  -- fpga's always have 14 slashes in code
            if count ~= 14 or imeta:find("[IiEeUuOoNntT]") ~= nil then    -- very unlikely but there could be a controller with 14 slashes too
           minetest.chat_send_player(user:get_player_name(), "Code in Programmer is for a lua controller")
           return itemstack
            end
            meta:set_string("instr", imeta)
            plg.update_formspec(pos, imeta)
            minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!")
            return itemstack
           
      elseif minetest.get_node(pos).name:find("mesecons_luacontroller:luacontroller") == 1 then
            local imeta = itemstack:get_metadata()
           
            if imeta == "" then
             minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy configuration first.")
             return itemstack
            end
            local meta = minetest.get_meta(pos)
            local _, count = string.gsub(imeta, "/", "")  -- fpga's always have 14 slashes in code
            if (count == 14) and (imeta:find("[IiEeUuOoNntT]") == nil) then   
           minetest.chat_send_player(user:get_player_name(), "Code in Programmer is for a FPGA")
           return itemstack
            end
            meta:set_string("code", imeta)
            reset_meta(pos, imeta, err)
            minetest.chat_send_player(user:get_player_name(), "Configuration was successfully written to luacontroller!")
            return itemstack
      end
      return itemstack
   end
})

minetest.register_craft({
   output = "mesecons_fpga:programmer",
   recipe = {
      {'group:mesecon_conductor_craftable'},
      {'mesecons_materials:silicon'},
   }
})


end


happy mining,

Gundul
 

Gundul
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JSS open to public

by Gundul » Fri May 26, 2017 11:35

--- Jungle Space Station ---


is almost finished and most parts of it can already be explored. Easiest way
to get there is by typen /scifishop in chat. The new adminshop is the entry
to the huge spacestation. Take care because of low gravity up there.

This big project was mainly done by TANK with the help of Pixalou and
many more. No creative and worldedit was used to build this. Only the
hv solar panels sponsored by admin.


ImageImage
ImageImage
ImageImage
Image


Coming soon .... another huge project, solo work by junglist_soldier: TheStadium !


happy mining,

Gundul
 

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Re: Jungle

by Fixer » Sat Jun 03, 2017 20:49

I've discovered this server just recently, looks awesome.

Gundul, today minetest 0.4.16 is released, it includes improved smooth lighting, it will make huge difference in lots of places that use "noncubic" blocks.
 

Gundul
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Re: Jungle

by Gundul » Sun Jun 04, 2017 08:11

Fixerol wrote:I've discovered this server just recently, looks awesome.

Gundul, today minetest 0.4.16 is released, it includes improved smooth lighting, it will make huge difference in lots of places that use "noncubic" blocks.



Thank you.
I will update the server software as soon as possible.

Looks like it was released faster than sheduled :) Or I had a wrong date in my mind. I was expecting it the next days.
 

Gundul
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Minetest 0.4.16 !

by Gundul » Mon Jun 05, 2017 13:55

--- Server software updated ---
--- Minetest 0.4.16 ---


since this morning server is updated.


See what is new here :
http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.16


Many thanks to the developers and happy mining

Gundul
 

Gundul
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Re: Jungle

by Gundul » Sat Jun 17, 2017 12:48

--- News ---


new food available with the forked "food_sweet" mod by clyde
many different icecream in wafers and cups. It is summer in
Jungle ! :)

fixed bug, making you hungry too fast near pipeworks devices

Bonemeal from TenPlus1, was forked by me and changed
into a device. Click on (almost) any sapling and it will
grow into a tree at that very moment


happy mining,

Gundul
 

Gundul
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Re: Jungle

by Gundul » Sun Jun 18, 2017 12:36

--- News again ---


Sand and Sandstone:

mapgen v6 and a huge already discovered map makes it difficult to find silver_sand,
silver_sandstone and desert_sandstone.

A solution is using the technic mod for which I added recipes to compressor and grinder:

grinding granite will give you 2 silver_sand
grinding desert_stone 2 desert_sand

compressing 2 silver_sand will make 1 silver_sandstone
compressing 2 desert_sand will make 1 desert_sandstone


Unique Items :
starting with bonemeal yesterday I started making unique items.
These items will not be craftable and can not be shared with other people.
They can only be bought in an admin shop. After first use they are bound
to the player who used it !
They do not need to be charged or repaired but are infinite in useability.
There will be more such items in the future depending on my spare time :) and
on ideas also :)
Any suggestions or ideas are always welcome

(today added fern saplings to work with bonemeal)


Happy mining,

Gundul
 

Gundul
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Minetest-PoI

by Gundul » Tue Jun 27, 2017 17:08

--- Minetest-PoI ---


is a new mod made by our player clyde. PoI means Point of Interest.
The mod is still wip, but already 100% working. Even it has a simple
gui to make travel as easy as possible.

Just type in chat: /poi_gui and you will see like this:
Image

Double click on a destination to be teleported there.

Take a sightseeing tour and enjoy Jungle's builds


Interested in the minetest-poi mod ?
See forum post : https://forum.minetest.net/viewtopic.php?f=9&t=17992
or see github page : https://github.com/acmgit/minetest_poi

Happy mining,

Gundul
Last edited by Gundul on Wed Nov 01, 2017 08:06, edited 1 time in total.
 

Gundul
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News

by Gundul » Sat Jul 01, 2017 07:20

--- News ---


Minetest_poi mod is updated and shows you an alphabetic sorted
list of Pois. Also you will see a button in your inventory for easy
access.

The fishing button has vanished to give place to the new one.
Please use the the commands if you would like to see the fishing mod
menus.
I added the command /fishing_contest
This will allow all players with doityourself priv to start a fishing contest.


happy mining,

Gundul
 

BlueTangs Rock
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Re: Jungle

by BlueTangs Rock » Mon Jul 03, 2017 04:50

Why aren't people allowed to mine blocks in the hunting zone? I keep trying to kill the small animals like the rabbits and chickens,or the fast ones like the warthogs and wolves,but I keep accidentally mining a dirt or grass block. It's confusing,and is probably going to get me banned over an accident. I like to spend a lot of time in the hunting zone when I'm not working on my base in the building zone. So far I set off the warning system 3 times by accidentally mining blocks,so hopefully I'm not another accident from getting banned. I'm not too concerned or upset with this mechanic,I just figured that I should talk about it.
 

BlueTangs Rock
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Re: Jungle

by BlueTangs Rock » Mon Jul 03, 2017 04:54

BlueTangs Rock wrote:Why aren't people allowed to mine blocks in the hunting zone? I keep trying to kill the small animals like the rabbits and chickens,or the fast ones like the warthogs and wolves,but I keep accidentally mining a dirt or grass block. It's confusing,and is probably going to get me banned over an accident. I like to spend a lot of time in the hunting zone when I'm not working on my base in the building zone. So far I set off the warning system 3 times by accidentally mining blocks,so hopefully I'm not another accident from getting banned. I'm not too concerned or upset with this mechanic,I just figured that I should talk about it.
then again,it's probably an anti-greifing mechanic.
 

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