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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Fri Sep 14, 2018 13:19
by Thomas-S
I'm sorry, but we won't end the ban. A two days ban isn't long anyway, and you have been warned before.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Fri Sep 14, 2018 13:54
by PanzerBandit
Thomas-S wrote:I'm sorry, but we won't end the ban. A two days ban isn't long anyway, and you have been warned before.
It seems super exaggerated two days of ban for that. Also I never had any report, for being the first time you could be a little kinder.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Fri Sep 14, 2018 14:02
by PanzerBandit
Thomas-S wrote:I'm sorry, but we won't end the ban. A two days ban isn't long anyway, and you have been warned before.
Thomas-S you clearly have a special anger against me. Two days just for a picardy, it's too much. A pity and unnecessary mistreatment towards the players.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Fri Sep 14, 2018 14:22
by CESTRayCRYSTALwZ
Hmmmm..... Could it be better if CTF has an Basic training Base ?v to give the player the possibility to use such types of Items to train himself ( suggestion )
Before the game start Player will have an Duration of time to get in BasicTrainning-base
An place where the player will be free
Where the player can use all kind of Guns to shoot Moving or not-Moving ChallengeTargets ( Image 1 )
Where the player can use greneades to shot some Custom targets to Train himself ? ( image 2 )
Where the player can Use Swords to Kill some PvpNPCS to train ? ( image 3 )
And when the game starts the Player Inventory will be clear and the player will get Auto teleport to Battlefield
Basic training is an Place where player can use Any Favourite type of items to train himself / and when the Game starts in battlefield map The server will teleport the players Who were trainning in Training-base to The Battlefield
Player can use an command to teleport himself to the basic-Training base WhenGame Dosent start
And when game start Player will get teleported to Spawn with an empty Inventory
image1 :Shooting targets Image
image2: Thorwing Greneades at targetsImage image 3 : Sword PvN Training ( Player vs NPC )
Image

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Fri Sep 14, 2018 23:48
by ANAND
Umm... do you really need those images to explain what "training" is?

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 01:42
by cautiouspotato
Nah you deserve a ban panzebandit, greifing your own team base is a real pain for the people who are actually playing the game

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 01:44
by cautiouspotato
Yeaaaa the mechanics of capture the flag are simple and dont need a training base. Also could you keep the stock images to a minimum.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 09:35
by CESTRayCRYSTALwZ
Training base is An place where players can use Their favourite guns to Shoot some Package and in Training base players can upgrade their Level of PVP or of Shooting As they like ... As their favourite Level of difficulty To upgrade their level as their favourite level of difficulty so The player will be free at Training
because in game its hard for Beginners to play vs an Old player : so basic training will give them the possibility to Choose their Favourite Level of Training Exercices to upgrade their levels as they like : Like Shooting Package with Rifle ( Difficulty 1 / 2 / 3 / 4 / ....) As Sniping training :D
in difficulty 1 : the Package Target is so close
at Difficulty 4 : the Package Target will be more away
An Favourite level of Difficulty
So simple : Player can use teleport command to get in Training base at the first secondes of the match ( at build time ) Then when the match start they will be automaticly teleported to Battlefield and their Inventory Must be cleared :)
Image

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 11:02
by CESTRayCRYSTALwZ
Could it be better if CTF has an Valid Tactical New item ???
An Item that Players can use it for hard times attacks like
M18 Smoke greneade ?
Image
So When an player is running then he find 3 Ennemies he could throw smoke greneade to make the view More difficult then attacking the 3 ennemies one by one :D
This is so helpfull : CTF is hungry for more updates :L

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 23:14
by Lone_Wolf
CESTRayCRYSTALwZ wrote:Smoke *grenade?
A smoke grenade would be cool. But I can easily see players starting millions of requests to nerf it to the point of being unusable once players start winning with them :P

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sat Sep 15, 2018 23:34
by CESTRayCRYSTALwZ
Lone_Wolf wrote:
CESTRayCRYSTALwZ wrote:Smoke *grenade?
A smoke grenade would be cool. But I can easily see players starting millions of requests to nerf it to the point of being unusable once players start winning with them :P
X) Players are winning with apples : So Smoke greneades could be rare as greneade or smg so ...................... Nothing to say :F

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 11:45
by PETE
With the persistent kingdoms map. You should ask eliken for the map and use parts of it, it may make really good ctf maps. Oh and cest we already have problems with grenades why add smoke grenades

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 13:57
by Chem871
It's just that nobody likes to lose to something that they don't have (smg, apples, superior numbers of pros, etc...)

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 15:13
by Stix
Smoke grenades sound rlly cool until you realize the only sane way to implement them: particles. And then you think about how many particles would have to be created per grenade and the lag that would cause.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 15:16
by LMD
What if BIG particles are used ???

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 15:52
by Stix
LMD wrote:What if BIG particles are used ???
The problem isn't the particle size but rather the density for something like this to work.

I do hope an effective lightweight smoke-grenade could be made for the server somehow, that would be awesome!

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 16:04
by Phoenixflo44
Stix wrote:
LMD wrote:What if BIG particles are used ???
The problem isn't the particle size but rather the density for something like this to work.

I do hope an effective lightweight smoke-grenade could be made for the server somehow, that would be awesome!
I fully agree with you.

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My 500 post

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 16:31
by Lone_Wolf
Stix wrote:
LMD wrote:What if BIG particles are used ???
The problem isn't the particle size but rather the density for something like this to work.

I do hope an effective lightweight smoke-grenade could be made for the server somehow, that would be awesome!
I might make a grenades/smoke grenade mode. Would be fun...

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 17:51
by Chem871
Player "RenPi" is noclipping, and spawnkilling me and others.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 22:34
by Stix
Chem871 wrote:Player "RenPi" is noclipping, and spawnkilling me and others.
Don't let him spawnkill you just because he has noclip, kick his butt instead!

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Sun Sep 16, 2018 23:35
by Chem871
Not possible, when they keep darting in and out of solid objects at high speeds, and from anywhere. Also, Thomas-S banned them earlier.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Mon Sep 17, 2018 00:04
by Stix
Chem871 wrote:Not possible, when they keep darting in and out of solid objects at high speeds, and from anywhere. Also, Thomas-S banned them earlier.
It is possible, on skywars there was a player who was cheating using fast + noclip (they also had better gear) and i was able to kill them.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Mon Sep 17, 2018 00:33
by Lone_Wolf
Stix wrote:
Chem871 wrote:Not possible, when they keep darting in and out of solid objects at high speeds, and from anywhere. Also, Thomas-S banned them earlier.
It is possible, on skywars there was a player who was cheating using fast + noclip (they also had better gear) and i was able to kill them.
Not all hackers are PvP professionals :P
Take me for example

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Mon Sep 17, 2018 06:14
by ANAND
Stix wrote:Smoke grenades sound rlly cool until you realize the only sane way to implement them: particles. And then you think about how many particles would have to be created per grenade and the lag that would cause.
Particles are completely client-side, and has nothing to do with lag. But more particles do take a big chunk out of your FPS, and I think lesser, larger particles could help with that...

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Posted: Mon Sep 17, 2018 14:35
by Lone_Wolf
ANAND wrote:
Stix wrote:Smoke grenades sound rlly cool until you realize the only sane way to implement them: particles. And then you think about how many particles would have to be created per grenade and the lag that would cause.
Particles are completely client-side, and has nothing to do with lag. But more particles do take a big chunk out of your FPS, and I think lesser, larger particles could help with that...
I was thinking of covering the screen with a smoke hud when a player was in the smoky area. That way poor visibility wouldn't only rely on the smoke particles