[Server] Capture the Flag Server (Guns!)

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by LMD » Fri Feb 15, 2019 09:05

I agree. Indestructible nodes can make gameplay far more interesting. Think of a big cube of indestructible stones around the bases in caverns - this would make tunneling impossible ! Or an indestructible parkour...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Wed Feb 20, 2019 13:46

Indestructible nodes give a map its unique character, esp. if the map in question primarily revolves around artificial structures, like buildings and other decorations. Such maps become meaningless if those structures are destroyed, and wouldn't offer the style of gameplay the map author intended.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Menetorplayz » Sun Feb 24, 2019 13:17

Hello mods or any admins who are reading this, I have been ip banned on your ctf server for spam.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Menetorplayz » Sun Feb 24, 2019 13:21

Hello mods or any admins who are reading this, I have been ip banned on your ctf server for spam.
I didn't really mean to do this to annoy people, i was doing this as a troll idea. Some people even wanted me to do that
- specifically tell them a story - . However if you think this is an offense, then i will gladly stop.

Ign: Storytime (aka, Menetorplayz)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by -sniper- » Mon Feb 25, 2019 17:53

What do you think about having minimap like this:
+ minimap example
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Thomas-S » Tue Feb 26, 2019 09:26

As far as I know, this is not possible with the current Minetest API.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Thomas-S » Tue Feb 26, 2019 14:29

I thought -sniper- was talking about customizing the builtin minimap.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Waterbug » Wed Feb 27, 2019 14:36

-sniper- wrote:
+ minimap example

This is a nice idea.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by -sniper- » Wed Feb 27, 2019 19:24

Someone can make a mod for this minimap. This isn't minimap (F9), this is suggestion for mod. This really will be very useful. A lot of team vs team games have something like this.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Thomas-S » Wed Feb 27, 2019 19:40

I'd also appreciate this kind of minimap if it doesn't cause too much lag.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Thu Feb 28, 2019 03:06

That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by jas » Thu Feb 28, 2019 19:36

-sniper- wrote:red team see:

Image

blue team see:

Image

or

red team see:

Image

blue team see:

Image


That's awesome -sniper-, reminds me of how it is in UrT:
Image
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Menetorplayz » Mon Mar 04, 2019 02:13

Excuse me. I made an appeal and no one responded.

Please respond to my appeal.

Thank You,
Menetorplayz
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by micheal65536 » Mon Mar 04, 2019 10:44

[not relevant, the moderator responded]
Last edited by micheal65536 on Mon Mar 04, 2019 10:49, edited 3 times in total.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Mon Mar 04, 2019 10:47

Menetorplayz wrote:Excuse me. I made an appeal and no one responded.

Please respond to my appeal.

Thank You,
Menetorplayz


Sorry, I thought you were still trolling, lol :)

Nevertheless trolling is a punishable offence and your ban won't be manually removed. Hope it's a tempban...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Menetorplayz » Mon Mar 04, 2019 13:14

Hmm, I didn't see anything about trolling in the rules.

And it is a perm ban.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Mon Mar 04, 2019 16:44

Menetorplayz wrote:Hmm, I didn't see anything about trolling in the rules.

And it is a perm ban.

It's a good idea to be nice to other people regardless of whether or not there's a rule saying you have to. This is one of the smaller pains that can come from not doing that.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by rubenwardy » Tue Mar 05, 2019 14:06

The Minetest 5.0.0 server for CTF is to be considered the main one. I've disable rankings and limited the player count on the 0.4.17.1 server

The Minetest 5.0.0 server has a lot of new features, including:

  • Traps
  • Slippery nodes
  • Medkits and bandages
  • Reinforced cobble
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by BBmine » Tue Mar 05, 2019 14:12

rubenwardy wrote:The Minetest 5.0.0 server for CTF is to be considered the main one. I've disable rankings and limited the player count on the 0.4.17.1 server

The Minetest 5.0.0 server has a lot of new features, including:

  • Traps
  • Slippery nodes
  • Medkits and bandages
  • Reinforced cobble

Have the rankings from the 0.4.17.1 server been transferred to the 5.0.0 server?
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by rubenwardy » Tue Mar 05, 2019 14:21

BBmine wrote:Have the rankings from the 0.4.17.1 server been transferred to the 5.0.0 server?


Yes. The 5.0.0 server is actually the 0.4.17.1 server. I swapped them
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PanzerBandit » Tue Mar 05, 2019 14:26

rubenwardy wrote:The Minetest 5.0.0 server for CTF is to be considered the main one. I've disable rankings and limited the player count on the 0.4.17.1 server

The Minetest 5.0.0 server has a lot of new features, including:

  • Traps
  • Slippery nodes
  • Medkits and bandages
  • Reinforced cobble



Super nice update! Thanks for keep working in this amazing server. <3
 

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