[Server] Jungle

Gundul
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NEWS

by Gundul » Sat Dec 26, 2015 08:18

Now Jungle is getting really -HOT-


I have extended the farmingredo mod, so now we have growing chillies :)
no recipes so far, just can grow and eat them. Any food i will add later but
i need some help. You can see from chillie textures that i am not really
talented in painting and design, so if anyone can do this better please help :)
For upcoming food also i would need someone, who can help me with the textures.


The huge tree fern, used to give almost no saplings. Now he does, each crown gives you one.


And after months, we now have a use for lead. I added recipes to technic mod. The RE Battery which
used to be a dry cell battery, is now also craftable as wet cell battery. Please look in inventory for
recipes.


For help in texturing please contact with PM or ingame


happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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New food and plant

by Gundul » Sun Dec 27, 2015 08:30

--- New food added and we have garlic also ---


I wrote extension of the farming_plus and added garlic. It takes 7 stages to grow and you will get garlic from
which you can make seeds. I will put a few seeds in everyones mailbox in postoffice, same i did with the new
chilli seeds from yesterday.

I extended food mod also, so now we have 2 new foods which are:

Pasta Aglio Olio = which gives you 10 Hungerpoints (5 Icons)
Rujak = which gives you 6 Hungerpoints (3 Icons)

Rujak is an indonesian spicy fruit salad. The recipe I used is not autenthic ! Usually there is no banana strawberry and no orange, but tropical fruits like guava, papaya, peanuts and such. Also palm sugar we
do not have.

But spicy it is ! :D

Enjoy the new meals and happy cooking

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Found sirous bug in farming mod

by Gundul » Mon Dec 28, 2015 07:49

Serious Bug in farming_plus mod


just some minutes ago, found a bug in farming_plus mod, leaving the server in a
crash loop and deleting the map.sqlite file. from 4.5 Gb to 0 :(

Server will now fail back to yesterday 6p.m. UTC

I will not post here what happens in detail bc people could use it to
crash all servers with that mod. Now try in Singleplayer first if it is
reproducable and then will contact the writers of farming_plus.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: Jungle

by Gundul » Tue Dec 29, 2015 02:53

Naj wrote:A good way to save disk space :p

Can we go on building ?



Hallo Naj


yes, building can be continued. The bug needs a very unique combination of nodes, which makes
it very unlikely to happen if you do not know which one.

Also Server is backed up every morning and evening, to make loss as low as possible, if something
should happen.


happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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News

by Gundul » Fri Jan 01, 2016 06:41

Happy New Year 2016



Happy New year 2016. All the best for the coming year
may you find lots of gold and diamonds and all your
machines running smooth. In reallife and in Jungle also.




Beginning with the new year I am happy to introduce some
new mods and updates/fixes:



Beer_test mod:
================

new tankards, can be made of glass or tin ingots



barbecue:
==========

fix that diet did not complain about eating bbqued food
all the time


animalmaterials:
=================

all raw meat and fish can be stacked until 99
small eggs 30
bih eggs 15
bones 99


NEW MOD (WIP) indo_food:
=========================

my first own mod adding indonesian food


- Mie Gomak (so called Batak Spaghetti) 15 HP

Mie Gomak look like Spaghetti and are make from maizena(corn four)
cooked in coconutmilk with carrots, spices and lots of chilli.
This food you will only find in North Sumatra in area of the Batak
people. Often eaten as breakfast and very cheap (0,30€)


- Bakso 15 HP

typicall indonesian noodlesoup with meat or fishballs. Add chilli and
soysauce yourself and enjoy.


-- Lupis 15 HP

This is a sweet Snack made from stivky rice. Raw sticky rice is wrapped
in banana leaves and shaped as triangle. Then cooked a long time. Finished
cooking leaves are removed and raw coconut and palmsugar sirup added.
sweet and tasty




NEW MOD (WIP) technic_plus:
============================

I started writing this mod to add new features to technic


- MV_geothermal

this is a copy and paste from technic:geothermal but gives you MV.
1 unit will give 1k EU when running at 100%
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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100 days in Jungle now

by Gundul » Mon Jan 04, 2016 08:00

--- 100 days in Jungle ---


today Jungle server is up for 100days. So time for a little update.
From now on you can make artificial clay. You need sand, desertsand
dirt and tarbase for it. The artificial clay can be compressed to get
claylumps.

Please look in inventory for recipe.


happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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NEWS

by Gundul » Wed Jan 06, 2016 05:40

--- Update ---


Fixed, bug that growing rope and terrycloth_towel had same recipes


added the following recipes:

6 sunflowers can be made to oil_extract

water_bucket and water source can be cooked to river_water
(water_source can be made from thin_ice which you may find in some caves)


Minimap is turned off by server. With more and more player coming to Jungle, it uses too much CPU and
causing lag when only a few people turned it on.


happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Update

by Gundul » Sat Jan 09, 2016 07:40

--- UPDATE ---


-- installed new mod plasticbox for colored nodes when building

-- deinstalled locks which had shared doors, because nobody using it



MBB was suggesting to install Fachwerkmod of his brother:
viewtopic.php?f=9&t=11036&hilit=fachwerk

if anybody else would like to see that in Jungle please write here or ingame.


Happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

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everamzah
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Re: Jungle

by everamzah » Sat Jan 09, 2016 07:55

Gundul wrote:Minimap is turned off by server. With more and more player coming to Jungle, it uses too much CPU and
causing lag when only a few people turned it on.

I didn't know that the server had to do extra work for the minimap. That's really sad because it's such a nice feature. I thought it only caused extra processing for the client, and only when they had it on... Wishful thinking?
 

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rubenwardy
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Re: Jungle

by rubenwardy » Sat Jan 09, 2016 10:57

It doesn't work like that. The minimap is entirely client side.

The only way extra load would be created is through requesting more mapblocks to be sent, however that is not possible as the client doesn't have the means to request more mapblocks, the server has control over sending them. All the rendering is done on the client.

Unless you're talking about some lua mod.
 

Gundul
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Re: Jungle

by Gundul » Mon Jan 11, 2016 06:39

rubenwardy wrote:It doesn't work like that. The minimap is entirely client side.

The only way extra load would be created is through requesting more mapblocks to be sent, however that is not possible as the client doesn't have the means to request more mapblocks, the server has control over sending them. All the rendering is done on the client.



You are right Ruben ! I was wrong blaming the minimap. Everyone can try this very easily. Teleport to a
destination where nobody is like you. Then turn on minimap. Minmap will only show what is in your viewing
direction. Everything else is black.

Now start turning around and you will see that the mapblocks continue to show up on map. if you stop, minimap stops as well.

If you configured "max_block_send_distance" and "max_block_generate_distance" in your config file to be
smaller than min zoom in minimap you will see a black frame of unloaded mapblocks, because it is not possible
for the client to load them.

So I guess the lag was not coming from the minimap, but coming from generating new chunks of unexplored world.


So far feel free to use minimap again.


happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Server will move

by Gundul » Thu Jan 14, 2016 09:44

--- SERVER WILL MOVE ---


the next days Jungle will move from USA to Germany. Having a new Host now
which is hopefully more reliable than the last one.

Hopefully my domain can be transferred to the new Host, so everthing will be the same.

But registering new ip to dns can take a few days i read. I have no experiences in this so far.

The new IP in the future will be 78.47.93.144

I will tell details here when exactly server is moved. But you can already try a mtr 78.47.93.144
which will tell you ping, packetloss and traceroute.


Happy Mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Server is moved !

by Gundul » Mon Jan 18, 2016 01:53

--- new Server adress : 78.47.93.144:39155 ---



moving is done.


Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Update

by Gundul » Tue Jan 26, 2016 13:17

--- Update ---



News and updates since server moved to Germany.
=========================================


There is no hp damage anymore when digging in protected areas. Instead you were directly teleported
to jail where you have time to read rules again. Also there is a hint how you can easily leave jail.


We have a teleportation house in Lagoon City. Anyone who wants to set up a t-net here can contact Pixalou
(who builded and owns it) or me to be added to area and set one up.


The Playerdetector from mesecons can now be configured to detect multiple players. I found this on the Github
of the MinetestForFun team and think its very useful. just separate playernames with komma. ex.
player1,player2,player3,...
The Playerdetector can also be used to open doors with mesecon signal. This works with iron and wooden doors. Other doors i did not try yet. An example configuration you will find in OpenLab.

[Old playerdetectors which are already placed are not automatically updated, you have to dig and replace them
manually]


Happy Mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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News

by Gundul » Wed Feb 03, 2016 14:58

--- NEWS ---


Thanks to our player TANK we now have not only a multilpe player detector
but also a multiple range detector.

As before you can add multiple players with using komma in between. player1,player2, ...
Now you can also configure the radius of detection. Valid ranges are between 2 and 16 nodes.
Everything else entered or left blank will make the radius beeing 6 nodes.


Happy mining


Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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News

by Gundul » Tue Feb 16, 2016 13:53

--- NEWS ---


Here we go with the latest updates:


- meat of fish_blue_white was only stackable until 25 and is now until 99

- sunflowers were spreading like crazy, now new ones will only grow above 20m and only half in number

- creepers (pink boombomb) cannot explode anymore, but still do some damage when near you

- lava nodes (especially falling lava) in caverealm has been deactivated (as far as possible)

- milk is stackable until 25



Last not least we have two new mods:


First is from Sokomine and is a replacer tool for easier building.
viewtopic.php?f=11&t=4676&p=68149&hilit=replacer+sokomine

It also comes with an identifier tool, which can identify nodes and entities. So just click and no langer /whatisthis :)
This was recommended from Tank, please look link above for detailed explanation.




Second one from vitaminx is about food again and mainly because i just cannot live without PIZZA :)

viewtopic.php?f=11&t=11625&hilit=pizza

I changed recipe a little and you will get 12 foodpoints for a whole or 2 foodpoints for a piece of pizza.
I reduced also cooking time by its half.


enjoy and happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Update

by Gundul » Sat Feb 20, 2016 03:36

--- Update ---


One little update concerning the cottages mod.

The round barrels are craftable now. After placing them right click opens/closes it, while left click will
change its orientation depending on your own position.


Happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Aquafarming

by Gundul » Mon Feb 22, 2016 15:47

--- Update ---


Now it is possible to do some aquafarming also. If you want to grow
seagrass or kelp a special soil is needed.

This soil is now available to craft yourself by using dirt or sand and the
desired plant. Look in inventory and search for "sea".

Happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Updating the replacer tool

by Gundul » Tue Feb 23, 2016 12:12

--- Update ---


Today I updated Sokmines replacer-tool. I think it has a quiet high potential for misuse. Also
the recipe for crafting is very cheap. But instead making the recipe expensive I thought it would
be better to make it available only by priv. The new priv is called replace and I will grant it to all
long time trusted players. No need to ask for it if you are new.

Fluids cannot be changed anymore.

I will now begin to grant the privs, If I should forget someone please tell me so.


Happy mining


Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Update

by Gundul » Mon Feb 29, 2016 02:56

--- Update ---


Update of Rubenwardys chatplus and email mod.

All player names should work now.

Sorry for keeping this short, Internet connection is very bad here.



A list of chatcommands:


Code: Select all

## Chat commands

* /ignore [name] - ignore a player
* /unignore [name] - unignore a player
* /mail [name] [msg] - message a player (online or offline!)
* /inbox - open your inbox
* /inbox clear - clear your inbox
* /inbox text - see the text version of the inbox.
* /inbox txt - alias of /inbox text
* /inbox t - alias of /inbox text





[EDIT] IMPORTANT : Because of changing this mod all unread emails from yesterday might be lost !!



Happy mining


Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Mailsystem

by Gundul » Tue Mar 01, 2016 02:05

--- Update ---

There had been an error of the chatplus api which made it impossible to chat.
Only PM and mail was possible. I solved this and made a short test already.

Mailsystem is up again and chat can be used as usual.



More details can be seen maybe here:

viewtopic.php?f=11&t=6273&p=208962#p208962




Happy mining,

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Error fixes and updates

by Gundul » Wed Mar 02, 2016 02:23

--- Update ---



- fixed error of mead and ale barrels when emptying them with tankard

- added code to bedrock2 which now generates a bedrock layer with a configurable thickness (in our case
its 10 nodes. Before it had been only one node thick and had sometimes holes in it. Maybe from caverealm
i do not know exactly. The first one who is able to break through the new bedrock layer and reports this to
me will get a free mining drill MK3.

- The sharks will give you 3 small raw_shark when you kill them. And in some rare cases they also might have
swollowed something.


Happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

TheMiner
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Re: Jungle

by TheMiner » Wed Mar 02, 2016 13:16

Hi Gundul

Thanks for the update and all hard-work going into the server!!
Mmmmm... i must go and checkout this bedrock ;) can do with a 6th MK3 drill heheheh..

TheMiner... dig and build a empire ;)
 

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New Mods

by Gundul » Wed Mar 16, 2016 07:15

--- New mods available ---


With this morning starting new mods in Jungle:


Thanks to -Kiba- we have new building blocks for all fans of egyptian buildings. Try to look for egypt in your inventory.
Some of them can even be put in the CNC-Machine from Technic-mod.
The original textures are 128x128px, but Jungle only uses 16x16px for kompatibility reason. If you want to enjoy the
original textures please download and add them to your favourite Texturepack. Also -Kiba- provides his own
Texturepack where everything is included:

egyptianblocks_Kiba.zip
These are the egyptian blocks only to add to your favourite Texturepack
(577.33 KiB) Downloaded 48 times

-Kiba-'s Texturepack you will find in the next post




Next two mods are for our builders also:

"myHoleInTheWall" and "myMillwork" are two machines from the creator of mydeck machine. Try them out, you will
find them by searching for "my" in inventory




Last new mod is the Charakter Creator. Hit <F7> to change your view then enter inventory and hit the button with
the face on it. Style your Char like you want it to look like.


Happy mining

Gundul
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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-Kiba-'s Texturepack 128px

by Gundul » Wed Mar 16, 2016 07:33

--- Please read the forum post before ---


KibaTexturePack.part1.rar
-Kiba- Texturepack 128px part1
(576 KiB) Downloaded 72 times

KibaTexturePack.part2.rar
-Kiba- Texturepack 128 px part2
(451.42 KiB) Downloaded 60 times
My servers: Jungle, Lilly in the valley, ZombieTest
 

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