That's reasonable because a piece of wood does the same damage as the bare hands.justcaptheflag wrote: ↑Thu Jun 02, 2022 23:57Interestingly, if you hit someone with a torch and kill them, the game will show a torch icon (!) in the place of the weapon. The same goes for sticks and ladders.
However, if you kill someone with a piece of wood, it will only show that you kill them with bare hands.
[Server] Capture the Flag Server
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Re: [Server] Capture the Flag Server (Guns!)
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Re: [Server] Capture the Flag Server (Guns!)
And now flowers too!
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Re: [Server] Capture the Flag Server (Guns!)
So you mean a torch, etc. does more damage than bare hands?LMD wrote: ↑Fri Jun 03, 2022 08:12That's reasonable because a piece of wood does the same damage as the bare hands.justcaptheflag wrote: ↑Thu Jun 02, 2022 23:57Interestingly, if you hit someone with a torch and kill them, the game will show a torch icon (!) in the place of the weapon. The same goes for sticks and ladders.
However, if you kill someone with a piece of wood, it will only show that you kill them with bare hands.
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Re: [Server] Capture the Flag Server (Guns!)
Roses have thorns, and some players are just allergic to danger.
What is SCP-055?
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Re: [Server] Capture the Flag Server (Guns!)
I have a request for a slight rework of the way kill points are distributed between teams.
In the image above, you can see that I have the majority of my team's kills, but less points then two enemies have, despite them only having a few kills. (cxc, and play45). The reason they have so many points is because I died twice to them, awarding each 120 points of bounty. I think this is good, and shouldn't be changed.
However, I think the points need to be balanced a little bit better. I was doing most of my team's work, yet barely scraping the amount of points play45 got for killing me once, and way less then cxc. Can we add in point bonuses for multiple kills in a row? I think it would balance point distribution, and reward strong players for getting lots of kills. I've seen many matches pass now where pro players are left with a tiny amount of points, despite doing so much work for their team, whereas enemies that killed them a couple times have hundreds more points then them. I would like to see this evened out a little bit.
An example would be something like this:
3 kills in a row = 10 bonus points
5 kills in a row = 30 bonus points
10 kills in a row = 80 bonus points
Thanks for reading, and glhf!
In the image above, you can see that I have the majority of my team's kills, but less points then two enemies have, despite them only having a few kills. (cxc, and play45). The reason they have so many points is because I died twice to them, awarding each 120 points of bounty. I think this is good, and shouldn't be changed.
However, I think the points need to be balanced a little bit better. I was doing most of my team's work, yet barely scraping the amount of points play45 got for killing me once, and way less then cxc. Can we add in point bonuses for multiple kills in a row? I think it would balance point distribution, and reward strong players for getting lots of kills. I've seen many matches pass now where pro players are left with a tiny amount of points, despite doing so much work for their team, whereas enemies that killed them a couple times have hundreds more points then them. I would like to see this evened out a little bit.
An example would be something like this:
3 kills in a row = 10 bonus points
5 kills in a row = 30 bonus points
10 kills in a row = 80 bonus points
Thanks for reading, and glhf!
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Re: [Server] Capture the Flag Server (Guns!)
kara, is this you?
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Re: [Server] Capture the Flag Server (Guns!)
I will lead you through the door of heaven!
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Re: [Server] Capture the Flag Server (Guns!)
Some latest highlights from today's match
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Re: [Server] Capture the Flag Server (Guns!)
I fully agree. As a noob player I probably benefitted much from the current point system, but I think that stronger players should be rewarded more.DragonsVolcanoDance wrote: ↑Wed Jun 08, 2022 00:10I have a request for a slight rework of the way kill points are distributed between teams.
In the image above, you can see that I have the majority of my team's kills, but less points then two enemies have, despite them only having a few kills. (cxc, and play45). The reason they have so many points is because I died twice to them, awarding each 120 points of bounty. I think this is good, and shouldn't be changed.
However, I think the points need to be balanced a little bit better. I was doing most of my team's work, yet barely scraping the amount of points play45 got for killing me once, and way less then cxc. Can we add in point bonuses for multiple kills in a row? I think it would balance point distribution, and reward strong players for getting lots of kills. I've seen many matches pass now where pro players are left with a tiny amount of points, despite doing so much work for their team, whereas enemies that killed them a couple times have hundreds more points then them. I would like to see this evened out a little bit.
An example would be something like this:
3 kills in a row = 10 bonus points
5 kills in a row = 30 bonus points
10 kills in a row = 80 bonus points
Thanks for reading, and glhf!
Also, might need to add some other requirements (e.g. stepping on the enemy territory for 0/5/10 seconds since the kill streak started) to receive these bonuses so that it does not favour camping too much.
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Re: [Server] Capture the Flag Server (Guns!)
Please, someone fix this awful point distribution! For the majority of that match, I was against 5 pros vs just me and Brain_Juice. I did so much work for my team, and was rewarded with a pittance of points compared to the enemies, which I may stress were DYING to me most of the time. GhandTrail wins with more then double my points by killing me a few times at the end of the match, once with 120 bounty. This really needs to be fixed, please add in kill-streak point bonuses for people like me.
My 5 deaths to the enemy team gave them more points then all my 33 kills COMBINED gave me and more. In fact, they won with more then triple the points of my team! This really needs to be balanced better.
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Re: [Server] Capture the Flag Server (Guns!)
Also I think the current immunity time after joining is too short. Not everyone has very good hardware. For certain resource-consuming maps, sometimes I got attacked barely after the texture has loaded. Maybe make the immunity time after joining 1-2 seconds longer than the immunity time after respawning?
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Re: [Server] Capture the Flag Server (Guns!)
A rework is in progress, might take a day or so. Thanks for the feedback
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Re: [Server] Capture the Flag Server (Guns!)
I didn't know this was possible until Waterbug told me about it a few days ago. I tried it, and it actually works. Interestingly, each new flag you take resets your original flag timer back to three minutes.
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Re: [Server] Capture the Flag Server (Guns!)
Nice :PDragonsVolcanoDance wrote: ↑Fri Jun 24, 2022 05:25
I didn't know this was possible until Waterbug told me about it a few days ago. I tried it, and it actually works. Interestingly, each new flag you take resets your original flag timer back to three minutes.
It was interesting to code. I didn't want to track the flag timers separately so I just tied them all to the same one.
Are you aware that taking flags resets your sprint? How easy was it to take all three?
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Re: [Server] Capture the Flag Server (Guns!)
Yes I noticed that too.
Very easy, I was pretty much the only person on. I want to attempt this again when there are more players around, but I think that would be near impossible..
Very easy, I was pretty much the only person on. I want to attempt this again when there are more players around, but I think that would be near impossible..
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Re: [Server] Capture the Flag Server (Guns!)
can i please join
Username: RoboChimera
Password: *******
Username: RoboChimera
Password: *******
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Re: [Server] Capture the Flag Server (Guns!)
Try nowRoboChimera wrote: ↑Thu Jul 14, 2022 09:25can i please join
Username: RoboChimera
Password: *******
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Re: [Server] Capture the Flag Server (Guns!)
So I got banned until the end of time for hacking, which I don't do. :/ I was teasing a player who accused me of hacking. It's a joke I've been making for at least a year every now and then.
What is SCP-055?
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Re: [Server] Capture the Flag Server (Guns!)
I unbanned you a little bit later. Hoping the point drove home.
Excessive jokes like that aren't allowed, especially when you aren't willing to break them when questioned by staff.
I have perma-banned players on nothing but their admission to hacks. You are lucky in this case.
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Re: [Server] Capture the Flag Server (Guns!)
I found out that if a team flag is captured in a many flags map , you can open the team chest and take stuff. FOr example im green and purples flag is captured, i can go to purples base , open their team chest and take stuff . Is this a intended feature or a bug?
PLease fix mcl5 tridents :,,(
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Re: [Server] Capture the Flag Server (Guns!)
There currently aren't any tutorials for the new map editor. If you can join the discord server you'll be able to get help from the map makers there https://discord.gg/vcZTRPX
Otherwise it'll probably be a few months until that starts getting documented
Intended feature, enjoy the loot :PI found out that if a team flag is captured in a many flags map , you can open the team chest and take stuff. FOr example im green and purples flag is captured, i can go to purples base , open their team chest and take stuff . Is this a intended feature or a bug?
Re: [Server] Capture the Flag Server (Guns!)
banned for mentioning the name of a player who violated the rules - is this normal?)) last time banned for a historical picture with a red flag over the reichstag in the discord. what other reason can you think of? waiting for a response in the spirit of "racist"
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Re: [Server] Capture the Flag Server (Guns!)
Hi! I seem to be a "suspected ban evader"... Can I get an account?
Edit:
Nevermind! I was attempting to create an account with a VPN enabled.
Edit:
Nevermind! I was attempting to create an account with a VPN enabled.
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