[Server] Capture the Flag Server (Guns!)

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by GreenDimond » Fri Mar 16, 2018 16:01

CESTRayCRYSTALwZ wrote:Or adding Dual hands ... one to use pistol and one to sword :D

Impossible, unfortunately.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by cautiouspotato » Sat Mar 17, 2018 05:33

CESTRayCRYSTALwZ wrote:Adding lazer gun ? with no full damage / damage as rifle


again, we should keep it simple adding a laser gun would be against the whole theme of the game.
no
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Sat Mar 17, 2018 06:32

ShovelsMcGee wrote:Im not sure zooming is even needed, you can shoot someone across the map if you turn the viewing range limit off (R).

Zooming and ranged weapons unneccessarily complicate what is essentially an "arcade" PvP game. Theres plenty of realistic games out there for those who really do like their realism.


Disabling the range-limiter does not have the same effect as actually zooming in, but you do have a point - this will over-complicate what's in my opinion, one of the simplest Minetest servers ever.

CESTRayCRYSTALwZ: I understand that you are eager to suggest improvements to the server in any way possible, but I (like most others) feel that most of those suggestions would unnecessarily complicate a very simple, straight-forward game. I'm sure rubenwardy would not implement any of the proposals, as they do not offer a massive improvement to the game-play - think of multiple maps for example, it brings huge variety and a whole new realm of possibilities to the table. Those are the kind of suggestions that might make it in to the game...
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sat Mar 17, 2018 15:35

What if ppl lose points for spawnkilling? it could be detecected by if you kill the same person so many times within a certain time-frame, if ppl lost points from doing it then most of em would stop, im looking at you ANAND :P
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Inocudom » Sat Mar 17, 2018 16:16

Stix wrote:What if ppl lose points for spawnkilling? it could be detecected by if you kill the same person so many times within a certain time-frame, if ppl lost points from doing it then most of em would stop, im looking at you ANAND :P

Yeah, this isn't Splatoon, Xonotic, or Team Fortress 2.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Sat Mar 17, 2018 19:33

Stix wrote:What if ppl lose points for spawnkilling? it could be detecected by if you kill the same person so many times within a certain time-frame, if ppl lost points from doing it then most of em would stop, im looking at you ANAND :P
They can set the max limit of the shooting of missiles
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Sat Mar 17, 2018 19:34

Inocudom wrote:
Stix wrote:What if ppl lose points for spawnkilling? it could be detecected by if you kill the same person so many times within a certain time-frame, if ppl lost points from doing it then most of em would stop, im looking at you ANAND :P

Yeah, this isn't Splatoon, Xonotic, or Team Fortress 2.
i think this is so boring without new updates : not maps / i speak about guns :/
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by CESTRayCRYSTALwZ » Sat Mar 17, 2018 19:39

want a simple thing ? add parachute : to dont get damage when we jump :D This mod exist
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun Mar 18, 2018 02:35

im in a middle of a round and i have 18 apples 7 pistils 2 rifles 2 msg's and 3 shotguns, i think im doing rather well :)
*EDIT: i just got another rifle and 5 swords and 5 picks :D
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by SublimeC » Sun Mar 18, 2018 07:13

I somehow got 49 apples on the cave map and a diamond sword and mese pic!
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by SublimeC » Sun Mar 18, 2018 07:19

Why don't they add snipers with scopes or some sort of scope where you can look at far distances to create a competitive feel to it more after all they did remove the name tags and for apples not to leave we should have a 10 apples spam cool down 10-15 apples per 30secs to 1 min?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by SublimeC » Sun Mar 18, 2018 09:22

who remember this I found it my cousin PETE showed me
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I am Ωmega sort of:/
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by SublimeC » Sun Mar 18, 2018 09:25

SublimeC wrote:who remember this I found it my cousin PETE showed me



Forgot and btw waterbug the king will live on.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun Mar 18, 2018 16:02

ooh i remember tornado, me and him had a seriously epic battle in the jungle treetops years ago, wich i won.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by lightseer » Sun Mar 18, 2018 20:51

Stix wrote:ooh i remember tornado, me and him had a seriously epic battle in the jungle treetops years ago, wich i won.

Somehow did not find you earlier. One server was full 30/30 and you weren't on the other one. (tribaljoe)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Chem871 » Mon Mar 19, 2018 00:48

What if you added a third side that was limited to 3 players that have good tools, don't have a flag to defend, and act hostile towards both other teams?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Mon Mar 19, 2018 06:25

Stix wrote:What if ppl lose points for spawnkilling?


The problem with this idea is false-positives - what if the server incorrectly assumes a normal dignified kill to be a spawn-kill? Unfortunately, there's no definitive criteria (as of now) that differentiates spawn-killing from the regular kills.

EDIT: This idea is being discussed in this GitHub Issue.

Chem871 wrote:What if you added a third side that was limited to 3 players that have good tools, don't have a flag to defend, and act hostile towards both other teams?


Don't forget to make those 3 immortal too - just 'cause we can... -_-

Clarification: I was indeed sarcastic, for those who did not already realize... :)
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ShovelsMcGee » Mon Mar 19, 2018 07:37

ANAND wrote:The problem with this idea is false-positives - what if the server incorrectly assumes a normal dignified kill to be a spawn-kill? Unfortunately, there's no definitive criteria (as of now) that differentiates spawn-killing from the regular kills.


As an alternative, you don't actually need to differentiate spawnkilling at all - simply make it a poor strategy.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon Mar 19, 2018 10:31

It's not spawnkilling if the people fight back.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon Mar 19, 2018 10:37

ANAND the reason why you are no.1 is that you spawn killed for hours to get that many kills.
I bet Claudia Miku would be a challenge for you in the old CTF server (capture flag reloaded) he had No.1 in the bag he had 9000+ kills with 1 death from me he was op along with SerVesta and yeah I long time since i've seen him.
;)
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Mon Mar 19, 2018 10:45

Chem871 wrote:What if you added a third side that was limited to 3 players that have good tools, don't have a flag to defend, and act hostile towards both other teams?


Don't forget to make those 3 immortal too - just 'cause we can... -_-[/quote]


Um maybe a new game mode would be cool new server name Capture the flag (CTF game-modes)
examples are the classic version Gun mode(firearms and long-range weapons with stone swords)
turf ctf only certain people can run to the other side while others defend the flag.
maybe with the new maps this could be possible along with mods.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by gimp » Mon Mar 19, 2018 12:50

PETE wrote:
Um maybe a new game mode would be cool new server name Capture the flag (CTF game-modes)
examples are the classic version Gun mode(firearms and long-range weapons with stone swords)
turf ctf only certain people can run to the other side while others defend the flag.
maybe with the new maps this could be possible along with mods.


Didn't you notice ANAND was being sarcastic?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by gimp » Mon Mar 19, 2018 12:52

PETE wrote:It's not spawnkilling if the people fight back.


What do you mean? I saw you countless times just killing immediately when they spawn, just because they are fighting back with wooden swords doesn't mean it's fine - it means you'r destroying the purpose of the game.
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