That would induce lag, compared to a simple HUD tint. Also, it'll look bizarre to those who are far away from the blast...carelesspotato wrote:you can use translucent blocks that you can be walked through, tinted air in a way,
that way you get simple lag free "volumetric smoke".
[Server] Capture the Flag Server
- ANAND
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
He already stopped using pictures when not necessary. Also he is now resizing pictures. Don't bring this up again.
About your "volumetric smoke" : not a good idea, as players couldn't place blocks in the smoke area anymore due to engine limitations.
This could be solved, but only in a very hacky way - by giving the smoke nodes a nodebox which is like 1000 blocks left from the nodes original position, and then placing them 1000 nodes left, but then they won't be seen, probably - due to viewing range.
IMO, the best solution so far is to use both; a (light) hud overlay and (very dark and very big) particles.
So your smoke overlay wouldn't always look the same, but would depend on which particles you are seeing - as in real life...
If you, however, hate particles, you could also attempt to randomize the HUD overlay by adding noise, using MT texture modifiers...
About your "volumetric smoke" : not a good idea, as players couldn't place blocks in the smoke area anymore due to engine limitations.
This could be solved, but only in a very hacky way - by giving the smoke nodes a nodebox which is like 1000 blocks left from the nodes original position, and then placing them 1000 nodes left, but then they won't be seen, probably - due to viewing range.
IMO, the best solution so far is to use both; a (light) hud overlay and (very dark and very big) particles.
So your smoke overlay wouldn't always look the same, but would depend on which particles you are seeing - as in real life...
If you, however, hate particles, you could also attempt to randomize the HUD overlay by adding noise, using MT texture modifiers...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
I don't hate particles, they just won't look like smoke, and yes we would need engine support for smoke to make effective smok .bombs
no
Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Your wrong, if the node generated was a type of air with a foggy tint you could build inside that area, just like default air...LMD wrote:He already stopped using pictures when not necessary. Also he is now resizing pictures. Don't bring this up again.
About your "volumetric smoke" : not a good idea, as players couldn't place blocks in the smoke area anymore due to engine limitations.
This could be solved, but only in a very hacky way - by giving the smoke nodes a nodebox which is like 1000 blocks left from the nodes original position, and then placing them 1000 nodes left, but then they won't be seen, probably - due to viewing range.
IMO, the best solution so far is to use both; a (light) hud overlay and (very dark and very big) particles.
So your smoke overlay wouldn't always look the same, but would depend on which particles you are seeing - as in real life...
If you, however, hate particles, you could also attempt to randomize the HUD overlay by adding noise, using MT texture modifiers...
Hey, what can i say? I'm the bad guy.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Well but then you could replace the smoke by building blocks like : place torch - dig torch - smoke away !
Also, it doesn't look good...
Also, it doesn't look good...
Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
I'm not defending the implementation, i'm just saying it is possible :P.LMD wrote:Well but then you could replace the smoke by building blocks like : place torch - dig torch - smoke away !
Also, it doesn't look good...
*EDIT: Wow, i just realized a little over a tenth of all posts on this server-topic are mine...
Hey, what can i say? I'm the bad guy.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Should I post the CTF map here? Or do you want to see her again LMD?
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- CESTRayCRYSTALwZ
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
- Rifle / Shotgun EXIST in Other games ..... With Arcade style or without ......cautiouspotato wrote:
And cestray can you please stop spamming us with pictures and reposts, most of the ideas you propose are just plain bad, they would suit a game like cod or pubg but not capture the flag
So Look CTF Got them! / And its still CTF and not Pubg and no one says its become Another thing and not an simple CTF server
- So Why we dont add Any Simple tactical item without copying Other games TEXTURE ???..... All What i suggest exist in real life so my suggestions are not based on Pubg or any other Games....
- i dont force anyone to consider any or all of my suggestions ...
They are some items who really exist in real life
( This is if you think that i try to copyright other games Items )
i will try to PM and to dont quote too much if everyone count my posts as spam so if you want to reply PM me ! i already deleted all Pictures from the begin
https://youtu.be/zHWhyUtH11I YT Channel :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Guys ? Its the time for An new map or not ???....
.. CTF dont have an DESERT map....
.. CTF dont have an DESERT map....
https://youtu.be/zHWhyUtH11I YT Channel :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
good idea, consider making it, rubenwardy is open to any map submissions...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Could one also take a world where there is nothing where I then, for example, pack the temple on a flying island?
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- CESTRayCRYSTALwZ
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
And Why CTF Dont have an City map ????
- Players can parkour
- Players can Use such guns to Get a beautiful FPS Tactic in city map
- And Seriously Fun
Buildings could be made with cobblestone / SandStoneBricks and glass...... wood too.........
or an Abondonned city
( the First Picture )
- Players can parkour
- Players can Use such guns to Get a beautiful FPS Tactic in city map
- And Seriously Fun
Buildings could be made with cobblestone / SandStoneBricks and glass...... wood too.........
or an Abondonned city
( the First Picture )
- Attachments
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- javaw-2014-05-30-14-25-15-91.jpg (294.08 KiB) Viewed 595 times
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Last edited by CESTRayCRYSTALwZ on Tue Sep 25, 2018 18:36, edited 5 times in total.
https://youtu.be/zHWhyUtH11I YT Channel :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Not directly a city. "commissioned" LMD me.
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- CESTRayCRYSTALwZ
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Guys the Server dont appear on my list : even Seach dont help
Whats the Adresse ?
Whats the Adresse ?
https://youtu.be/zHWhyUtH11I YT Channel :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
When are you planning on adding those updates you mentioned several pages ago?
What is SCP-055?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Pretty mapCESTRayCRYSTALwZ wrote:And Why CTF Dont have an City map ????
- Players can parkour
- Players can Use such guns to Get a beautiful FPS Tactic in city map
- And Seriously Fun
Buildings could be made with cobblestone / SandStoneBricks and glass...... wood too.........
or an Abondonned city
( the First Picture )
Spoiler
I hate my life
- ANAND
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
CESTRayCRYSTALwZ: There's already a city map submission. The only issue is that there are no flags at all, and the author has been requested to add the flags. Apart from that, the map is quite enjoyable and requires a style of gameplay different from all the other maps.
- CESTRayCRYSTALwZ
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
ANAND wrote:CESTRayCRYSTALwZ: There's already a city map submission. The only issue is that there are no flags at all, and the author has been requested to add the flags. Apart from that, the map is quite enjoyable and requires a style of gameplay different from all the other maps.
Its Possible to download the map and to Add Flag + Barrier Using CTF mods ?
https://youtu.be/zHWhyUtH11I YT Channel :D
- CESTRayCRYSTALwZ
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
i think that i saw an Shirkens mod..... in a day...... ( in an android version of MT )
If City map get added and if We can find shirkens in chests at this map....... This could be amazing..... imagine if You jump from house to house then Someone try to catch you
- you jump
- you Throw shirkens
- and you gets your kill and Fall in water
If City map get added and if We can find shirkens in chests at this map....... This could be amazing..... imagine if You jump from house to house then Someone try to catch you
- you jump
- you Throw shirkens
- and you gets your kill and Fall in water
Last edited by CESTRayCRYSTALwZ on Sat Sep 29, 2018 12:30, edited 1 time in total.
https://youtu.be/zHWhyUtH11I YT Channel :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Old screenshot from June 5, 2016.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
"You can steal items from the other team's chest"
Lol... :P
Lol... :P
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
What if that was possible, but there was a 60-70% chance that you immediately DIE if you try? And after 1 successful item steal, for whomever stole the item, they have to wait to steal again, otherwise they always die trying?
What is SCP-055?
- LMD
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
What if players had a far smaller inventory ?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
I just remembered that mese pickaxes use to appear in treasure chests. Why don't they anymore?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Completely redesigning the 2H2L map. WIP.
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