There are a lot of risks to tunneling. If someone follows and kills you (Which isn't hard to do) The enemy then have a tunnel to get to your base. In the Caverns map I made a tunnel to the enemy base. And Waterbug found it. He was able to win the match because we were unable to fend him off. So my tunnel was used against us.Stix wrote:Short Proposition on how to eliminate flag-tunneling.
Anyone who's played on CTF for a reasonable amount of time knows that tunneling to grab the flag is a big issue and looked down upon, so i propose a way to eliminate it.
My idea is simple: to eliminate flag-tunneling we must remove players ability to tunnel. How do we do that? All it would take would be to make stone generated in the map indestructible in a 20-block radius around the flag for non-members. That way players tunnel would have to stop at a distance from the flag, and they then have to actually risk themselves to achieve their goal.
@All id love to hear what you think of this, don't forget to write a reply!
And I don't look down upon tunneling. It adds to the game. Instead of just watching out for players aboveground you have to watch out for players belowground too. You also have to figure out ways to deal with the problem. Build a moat? Make the lower parts of the base out of a mix of wood, gravel, and cobble? Flood lava under the base? (Latter is probably not possible...). There are many risks and advantages to tunneling. It's good for the players that aren't as good as PvP too. They have a slightly smaller chance of being taken out by a pro