Chem871 wrote:What version of Minetest has auto-complete?? Or is it from IRC?
Chem871 wrote:Are you just hitting the up arrow, or.... something else?
Chem871 wrote:I didn't know that was a feature of Minetest. :/
ANAND wrote:Chem871 wrote:What version of Minetest has auto-complete?? Or is it from IRC?
What version doesn't? I myself have used autocomplete from 0.4.16, and I'm sure it's much older than that...
Chem871 wrote:Could you say which moderators?
DELTA_FORCE wrote:Well, as I said, the moderator told me not to take the flag or I would be kicked. So you know what I did? I took it knowing that a moderator couldn't kick me for that and it was easy points. Well, I didn't know that the moderator wasn't bluffing so I was kicked. (Also, there was a second moderator that witnessed the whole thing and did nothing about it.)
Stix wrote:This lag is ridiculous!
micheal65536 wrote:Two suggestions:
- Remove the 1.5 K/D restriction from the pro part of the chest. I have a score over 1000 but my K/D is never going to improve when I don't have access to decent weapons. Also, 1.5 is statistically wrong because on a theoretically-evenly-matched server where all the pros have equal weapons and equal skill everyone's K/D will tend towards to 1. Achieving and maintaining a K/D of 1.5 long-term is only really possible if weapons are imbalanced, and since those with a K/D over 1.5 have access to better weapons this only increases the weapon imbalance further in a positive feedback loop. I would suggest somewhere around 0.8 as a suitable K/D requirement, as this indicates that a player is reasonably good and is making an attempt at playing the game properly. To compensate, the score requirement could be increased to 2000.
- In addition to immunity after respawning, make players unable to attack after respawning. This would prevent the situation where a would-be capturer gets close to the base and is attacked by a defender, kills the defender, and is attacked by the defender again until their health depletes (only made worse by the fact that the capturer now cannot kill the defender a second time because they are immune).
micheal65536 wrote:EDIT: Also the vote to skip the match shouldn't be allowed until the match has started, possibly even until it's been going for a minute or two. People misuse this by voting to skip as soon as they get a map that they do not like, rather than its intended purpose of terminating a match that has reached a stalemate. There seem to be only two or three (very similar) maps that people like, and they complain about the others ("this one's too flat", "this one doesn't have enough ore", etc.) instead of finding interesting ways to work around the challenges that each map presents.
micheal65536 wrote:my K/D is never going to improve when I don't have access to decent weapons. Also, 1.5 is statistically wrong because on a theoretically-evenly-matched server where all the pros have equal weapons and equal skill everyone's K/D will tend towards to 1. Achieving and maintaining a K/D of 1.5 long-term is only really possible if weapons are imbalanced, and since those with a K/D over 1.5 have access to better weapons this only increases the weapon imbalance further in a positive feedback loop.
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