[Server] Capture the Flag Server (Guns!)

Chem871
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Chem871 » Tue Mar 13, 2018 21:32

If someone is a pro, are they automatically allowed into the server, no matter the number of players online?
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Wed Mar 14, 2018 01:10

Chem871 wrote:If someone is a pro, are they automatically allowed into the server, no matter the number of players online?


Yes, but that player must have a score of at least 10000. A maximum of 10 extra players can be allowed, even when the server is full.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ShovelsMcGee » Wed Mar 14, 2018 08:05

SublimeC wrote:I got something they should add limited cps I find it weird that my cps can get up to 28 using drag clicking.


Agree 100%. Theres nothing like dying without even a sound effect because your opponent has the ability to stack so many clicks into a hit.

I wouldn't be surprised if fixing this also helped with the apple-spamming issue.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by SublimeC » Wed Mar 14, 2018 08:42

I got a suggestion they should reset rankings once all of the maps are in, or the big changes have been finished on ctf
I am Ωmega sort of:/
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Wed Mar 14, 2018 11:26

ShovelsMcGee wrote:Agree 100%. Theres nothing like dying without even a sound effect because your opponent has the ability to stack so many clicks into a hit.

I wouldn't be surprised if fixing this also helped with the apple-spamming issue.


True - lot's of super-clickers in the game, legit or not...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by cautiouspotato » Wed Mar 14, 2018 11:46

>True - lot's of super-clickers in the game, legit or not...

so that's how ya'll get me every time.
no
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Wed Mar 14, 2018 13:44

cautiouspotato wrote:so that's how ya'll get me every time.


That applies to most other pros, but personally, I gotta admit that 'super-clicking' ain't my cup o' tea - I click ever-so-slowly, that I'm bound to lose if I just go head-on at a pro.

That being said, strategy and technique are much more consistent and reliable for me; my time-tested strategy being the venerable sneak-attack :P
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Wed Mar 14, 2018 15:12

rubenwardy: Are the new maps going to be deployed anytime soon? I'm waiting with an empty stomach - I hope I can digest all that excitement... :D
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Wed Mar 14, 2018 15:24

ANAND wrote:
cautiouspotato wrote:so that's how ya'll get me every time.


That applies to most other pros, but personally, I gotta admit that 'super-clicking' ain't my cup o' tea - I click ever-so-slowly, that I'm bound to lose if I just go head-on at a pro.

That being said, strategy and technique are much more consistent and reliable for me; my time-tested strategy being the venerable sneak-attack :P

i do love employing sneack attacks, my fav place to do is on the other side of the bridge map where theres allways a bridge built, doing so i usually rack-up 4-7 pro kills before i ske-daddle out of there.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Wed Mar 14, 2018 15:25

what i dont understand is how my k/d is so low :(
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Wed Mar 14, 2018 21:17

You need to add wechiles to this server [ A map who has tanks for example ] and please add some new things . as new guns .light sabers . new maps . bases a sniper with zoom . animation when some one die . i like CTF too much but updates will make it very amazing ... a big thanks to the admin :D good luck
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gael de Sailly » Wed Mar 14, 2018 23:55

Chem871 wrote:What about armor?

I'm against armor and I think most of experienced players too. It would give even more importance to material and less for fighting techniques.

CESTRayCRYSTALwZ wrote:You need to add wechiles to this server [ A map who has tanks for example ] and please add some new things . as new guns .light sabers . new maps . bases a sniper with zoom . animation when some one die . i like CTF too much but updates will make it very amazing ... a big thanks to the admin :D good luck

More maps are already planned - see this discussion: https://forum.minetest.net/viewtopic.php?f=12&t=19729
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Thu Mar 15, 2018 08:25

CESTRayCRYSTALwZ wrote:You need to add wechiles to this server [ A map who has tanks for example ] and please add some new things . as new guns .light sabers . new maps . bases a sniper with zoom . animation when some one die . i like CTF too much but updates will make it very amazing ... a big thanks to the admin :D good luck


It would be interesting if players above a certain rank / score are granted the 'zoom' priv - such small incentives will encourage the players to do their best.

Chem871 wrote:What about armor?


Gael de Sailly has a point here - armor provides a false sense of security, thereby discouraging the players from planning and executing elaborate strategies.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by gimp » Thu Mar 15, 2018 13:13

CESTRayCRYSTALwZ wrote:You need to add wechiles to this server [ A map who has tanks for example ] and please add some new things . as new guns .light sabers . new maps . bases a sniper with zoom . animation when some one die . i like CTF too much but updates will make it very amazing ... a big thanks to the admin :D good luck


new maps are coming, and yeah maybe adding new guns would be nice.

I think zoom should only activate when you have the rifle so it's a better sniper rifle(imagine the long range kills), if it's enabled all the time players could zoom at opponents and make sneak attacks harder.

but i dont think we should add lightsabers and animations when someone dies, this would add too much "fluff" and in the case of animations even come in the way of the fast paced nature of the game.
and the beauty of ctf is the simplicity of the game.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Chem871 » Thu Mar 15, 2018 17:51

Rangedweapons would be interesting.
What is SCP-055 again? I forgot.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by GreenDimond » Thu Mar 15, 2018 17:52

Chem871 wrote:Rangedweapons would be interesting.

I've suggested this to Rubenwardy before.. No idea if it will every be a thing :P
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Fri Mar 16, 2018 06:12

gimp wrote:I think zoom should only activate when you have the rifle so it's a better sniper rifle(imagine the long range kills), if it's enabled all the time players could zoom at opponents and make sneak attacks harder.


That would be great - way better than being able to zoom all the time. Maybe a zoom bar, that decreases when zoom is used, and replenishes when not using the same.

gimp wrote:the beauty of ctf is the simplicity of the game.


Haha, so true!

GreenDimond wrote:
Chem871 wrote:Rangedweapons would be interesting.

I've suggested this to Rubenwardy before.. No idea if it will every be a thing :P


Ranged weapons involve much more calculations than simple melee weapons, which would end up creating a lot of extra lag on the client-side - detrimental to pure PvP servers like CTF. This is probably why rubenwardy hasn't implemented ranged weapons in CTF yet - only simple guns from shooter mod as of now (even this mod causes noticeable lag for players with weak PCs / slow internet).

Chem871 wrote:What about a skins mod?

You can answer this yourself by thinking about whether or not you would go to WW3 in your birthday suit.

You see, CTF is a pure-PvP server, with players divided into 2 teams, with one common simple skin for each team. PvP is not optional, or consental - PvP is compulsory. Your skin is what is used to identify you as a friend or foe, and having your own custom skin will just break the game-play experience - just like in WW3, where your troops won't be able to recognize you if you don't show up in your uniform.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ShovelsMcGee » Fri Mar 16, 2018 06:37

Im not sure zooming is even needed, you can shoot someone across the map if you turn the viewing range limit off (R).

Zooming and ranged weapons unneccessarily complicate what is essentially an "arcade" PvP game. Theres plenty of realistic games out there for those who really do like their realism.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Fri Mar 16, 2018 12:39

ShovelsMcGee wrote:Im not sure zooming is even needed, you can shoot someone across the map if you turn the viewing range limit off (R).
but the zoom can enlarge the screen size to be able to see the enemies but it is difficult to use the R without change of screen size to attack with Rifle and it is slow pulling
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by gimp » Fri Mar 16, 2018 12:41

ShovelsMcGee wrote:Im not sure zooming is even needed, you can shoot someone across the map if you turn the viewing range limit off (R).

Zooming and ranged weapons unneccessarily complicate what is essentially an "arcade" PvP game. Theres plenty of realistic games out there for those who really do like their realism.


I entirely agree - keep it simple.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Fri Mar 16, 2018 12:51

gimp wrote:
ShovelsMcGee wrote:Im not sure zooming is even needed, you can shoot someone across the map if you turn the viewing range limit off (R).

Zooming and ranged weapons unneccessarily complicate what is essentially an "arcade" PvP game. Theres plenty of realistic games out there for those who really do like their realism.


I entirely agree - keep it simple.

but adding a zoom will make using rifle a lot amazing and a simple zoom texture and a screen size update are not very realistic
 

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