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Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Tue Mar 05, 2019 14:49
by Minetest Sam
Just to add on to the update list, for the apple haters,
Apples were removed

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Thu Mar 07, 2019 19:01
by Enrikoo
When I was fighting red, suddenly this happened:

Image

Code: Select all
2019-03-07 19:44:24: ERROR[Main]: generateImage(): Could not load image "Enrico" while building texture; Creating a dummy image

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sat Mar 09, 2019 15:25
by PanzerBandit
Hello :)

The players are not connecting to the new server because of the issue of the medkits.
They should continue to heal when one moves. It seems to me an error that the healing stops when one moves.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sat Mar 09, 2019 15:28
by PanzerBandit
And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sat Mar 09, 2019 15:48
by Chem871
No, players aren't connecting to the server because they don't have 5.0 (yet).

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sat Mar 09, 2019 16:40
by Lone_Wolf
PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

Just get over your lazyness and mine for a better weapon :P

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sun Mar 10, 2019 22:21
by DELTA_FORCE
Oooh! Too bad I stopped playing, the best update ever has been merged too :(

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

PostPosted: Mon Mar 11, 2019 12:14
by PETE
ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.



Instead of a minimap why can't we just see the nametags of those who are on our team.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

PostPosted: Mon Mar 11, 2019 15:49
by Lone_Wolf
PETE wrote:
ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.

Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(

I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.



Instead of a minimap why can't we just see the nametags of those who are on our team.

Not yet possible with Minetest's API

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Mon Mar 11, 2019 16:04
by LMD
It is possible with hackz.

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

PostPosted: Mon Mar 11, 2019 20:16
by Phoenixflo44
Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
Image

Image


New download:Download

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

PostPosted: Mon Mar 11, 2019 20:18
by Phoenixflo44
Phoenixflo44 wrote:
Enrikoo wrote:
Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA

The graphic looks not good at you, but if you needed high FPS for this. I would recommend that.


Don't complain about the Graphics. I had to reduce the image from 1mb.

I would play this map more at Night.
---------------
New CTF Map
Licence CC BY NC
download: No Download
This map is from the Mountain city map
Image
The Blue Team spawn
Image


New download:Download

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Tue Mar 12, 2019 08:46
by ANAND
Here's a list of updates from Jan 2019 onwards: viewtopic.php?p=345869#p345869

Make sure you are familiar with all of them! :)

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sun May 05, 2019 15:29
by Chem871
The server is lagging for me, it didn't use to. What happened?

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Tue May 07, 2019 17:04
by Miniontoby
How can I get 1.5+ KD???

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Tue May 07, 2019 20:13
by Chem871
If you see a bunch of the enemy, run, try to kill as many people as you can, but definitely try to stay safe.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Wed May 22, 2019 18:48
by Chem871
So, just a few minutes ago, I was in a match, and for some reason, everyone was bleached white. Screeny down below.

Image

I couldn't tell friend from foe!

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Thu May 23, 2019 20:14
by Thomas-S
This is a problem of the latest minetest dev version.

See the following two links for details:

https://github.com/minetest/minetest/issues/8554
https://github.com/minetest/minetest/issues/5739

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Mon May 27, 2019 18:50
by PanzerBandit
<3 this server

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Fri Jun 14, 2019 17:55
by Chem871
I can't join the server, it says the name of service isn't known.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Wed Jun 19, 2019 14:20
by Chem871
Fixed, I can join again.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Thu Jun 20, 2019 03:32
by Arelon Lightweaver
I was thinking that shurikens would be a great addition (if it isn't too difficult) to add. Cheap, low damage, decent range, and good fire rate (and skill required). There is a mod with these, but I don't know what that is.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Thu Jun 20, 2019 08:08
by LMD
The mod you are talking about - rangedweapons by davidthecreator - has some things which might render it not useful for this server.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Thu Jun 20, 2019 12:52
by Chem871
Shurikens sound cool, would be a nice replacement for arrows.

Re: [Server] Capture the Flag Server (Guns!)

PostPosted: Sun Jul 07, 2019 16:23
by -sniper-
+ When you are only one player in tunnel map and look into 30 chests in chest room.

+ I guess our base is protected enough with 30 doors in indestructible tunnel